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hromamk

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Posts posted by hromamk

  1. Typically glovebox and trunk have something spawned in them, and you can see it in car condition weight/out of max weight, but can't access it since doors aren't interactable.

     

    Also why not let player take like a decent seat out of it.. you can't do anything with door windows, doors or seats of a wrecked car, even if these parts are 80%+ condition.

  2. A unified always on you full map, that your character fills in automatically by finding regional maps - like a puzzle, also copies notes from 'annotated' regional maps, so it's all in one place. You should be able to, of course, add own notes/erase added notes.

  3. Middle mouse button (as well as other additional mouse buttons) are ignored in they key binding. I have to remap them to other keyboard buttons for them to be usable.. it's silly.

    You already have shift+ and other combinations possible in the "accessibility" menu, why not unify it and just make shift+*/alt+*/ctrl+* bindable in the key binding menu, the game has enough actions and menus for this to be possible. For example I'd bind alt+1...5 for info/skills/health/protection/temperature.

    Also why isn't construction/deconstruction a bindable button?

  4. GrumpyTheClown, I don't chose occupations to begin with, I prefer to play unemlpoyed and grow the stats, like you would in any other game. The stats = representation of your experience + knowledge; as I said the game already has magazines, dynamic traits, it is begging for a change or at least a sandbox option like that.

     

  5. It's annoying to have random keys that you don't know what are they from. So instead of "Chevalier Dart Key" it should say "Chevalier Dart Key 884-PAP". The cars themselves should have readable number plates and it should say on right click* "Vehicle Mechanics 884-PAP".

    A similar thing could be done for houses as well: "House Key West Point 45" or something and the matching number/address on the mailbox and the house.

     

    * You shouldn't be forced to wait for your character going through a car's hood to see its number plate, same with a house number, I'm thinking more at a glance type of system, maybe even show the number on car/mailbox/house plate hover-over.

    It's good both for immersion and navigation/UI.

  6. GrumpyTheClown, I don't see why it can't be a trait instead of a profession-locked, which could also have a timer of its own, like kill 1000 zombies - gain this trait. The sytem is pretty much in place already, like smoker affects you less over time if you don't smoke, overweight/underweight is dynamic. By this logic you shouldn't have skills/learning system at all then, just have a very linear rogue-like with professions, looting and that's it lol but it could be a game mode, no need to lock everyone into it.

     

     

  7. vek, I think the game struggles with what it wants to be to begin with and still has unpolished features/ui.. Minecraft lets you to just chose hardcore or not, it should be player choice, especially when you're just backing up saves anyway, it doesn't break the concept, just the annoying "you should play how we want you to play".

  8. For example bombs shouldn't be profession-locked.

    I think all abilities should be unlockable, books/journals give you knowledge of a (recipe for example), skill level actually lets you do it.

     

    Essentially I'd rather play it like fallout 2 with building/survival elements/cars/saving, than a linear rogue-like.

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