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Unamelable

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  1. Gotta pay extra 20$ for Axe Bundle, and probably Spiffo Bundle for 120$
  2. It will be quite logical to add the behavior of the refrigerator in winter days where the degree does not exceed 0 degrees Celsius.
  3. Reference It would be realistic to add plan-changing Night/Day shorter/longer cycles.
  4. At rosewood auto mechanic, the rear garage doors are always open. And the alarm goes off when you go in there, and that also applies to events with robberies in houses. sdsafcvds233232323232.mp4
  5. At this point the character is apparently blind, because he couldn't see the zombie count from 2 windows to consider. The radius of visibility through the window in Project Zomboid is ridiculously narrow. we32reger34e4h.mp4
  6. The game has a very broken fence meta. Where if a zombie is on the ground - it has colossal damage against it. This player will be much better to find places with fences and cheese this tactic. If the developers in the future are going to fix fences. Then let them add a new meta. Zombies and Walls/Props. It will be logical to have an increased chance to fall a zombie on the floor if it will rest against a prop or wall. If the player fails to do so. He will have the same damage multiplier, since the zombie's head is on a "static surface" where the damage against the wall (as well as from the floor) will be just as huge.
  7. It would be great to add a karma system. Where the player if kills NPCs that are unknown to him. Could be related to other NPCs. Because of which he would be considered a raider or just a survivor who was forced to defend himself. To create a kind of realism effect where every action of the player is important. Whether he helped the needy, or created a long-standing relationship, or robbed, helped. A lot of scenarios like this can diversify the relationship with NPCs
  8. Many times I've encountered zombies that were hidden behind such billboards because the game doesn't display the "road" and prioritizes showing the billboard. This can play a significant role when you are driving at high speed and thus kill the hood of the car
  9. When i was about to leave, i wanted to use second seat but sorry guys. Windows in cars isn't transparent so, even if you behind the car you still don't see anything behind it. blahblahblah.mp4
  10. Its pretty weird that developers didn't notice that before because if you look at car from both sides - its doesn't have fuel section where player could see from what side he have place car to fuel up.
  11. Now in order to turn on the alarm clock you need to do it through the inventory menu. Although it could be done through the clock icon initially.
  12. If they wanna do a reasonable protection - then freaking add Health to already builded structures. So zombies could tear apart walls, doors, fences. Because that just stupid that people that wanna live in safe - have to select any pre-build buildings just because its the only "unbreakable" structures. And if player wanna live in specific location or barricade existing one. He should always repair it because zomboid damage to players structure absolutely horrifying and don't belongs to logic and sense. And as i read about defending you base you have to build walls+props just because furniture in this game make more in defending that any big damn log walls
  13. It is quite strange that in the game there are no “unbreakable” structures by the PLAYER. But at the same time, the same structures exist in the Zomboid world. And if we ignore the bug with the “box and two fences,” then this is so far the only tile that prevents zombies from breaking through, no matter how many there are. It would be logical to allow the player to create the most fortified structures that can protect the player’s base from any zombie invasion aka (LVL10 Carpentry + LVL10 Metalworking). I AM FUCKING TIRED OF FIXING DOUBLE WOODEN DOORS AND LOG WALLS JUST BECAUSE A COUPLE OF ZOMBIES TEARED THEM OUT IN ONE NIGHT. IT IS UNBEARABLE It is impossible to live in the city purely because one or two zombies can destroy the armor of a tank in a couple of hours simply because the player was not nearby or he was sleeping at that time It turns out that the only “correct” way from TIS is to live on the second floor. Just because it's the only way to be safe
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