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Narrnika

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Everything posted by Narrnika

  1. With increasing age, I would add a decrease in the coefficients to the speed of acquiring skills and an increase in the starting professional skill. For example: 20-year-old farmer: +3 levels farming and + 125% to speed of learning farming; 60-year-old farmer: +7 levels farming and + 25% to speed of learning farming, -50% to speed of learning other skills. Something like this, the numbers need to be balanced, of course.
  2. There are hairstyles and rubber band in the game, so why not use it? For "Tie Hair for ..." to PonyTail/Bun/Back - require Rubber Band in inventory, and if "Untie Hair", then the Rubber Band will return to inventory. To make such trifles in mod is not serious, it is better to include in the main game. There are very few changes in the code (see here), and it will look good together with the addition of makeup.
  3. Yes, I really used F2 .. you are probably right, thanks for the explanation.
  4. New bags are cool, but ... 1. Bag_ALICEpack, Bag_ALICEpack_Army - work correctly in the extra hand, but when you take it in the main hand - they are drawn anyway in the extra hand. 2. Bag_SurvivorBag - not displayed in hands at all. 3. The rest of the bags, which work correctly, have lost the function "Equip (other hand)"; that is, earlier it was possible equip the bag in primary hand, and it still had the contextmenu item "Equip Secondary" - and vice versa; Now it can be seen on the example of Bag_SurvivorBag, which has not changed; any other bag now must first be unequip, and only then equip in the other hand - which is not very good. In addition, after using a pause (at least in debug-mode), now and then something strange happens. Help only by rebooting the game, exit to main menu does not help.
  5. It looks like they fixed it. Thank you
  6. I rechecked - the bug disappears in the English version, but is still present in the Russian version. Perhaps the reason is in different fonts? By the way, another minor bug - pay attention to the inscription on the map (even in the English version) - depending on the scale, the letters "dance" vertically. PS: can I somehow make here a mini-preview of the image that will be opened by a mouse click? What I'm doing now (adding a full-size image to the post) does not seem right to me...
  7. In the previous build, this error was definitely not. Perhaps related to the addition of the "font size" option.
  8. When you change the map scale (by scrolling the mouse), the font of the interface and tooltips also changes:
  9. By the way, the first time I saw such a point near the door of a house, and suggested that this alarm is so marked. Over the next hour I tried to get it - with a screwdriver, a shovel, a hammer... all the zombies laughed at me))
  10. https://map.projectzomboid.com/#22-muldraugh-convenience-store
  11. The pipe is normal, probably; she’s at least metallic... But when I came across a zombie with a police stick (which stuck out in the same way) - I laughed)) After 41.34, I’m waiting for an umbrella stuck in a zombie.
  12. https://map.projectzomboid.com/#0.5315,0.3112
  13. "Do any moods appear when this happens?" No, the mood does not appear. "Do you use any mods?" Yes, but one of them is a translation, three more are written by me, and I do not see in their code any reason for such behavior. I understand that you want to say "try to play without mods", and I will really turn them off for a while (except for translation). However, if I remember correctly, the bug was before the mods (I played vanilla for quite some time). And since the bug appears relatively rarely (I saw it 10-15 times for 800 hours of play), such testing can be quite lengthy.
  14. Sometimes, when the game loading, the character begins to behave as if his leg is damaged (reduced speed, slightly lame, while running - very lame). At the same time, no damage is displayed in the health panel, and before that the character was healthy. Exit to the main menu and the continuation of the game does not seem to help, only a complete restart of the game helps.
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