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Posts posted by Blue001
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For some reason you can't clean rags in the sink, you first have to fill a bottle, then use the bottle to clean the rags with that (at like 12 at a time). It's an annoying process.
Could we please have a way to clean directly from the sink?
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On 2/17/2019 at 8:54 AM, Crashdummy11880 said:
Befor adding more Options to Server Files i would like to see the already existing one's be better explaint what they do exactly.
Yes, there are a few missing tool-tips that I also wonder about. -
Things like this fall under Accessibility Options and should always be included in a game that wants to cater to the biggest audience. So I am giving this a big thumbs up from me.
Other common options include Color Blind Mode and Subtitles. Subtitles are tough to pull off for directional sounds, but Minecraft has subtitles for nearby sounds and that works like a charm.
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Suggestion Description : Additional Options in the Sandbox setup menu to provide more varied game-play to those who want it.
Suggestion Reasoning : How you choose to play says a lot about you as a player... and then there are people who create lets plays of self made challenges.
The best way to enhance play for everyone who uses the sandbox mode is to expand on the options available to them for more variety and interesting game-play variants.
Suggested Additions Sorted By Sandbox Category Sections
Population -
Zombie Distribution should be split into the following multiple options to allow for more varied zombie spread.
Urban - very high, high, normal, low, very low, random
Rural - very high, high, normal, low, very low, random
Wilderness - very high, high, normal, low, very low, random
World
Change Power and Electric Shutoff options from drop downs to text input and allow range (#-#) inputs to allow for random day ranges. So 5-10 would have water shutting off between 5 and 10 days, 0-100 could happen at any time from day 1 to day 100. And allow single number non-ranges to set an exact date for shutoffs.
Nature
Add the following weather options. Multiple weathers set to 100 percent will just have then cycle per day. Weather will still only occur in the correct season.
Chance of Fog - 0-100
Chance Of Rain - 0-100
Chance of Thunderstorm - 0-100
Chance of Snow - 0-100
Sadistic AI Director -
Helicopter, Meta and Sleeping Events should all add a "rare" option for in between the sometimes and never options.
Loot Rarity -
Add a new section for - 'Recipe Books' , so you can have books that teach you something be more rare, but still allow basic books that help with boredom be found commonly.
Add new section for Tools
Add new section for Clothes
Add new section for Meds
Character
Add dropdown options for...
Starting Hunger - Starving, Hungry, Sated, Full, Random
Starting Thirst - Dehydrated, Parched, Sated, Hydrated, Random
Starting Health - Almost Dead, Low, Medium, High, Full, Random
Starting Wounds - Lots, Many, Some, A Few, None, Random
Starting Wounds Type Allowed Checkboxes for, Bleeding, Scratched, Bandaged, Burned, Dirty Bandage
Starting Panic - Insane, Terrified, Scared, Panicked, Fin, Random
Starting Tiredness - Walking Dead, Extremely Tired, Tired, Drowsy, Fine, Random
Add a Start Drunk Checkbox
Add a Re-spawn Rules Drop down. Will contain the follow options.- Hardcore - World is reset completely on your death.
- New Survivor - Re-spawn somewhere in same world as a new survivor and be able to return to your old base.
- Re-spawn - Player re-spawns at the last bed they slept. All of their gear is on their corpse but they retain all of their skills/recipes.
- Re-spawn (Penalty) - Same as re-spawn but player can not gain xp for one full game day.
Zombie Lore
Separate Cognition into multiple options.
Zombies Open Doors (Per Zombie) - Very Rarely, Rarely, Sometimes, Always, Never
Zombies Navigation Intelligence - Verly low, Low, Normal, High, Super SmartNew setting for Chance of Zombies spawning in "crawler" state - Very Low, Low, Never.
Add a "New Zombie Lore Modifiers" section. Section allowing for changes to Zombie lore based on environmental effects. These of course will not allow such settings to go over a hard cap so that even with multipliers they don't move at paces the engine can't handle, or make super hearing zombies that always know where you are, etc.
Base Zombie SpeedBase Zombie Sight
Base Zombie Hearing
Base Zombie Smell
Night Multipliers
Zombie Speed at Night - Multiplier
Zombie Sight at Night - Multiplier
Zombie Smell at Night - Multiplier
Zombie Hearing at Night - Multiplier
Day Multipliers
Zombie Hearing at Day - Multiplier
Zombie Speed at Day - Multiplier
Zombie Smell at Day - Multiplier
Zombie Sight at Day - Multiplier
Weather Multipliers
Zombie Speed in Rain - Multiplier
Zombie Hearing in Rain - Multiplier
Zombie Sight in Rain - Multiplier
Zombie Smell in Rain - Multiplier
Zombie Speed in Fog - Multiplier
Zombie Hearing in Fog - Multiplier
Zombie Sight in Fog - Multiplier
Zombie Smell in Fog - Multiplier
Zombie Speed In Thunder Storms - Multiplier
Zombie Hearing In Thunder Storms - Multiplier
Zombie Sight In Thunder Storms - Multiplier
Zombie Smell In Thunder Storms - Multiplier
Zombie Smell in Snowstorm - Multiplier
Zombie Speed in Snowstorm - Multiplier
Zombie Hearing in Snowstorm - Multiplier
Zombie Sight in Snowstorm - Multiplier
Time Passed Multipliers
Every X Hours Passed add 0.01 to Zombie Speed Multiplier - Default 0 = off
Subtract instead of add speed checkbox
Every X Hours Passed to add 0.01 to Zombie Sight Multiplier - Default 0 = off
Subtract instead of add sight checkbox
Every X Hours Passed to add 0.01 to Zombie Hearing Multiplier - Default 0 = off
Subtract instead of add hearing checkbox
Every X Hours Passed add 0.01 to Zombie Smell Multiplier - Default 0 = off
Subtract instead of add smell checkbox
Zombie Reactions to Environment
Zombies Find Shelter In Rain Checkbox
Zombies Find Shelter In Sunlight Checkbox
Zombies Find Shelter In Fog Checkbox
Zombies Find Shelter in Snow
Advanced Zombies Options
Zombie Corpse Re-spawn Multiplier (Increases or decreases the chance of zombies to be spawned in the area based on the number of zombie corpses around. IE they are attracted to the scent of bodies.)So what do you think? Add your own to this thread!!!
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Expanding the Sandbox Options
in PZ Suggestions
Posted · Edited by Blue001
I was playing again today, and I found myself wishing for these all again.
And I added some more ideas.