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quackquackquack

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Everything posted by quackquackquack

  1. Found a couple of bugs: -no option to equip motorcycle helmet -no option to plant red cabbage
  2. Just want to say I love this mod, Hydro. It adds so much depth to the base game, keep up the amazing work! Question: Are there plans to add some sort of greenhouse to the game? It seems a bit odd to be able to grow bananas, oranges ect. right in the open, Kentucky is not warm enough for that biz.
  3. I've disassembled all sorts of electronics and haven't found a control panel, but there is a recipe to make one on the recipe list. However, it doesn't show up in-game http://undeniable.info/pz/wiki/recipe.php?ID=3376
  4. I found a few bugs: -Recipes that require 2 buckets of concrete will only correctly use 1 bucket, the other will still read as "wooden bucket with concrete", will have full weight but no concrete left. EDIT: Only appears to affect buckets of concrete used from the ground, buckets in player inventory work correctly -Couldn't find the recipe for control panel anywhere despite having read all the books, eventually just spawned it in with necroforge -Solar generator should read as "plugged in" not "pluged in"
  5. Exactly. The house next to mine was abandoned for a couple of years before being demolished, and even for this wooden residential structure the walls, floors, ect. looked dirty but otherwise ok. Maybe have structures become grungy/ dirty before they actually start cracking, with a way to clean them? I'd also like a sandbox option to turn off erosion entirely, maybe have it as a number the player enters rather than a drop-down menu?
  6. I was playing on sandbox with erosion set to the 2nd slowest. Even then, after just a few months in-game, there were cracks in my safehouse walls. How long does it really take for walls to crack like that? Last time I checked, I didn't have to replaster the outside of my house every few months in real life. Maybe change the wall cracking to happening after a few YEARS. Also: A way to repair cracked walls is very much needed. ALSO: On normal erosion settings, the plant/ivy growth happens far too fast. In real life, it takes more than a few weeks of neglect for a house to be completely overgrown with ivy.
  7. When I use wooden bucket w/ concrete on certain recipes, I'm left with a wooden bucket w/ concrete that has an empty green meter and weighs 10, instead of just a wooden bucket.
  8. Found a bug: when incubating chicken eggs, the egg is consumed but no baby chicken is produced.
  9. I did know, but I forgot. And now I feel like a moron. Sorry for unintentionally spamming
  10. Update update: When combining the constantan/copper wire to make the thermocouple wire, both are consumed but no thermocuple wire is made. Something is very bugged here :*(
  11. Update: It appears that it still is constantan wire, just incorrectly labeled as copper wire. The steam machine is back on schedule
  12. Noticed a bug: when you craft a constantan wire from a constantan ingot, it makes copper wire instead. Now I can't build a steam machine
  13. I always find at least one in the West Point drug store, the one on the main street. Have yet to find one anywhere else, though. I would love to see a recipe added to make a thermometer, as it is a pain in the ass to have to run allll the way to West Point for 1 item.
  14. Question: how do you make a thermocouple? Or do you have to loot it?
  15. I agree with Nukeitall about the erosion seeming too fast, when I play on sandbox I set it to 1/2 erosion speed, seems more realistic that way. And might I say, I am loving the new zombie migration. However the 'every day' respawn setting makes building a base impossible, much less farming. My character was chased off by vast converging hordes whenever he settled down for very long.
  16. I like this idea a lot. Will you be able to claim single rooms in very large buildings, such as the mall?
  17. Lemmy, what you and The Indie Stone are doing with Zomboid is unprecedented and amazing. As it stands, the game is already very rich in detail/ gameplay depth. I can't even imagine the sheer awesomeness yet to come. Keep up the good work! Also, haste makes waste! EDIT: Pttuw is right, the attention to polish/ quality remind me too of early Blizzard games.
  18. I agree with the part about mental traits being harder to change. These would have to be ridiculously hard to change, if even possible. I.E. kill 5,000 zombies to lose the pacifist trait, or spend a year of cumulative (game time, not real time) outside to lose the agoraphobic trait. People can and have gotten over phobias/ inhibitions, although it takes tremendous effort. Or booze. The physical traits though, should be more easily changeable, but still difficult. For example: Wouldn't a clumsy person eventually learn to be more careful in such a dangerous world? In real life I used to be clumsy, until I started doing more physical activities/ sparring classes. Now I have rather good dexterity/ balance, I would even call myself graceful. Just goes to show that these traits could be temporary in-game, and losing negative traits would be a huge but fun challenge.
  19. Maybe the infection mortality setting is for normal infection (dirty bandages, ect) and not the zombie virus?
  20. So I've been thinking. While it makes sense for certain traits (slow learner, sleepyhead. lucky/unlucky, ect.) to be permanent, there are others that people in real life can and have changed. Changing a negative trait should take weeks/ months (in-game) of dedicated effort. Similarly, the player will have to goof up badly, over a long period of time, to gain a negative trait. -The overweight/ obese trait. If someone who is overweight runs around/ fights zombies/ farms all day for months, he is going to lose that extra weight eventually. The flip side of this is that you can become fat if you eat way too much for a long time/ don't get enough exercise, although this should be pretty easy to avoid. -Fit/ athletic trait. If you jog long periods every day for weeks, eventually you will become fit/ athletic. Similarly, muscles atrophy if not used, and the weak/ feeble traits could even be gained by long periods of inactivity. Makes sense, right? -Short sighted trait. People have glasses/ contacts, do they not? Glasses/contacts would be fairly common. However, the chance of finding a set that match/ come close to your prescription would be extremely rare, but definitely possible after weeks/ months of searching. Maybe the glasses can break/ contact lenses pop out in an unlucky fight? That would add another element of risk in all fights (i.e, NOT MY GLASSES!!!) -Pacifist trait. They all turned towards him, the rusty squeal of neglected hinges alerting them the moment he opened the door. Dozens of them, standing in the aisle and between the pews, their rotten faces filled with a vacuous hunger. Taken by surprise, he barely got away in time; the closest was right in his face. Stumbling backward, almost falling on his face, he sprinted away a short distance, just ahead of the grasping, shuffling horde. Zeds were many but they were slow and none too bright. This many, though.... About a block away, he turned, and readied his lucky axe and his nerve. The rest descended into a blur of snarling, rotten faces, the thud of his axe, and the fear. The fear was always there, ignored but never forgotten. When his battle frenzy lifted, he was standing in front of the double doors to the chapel, standing in the midst of dead zombies. He was splattered with brains and black goo, although he himself was unharmed. Later, sitting beneath a tree outside, away from the reek of death, he took a rare moment of quiet and sanity to think. Once he had been a peaceful man, a pacifist, who never raised his voice in anger, and had never harmed another living soul. All that had changed, though. He looked back over the months of relentless killing, the hundreds of zombies slain by his hand alone. Violence had become his bread, his water, his very life. Pacifist, he thought bitterly. I am no pacifist.
  21. Cards? Excellent, I've always wanted to kill zombies as Gambit xD
  22. Hunting rifle was always my best weapon on Left 4 Dead... glad to see it being added to the game!
  23. Yea, I'm kind of avoiding MP for now, because at night you can either go outside, which is really dangerous, or stay indoors, which is really boring. Maybe have a system where players get to their safe houses and give the 'all-clear' and when all players have done this it fast-forwards through the night? Because standing around staring at a dark room for a good portion of the game time doesn't make for a fun experience.
  24. Very interesting concept.... will there be any way to win back your sanity once you become fully insane? Otherwise the character will be effectively ruined and many people will simply start a new character at that point
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