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PintLasher

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  1. Like
    PintLasher reacted to lemmy101 in chatting in multiplayer [when it comes out]   
    In those vids we were on Skype. When we put in voice chat it will likely be positional and limited range and we do plan walkie talkies
  2. Like
    PintLasher reacted to Rad5002 in Traits & occupations   
    Hey, so I saw a number of other suggestions and future implemented additions the to game, and I thought about a few more potential traits and occupations to the game.
    Sadly, I have never made it late game. I do sandbox with insane amount if zombies and no infection trying to survive as long as I can. Thus a lot of these are probably for earlier than later in game.
    Anyway, onto the occupations
    Sales pitcher.
    "Used to trying to sell to customers, they learnt first-hand experience about convincing others about a certain thing"
    - Affects NPC, possibly making them trust easier (Unsure how NPCs will be implemented, nor the affect of brooding traits on it etc)
    Electrician
    "Building a career in electrician appliances, they know a thing or two about how to wire things together and the necessary safety hazards"
    -Less chance of electrocution.
    -Finds more wires/electrical crafting appliances.
    (I saw the possible suggestions of welding, and electricians)
    Teacher/professor
    "Used to writing out information in note form for others to use and learn from, they can write down their knowledge for others to learn. Of course, not form is not all..."
    -Can use pen+empty notepad to write a notepad about revelant known skills for others to get a small multipler from
    (Thinking if a master, can write up to expert level in that skill. Also, it only gives makes it 1.5x xp bonus, rather than the 3, useful for multiplayer or NPCs if they can learn skills)
    Boxer
    "Practising in the gym made them stronger, faster and deadlier with their fists and upper body strength"
    -Unarmed combat is faster
    -Deals more(?) unarmed damage.
    Nurse
    "Used to attending injuries, they gained knowledge about medical needs for the injured"
    -Can apply bandages better
    -Makes 'medical bandages' rather than 'rag bandages'
    Doctor
    "All that medical knowledge and university courses meant that they had a good career helping others"
    -Can make mixtures (Berries, water, other items?) that slow down health drop rate (Keeping those NPCs alive when sick)
    - Can aid in injuries healing faster.
    - Can diagnose if someone is infected.
    Vet
    "Working with animals meant that they knew how to care for them and treat them. Now, it can mean acting how to appear friendly to nearby critters"
    -Allows walking up to animals, rather than them being frightened away.
    Chef/cook
    "Making food people enjoy. That was their way of life. Getting it just right, and above what others can do"
    -Permeant 1.75x xp modifier for cooking
    -Harder to burn food
    -Cooked food has higher positive mood lets.
    Scavenger
    "Living life with just collecting what they could. Unable to carry the heavier items much with them, they stored the smaller items more"
    - Objects 1 lb or less have their weight halved.
    Sorry about the huge spam.
    To be honest, I had a few ideas from the zombie survival guide, world war Z (book) and resident evil outbreak characters.
    I didn't want to put them separately, so I thought I'd create this to put them together.
  3. Like
    PintLasher reacted to F4TAL3FFECT in How this game broke me...   
  4. Like
    PintLasher reacted to Flachzang in How this game broke me...   
    24. You eat your cigarettes instead of smoking them.
  5. Like
    PintLasher reacted to darthdraken in limb removal   
    Exactly what it says on the tin.
    Axe + zombie = limb removed. Be cool to see not just blood praying but dopping a limb or even able to cut a leg off so if it takes 2/3/4 strikes to remove parts as they keep coming.
    Leaving a trail of blood.
  6. Like
    PintLasher got a reaction from Waib in Preventing Crop Disease and Sickness?   
    There's a secret that can only be unlocked through leveling of Farming... Certain crops require certain water levels during growth... Also the more in line with these levels that you keep your plants and the healthier they are at harvest, the higher your EXP gained is. Carrots ideal water level is 75, anything above this is bad for the plant. All the other plants are fine at 100%. Radish is also finicky but because it only provides 7 hunger I never plant them and because of this I don't know what their ideal water level is... But I will check and post back here later.
     
    It's too bad that we can't have an indoor garden for plants like carrots and radishes that are susceptible to rain. Even an option to remove water would be nice seeing as it's possible in RL to do it!
     
    Make sure to leave your plants for 2 days after they have matured, if you do this you will also get seeds back when harvesting. You can harvest when they're just ripe but you only gain food from this.
     
    Until you level up your farming you can't check when the "harvest + seed" state is. (I think it's level 3 and up) Also, don't bother leveling or doing any skill unless completely necessary until you have read the skill book for your skill level....
     
    Here are the EXP required for all skills...
    Level 1: 100
    Level 2: 300
    Level 3: 1500
    Level 4 : 7500
    Level 5: 10,300
     
    Here are the EXP multipliers for skill books:
    (skill books don't improve a skill, they just add a multiplier to base exp gained)
     
    Level 1: 3X
    Level 2: 5X
    Level 3: 8X
    Level 4: 12X
    Level 5: 16X
     
    Don't know why these values haven't been added to the wiki yet... Maybe I should contribute.
  7. Like
    PintLasher reacted to HeinzFiction in Just wanted to say…   
    Loving you Guys work isnt that hard, because no other developer understands the definition of a real Zombie-Survival-Game. Keep it up and look into a bright Developingfuture.
  8. Like
    PintLasher got a reaction from nasKo in How to draw maps for the PZ Mapping tools   
    Is there any way to do curved roads?? I used to live in Ireland (every road was made by drunks) and would like to add Wexford to the game.
  9. Like
    PintLasher reacted to Rad5002 in Nailgun   
    Just a random thought, what about a Nail gun.
     
    I'm not too sure on the coding, so I don't know about separate ammunition etc, as I think it's either electronic or gas-powered.
     
    But, of course nails are highly needed (I've seen from other stories and suggestions and guides).
     
     
    It could be something like this:
     
    Nailgun.

    30 nails at once.
    Requires a new battery every 90 nails (Unsure if can be implemented).

    Very weak.
    Not very accurate at longer ranges.
    Quieter, but still a small sound. 
     
     
    I have a few ideas about it, but I'd rather see if this idea is okay or a flunk before posting anymore just in case.
  10. Like
    PintLasher reacted to MashPotato in Seemed like a much better idea at 3AM. [T-Shirt]   
    Haha, nice!
     
    It shocks me how people can be drunk enough to not remember doing stuff, yet sober enough to use a keyboard without typos
  11. Like
    PintLasher reacted to EnigmaGrey in PZ Source Code Spelunking, Debugging, and Decompiling   
    It's easier to pick a source file and clean out all errors introduced by the decompilation process (garbage bridge methods, unnamed constructors, references to  anonymous inner classes that have been revamped into outer classes, exploded switch statements, illegal legal accessors, and lost access types) and use the current zombie class files to assist in the recompile.

    JavaDoc is invaluable for this work.

    In NetBeans, this is as simple as adding the entire Project Zomboid directory to your project and building the worked-on class there.

    It's a long process, though. I only made it through the first 200-odd classes before I went a bit insane.
  12. Like
    PintLasher got a reaction from Pjuux in Project Zomboid No Hope Challenge!   
    LAST UPDATE: April 9th 2014              
     
     
    Here is a fun survival mode challenge!
     
    Step 1: Pick Survival mode
    Step 2: Create a character
    Step 3: Pick every negative trait possible and no positive traits + Unemployed!
    Step 4: See how long you last...
    Step 5: Post your results!
     
    The challenge OP leaderboard will be updated semi-regularly
    If you try out this challenge make sure to post back here with your results!
     
    There is only ONE RULE and it's new!
    When you die, please! Post a screenshot of your death with your journal open!! (J key for Journal)
    Anything else goes!
    All entries without a screen will have a red NS beside them, NS stands for "No Screenshot" and is considered by me to be unverified. A green S means that the position has a screenshot and is considered legit!!
     
    I really apologize for not including/thinking of this rule in the OP.  All current scores are still legit so don't sweat it, I believe all you cool guys out there. Just remember the new rule please!
     
    Good luck out there survivors!!
     
     
     
    Here are the top results so far...
     
    1st Place Platinum Cookie goes to MollySC2! With an absolutely amazing 1 month, 18 days...!! S
    2nd Place Gold Cookie goes to Brannty! with a V. Nice 1 month 15 days! S
    3rd Place Silver Cookie goes to Etsamaru! with an impressive 20 days 16 hours! S
    4th Place Bronze Cookie goes to Sir Twiggy! with a great 19 days 5 hours!  S
    5th Place Purple Cookie goes to  Survivor Firebomb! with a V. Nice 12 days 23 hours! NS
     
    The Rotten Cookie is awarded to me, PintLasher with a meager 20 hour best run! NS  
     
    Don't be afraid to let me know when this needs updating, I've been really glued into some other games lately so I'm not around as much anymore!
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