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DiegooLoquii

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  1. If you have that ideas, make a post suggesting them! I am sure they are very cool.
  2. Wow! That´s really a creative thought, never thinked about that looking like a brain.
  3. Zombies trapped in body bags, I don´t think is needed, but for the other, zeds with missing limbs, more protected zeds, barbed wire zomibies are cool too, (It can use the same system of spike armors of B42), the heavily decayed zeds were supossed to be in B41, but the system doesn´t actually works, so it can be cool to be added properly, and the know zombies is a great addition too, what can be add to your character background and immersion.
  4. https://i.redd.it/h1cudovv6oq81.jpg I don´t know how exact is this, or what settings are used. If you need to know how many zeds are in all the map, launch the game in debug mode.
  5. I suggest what you read the forum section of how to write a suggestion, it´s very useful.
  6. Isn´t this already going to be added to B42?, there is a new condition in the melee weapons called ¨sharpness¨, so I am sure you could sharpness your weapons in the next build.
  7. I totally prefer the new moodles what are being added in B42, B41 are outdated and extremily pixelated, they are the same since the tech demo ten years algo. And about the encumbrance moodle, since some months ago I didn´t figure it out it was a guy holding a rock xd.
  8. Actually, there are only two character models in the game, one for men and another one for women. This make the game lacks face variety, everyone looks the same, the only difference is the hairstyle or the skin color. The addition of more face models will add variety to multiplayer servers, better blender models faces, etc. (Important with the addition of flyers and newspaper featuring blender created models in B42) I think more character customization overall is a needed addition for the game.
  9. All this looks very cool! Just hoping this doesn´t get lost in the forums, something like this will be very cool to be added in-game.
  10. This part of the forum is designed for general discussions about the game, if you want to suggest features you have a suggestions page for that.
  11. About your suggestions, the first one is supossed to be added, I am not sure if for B42, but in the blogposts they mentioned what with the new depht buffer sitting in 4 directions will be posible, so yeah interactable sofas and chairs. And the third suggestion, in PZ lore the animals can´t be infected, so the zeds ignore them. The addition of dogs is a planned feature, but not for B42.
  12. Are you running multiple mods? Maybe it´s generating conflict with another mod, this mod work fines for me.
  13. I think general discussions or the pz reddit is a better place for asking for something like this, this part of the forum is designed for suggestions / new features in the game.
  14. With B42 coming there are features like the new player vocals, the adaptative music and another ambient sounds planned for this release. With all this additions, I think the actual game can benefit of some ambient sounds what can make the game scarier. Some needed ambient sounds I propose are: - Loose Shutters banging in the wind. - Doors rattling, or opening with the wind. - Trash cans falling with wind, or animals like raccoons. - Tree Branch banging a window. - Water pipes noises. - Bush, trees movement sounds with wind, without needing of a zombie walking in one of them. I am open to criticism, or adding / removing any of the proposed ambient sounds, let me know what you guys think!
  15. In the lore, the first 3 days before 9 of july the people was supossed to be on lockdown with higly military presence. In some of the profession spawns I think what is more of the early accces, but maybe and just maybe, you were working there and when the lockdown started, you were forced to stay there because if not military will shoot you on sight.
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