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CaptKaspar

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Everything posted by CaptKaspar

  1. Great idea! Also when we extinguish a candle, could we get the name to not say 'Lit Candle'?
  2. 92. Be able to control your character as they climb up/down sheet ropes. Or at least be able to look at whats at the bottom/top of the sheet rope before climbing down/up them. Ideally both. I climbed down a sheet rope last night that was at the top of a wall. The sheet rope was facing NW, so I could not see what was at the bottom. There were no less than 10 zombies waiting for me as I climbed down. I saw them there before I got to the bottom, but I was powerless to stop my character from climbing down into the horde. IRL we would first look down before climbing down. If we were climbing down and we then noticed there were zombies, we would stop climbing down, since that's essentially committing suicide.
  3. 91. Adjust some weights of items. I noticed last night: Mattresses value 2.0 - This seems very low to me. If I understand it correctly; the weight value is more of an encumbrance value. A plastic chair has a value of 5.0 for example. They weigh next to nothing, but can be cumbersome to move around IRL. A mattress is large and fairly heavy. I think a value in the range of 10 or so would be more appropriate. Lollipop value is 0.1 - A nail is 0.01. A lollipop is not 10x more cumbersome than a carpentry nail. The weights should be fairly close and a lollipop can fit just about anywhere. There are sure to be a bunch more items that could use some adjusting, those are just two that I noticed last night.
  4. Sounds like a great idea to me! Makes sense for realism. Some might argue that it'd just add more inventory management to the game and not really add anything beneficial to game play other than realism for the sake of realism. I like the realism though, so I'm for it!
  5. So far so good for me! I don't have much time to test this morning, but I did update, and did a quick test. I was able to successfully go to sleep and wake up without the bug occurring. I will test more tonight when I have the time. Sounds like you're on a trip this weekend. Thank you for taking the time to work on this before you left and have a great trip! So far it looks like you can rest a little easier with this one behind you (we hope)!
  6. I like the idea of random injuries adding some flavor to the start of the game. Honestly though, when was the last time any of us died from a minor injury? I don't see it effecting our game play all that much. However, I do imagine that most people would just re-roll their character since they have nothing to lose (except a small amount of time) and everything game-play wise to gain. What if injuries were a trait that you could select instead of randomly being assigned one? For instance if you choose to start with a broken leg you get +8 (+6) points to spend? (I know currently the injuries are only minor ones and not major ones). The game would be significantly harder in the beginning and make for some 'fun' new starts. Broken hand could be worth +4 and cuts/scratches could be +2? It would also lend well to the RPG aspect of it. Imagine your character was upstairs in bed with a broken leg. Eventually your family stopped coming home to care for you, 911's dial tone is busy, and you have just come off some pretty heavy duty pain killers but you swear you heard something on the radio, during that drug induced near coma, about zombies? Your leg is finally strong enough to bear some weight, so you head downstairs to raid the fridge because you are nearly starving and your throat is dry from thirst. As you are stumbling to the kitchen you look out the living room window and see your wife banging her head against the window covered in blood. Behind her are countless others just like her.
  7. In my single player game I have watches in the mall on shelves with their alarms going off if it helps.
  8. Makes sense based on my server logs. I am no expert in FMOD or Java, but my logs mention alarm clock sounds and zombies. Do/did the digital watches use the alarm clock sounds at any point? I have never seen alarm clocks drop on zombies, but the watches do. Not sure why there'd be any reference to zombies, if it wasnt related to their loot. I like the concept of zombies having alarms go off on their watches, but if it's game breaking, can we just disable that for now?
  9. Yes its a server from build 34, for me anyways. All files are validated under Steam. Verified sound drivers are up-to-date. I have to launch the server through the .bat file because otherwise I get the 'failed to establish P2P connection' error (other something very close to that and this has been a workaround) and to choose my character through 'join'. Could that have anything to do with it? Seems unlikey, but trying to brainstorm possible differences.
  10. I am still getting the alarm clock bug as well.
  11. First, hip hip hurray for the possible alarm clock crash in MP! Friends and I are excited to be able to dive into build 35! Will test later today and will post feedback if it works. So do we have a 40% chance to have no key ring now? Or do we just not spawn with a key? I never find additional key rings except on player-zombies, so that leaves me worried about what I'm supposed to do with all the keys I find. Cheers for the unusable wood being fire fuel now! Great list of fixes and updates! Good work
  12. I really like #21 as well. I think this would have a big impact on immersion and help immensely with MP. Just being able to see what is on each shelf visually instead of having to check the contents. 80. Make containers paintable. Would be a big help with identifying which items go where in MP. Then you can set rules for your group on where loot goes. For example; green is for food, blue is for medical supplies, red is weapons, orange is for tools, etc. Or whatever your group decides.
  13. 74. Make all sounds attract zombies. Right now I don't think zombies are pulled by dogs barking, screams, and other ambient sound events like that. I only ever see them move for gunshots and helicopters. 75. Make open windows/doors bang in the 'wind'. 76. Be able to rest while reading a skill book. I think while reading a skill book your character should also rest from exhaustion. Maybe be able to eat as well. 77. Very basic weather indicator. Something like: Dark scattered/broken clouds - Expecting rain soon. Short and intense rain. Overcast - Might rain, if it does I should expect long periods of rain. Not a cloud in the sky - Not expecting rain anytime soon. 78. Footprints in snow/mud. 79. Swimming? - might be asking for too much here. Or make water passable in some way. I imagine the horror of watching a horde of zombies shamble out of the water! Would also be nice to be able to move in water in case your character ever falls on a water tile. Right now they don't drown, but they are stuck there until a sheet rope can be lowered to them.
  14. What Geras and Blake81 said! Wow, I really have to think hard for another one. You two nailed it! 58. Make two tile items movable. Beds, couches, etc. 59. Make it so we can add rice and pasta to soup. 60. Random Electricity/Water option for servers. I agree that #56 would probably have the best impact on gameplay. I'm taking credit for #17!
  15. I agree, but only if its caused by a player's oversight. Such as doing these activities while exhausted, over-burdened, or in the dark. RNG injuries will create way too many rage quits otherwise IMHO.
  16. You can remove ash right now, but you have to do it with a sledgehammer!
  17. Currently, if I break down a door with my axe I am likely to get a plank or two, some hinges, and a doorknob. If I dismantle the door, I am likely going to just get a bunch of unusable wood (assuming I don't have high carpentry). The best reason to dismantle right now is for the carpentry XP. If I am after planks, doorknobs, and hinges then I should break the door instead of dismantling it. I suggest a change: Dismantling objects should almost always award you some usable items. More items the higher you get in carpentry. Smashing a door with an axe should have a much higher chance of spawning unusable wood than dismantling the door. Right now if you smash a door I don't even think unusable wood will drop. This seems backwards to me. Also, please let us burn unusable wood as fuel for fires! (sidenote: breaking down metal bathroom doors spawns wood planks. With metalworking in the game maybe it should spawn the metal sheets instead?)
  18. I'd love to be able to shoot at zombies from my catwalks around my base. Using a spear to stab downwards or simply dropping rocks would be great too!
  19. I'm still getting the alarm clock bug on my server after updating to 35.9. I posted the logs here: http://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=322 It actually seems worse now It used to just be when waking up from sleeping, but now it does it after only a few minutes of gameplay while our characters are still awake.
  20. How about if you have a sheet in your inventory you get a bonus to your sleep quality?
  21. I don't think you should die from a lack of sleep. Pass out for some time sure, but not die. Physical exertion though could kill you if you overworked yourself. Chopping down endless trees while hauling massive numbers of logs around could kill a fellow if they didn't pace themselves. Depending on your nutritional/fitness /age level your heart could go out. With that said I'd personally hate to see my character have a heart attack in a video game. I do like the idea of passing out from lack of sleep if your character is not immediately threatened by zombies. If zombies were chasing you I doubt you'd ever pass out or die from over exertion; Adrenaline is a hell of a drug.
  22. Hah! Get your head out of the gutter!
  23. Sarcasm always works well in text.
  24. Could be like the farming tool tip. But carpentry skill instead.
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