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Blue001

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Posts posted by Blue001

  1. Things like this fall under Accessibility Options and should always be included in a game that wants to cater to the biggest audience. So I am giving this a big thumbs up from me.

     

    Other common options include Color Blind Mode and Subtitles. Subtitles are tough to pull off for directional sounds, but Minecraft has subtitles for nearby sounds and that works like a charm.

  2. Suggestion Description : Additional Options in the Sandbox setup menu to provide more varied game-play to those who want it.

     

    Suggestion Reasoning : How you choose to play says a lot about you as a player... and then there are people who create lets plays of self made challenges.

    The best way to enhance play for everyone who uses the sandbox mode is to expand on the options available to them for more variety and interesting game-play variants.

     

    Suggested Additions Sorted By Sandbox Category Sections

     

    Population -

    Zombie Distribution should be split into the following multiple options to allow for more varied zombie spread.
    Urban - very high, high, normal, low, very low, random
    Rural - very high, high, normal, low, very low, random
    Wilderness - very high, high, normal, low, very low, random


     

    World

    Change Power and Electric Shutoff options from drop downs to text input and allow range (#-#) inputs to allow for random day ranges. So 5-10 would have water shutting off between 5 and 10 days, 0-100 could happen at any time from day 1 to day 100. And allow single number non-ranges to set an exact date for shutoffs.

     

    Nature

    Add the following weather options. Multiple weathers set to 100 percent will just have then cycle per day. Weather will still only occur in the correct season.
    Chance of Fog - 0-100
    Chance Of Rain - 0-100
    Chance of Thunderstorm - 0-100
    Chance of Snow - 0-100


    Sadistic AI Director -
    Helicopter, Meta and Sleeping Events should all add a "rare" option for in between the sometimes and never options.
     

    Loot Rarity -

    Add a new section for - 'Recipe Books' , so you can have books that teach you something be more rare, but still allow basic books that help with boredom be found commonly.

    Add new section for Tools
    Add new section for Clothes
    Add new section for Meds

    Character
    Add dropdown options for...
    Starting Hunger - Starving, Hungry, Sated, Full, Random
    Starting Thirst - Dehydrated, Parched, Sated, Hydrated, Random
    Starting Health - Almost Dead, Low, Medium, High, Full, Random
    Starting Wounds - Lots, Many, Some, A Few, None, Random
    Starting Wounds Type Allowed Checkboxes for, Bleeding, Scratched, Bandaged, Burned, Dirty Bandage
    Starting Panic - Insane, Terrified, Scared, Panicked, Fin, Random
    Starting Tiredness - Walking Dead, Extremely Tired, Tired, Drowsy, Fine, Random
    Add a Start Drunk Checkbox
    Add a Re-spawn Rules Drop down. Will contain the follow options.

    • Hardcore - World is reset completely on your death.
    • New Survivor - Re-spawn somewhere in same world as a new survivor and be able to return to your old base.
    • Re-spawn - Player re-spawns at the last bed they slept. All of their gear is on their corpse but they retain all of their skills/recipes.
    • Re-spawn (Penalty) - Same as re-spawn but player can not gain xp for one full game day.


     

    Zombie Lore
    Separate Cognition into multiple options.
    Zombies Open Doors (Per Zombie) - Very Rarely, Rarely, Sometimes, Always, Never
    Zombies Navigation Intelligence - Verly low, Low, Normal, High, Super Smart

    New setting for Chance of Zombies spawning in "crawler" state - Very Low, Low, Never.

    Add a "New Zombie Lore Modifiers" section. Section allowing for changes to Zombie lore based on environmental effects. These of course will not allow such settings to go over a hard cap so that even with multipliers they don't move at paces the engine can't handle, or make super hearing zombies that always know where you are, etc.

    Base Zombie Speed

    Base Zombie Sight
    Base Zombie Hearing
    Base Zombie Smell

    Night Multipliers
    Zombie Speed at Night - Multiplier

    Zombie Sight at Night - Multiplier
    Zombie Smell at Night - Multiplier
    Zombie Hearing at Night - Multiplier

    Day Multipliers

    Zombie Hearing at Day - Multiplier
    Zombie Speed at Day - Multiplier
    Zombie Smell at Day - Multiplier
    Zombie Sight at Day - Multiplier


    Weather Multipliers
    Zombie Speed in Rain - Multiplier
    Zombie Hearing in Rain - Multiplier
    Zombie Sight in Rain - Multiplier
    Zombie Smell in Rain - Multiplier


    Zombie Speed in Fog - Multiplier
    Zombie Hearing in Fog - Multiplier
    Zombie Sight in Fog - Multiplier
    Zombie Smell in Fog - Multiplier

    Zombie Speed In Thunder Storms - Multiplier

    Zombie Hearing In Thunder Storms - Multiplier
    Zombie Sight In Thunder Storms - Multiplier
    Zombie Smell In Thunder Storms - Multiplier

    Zombie Smell in Snowstorm - Multiplier
    Zombie Speed in Snowstorm - Multiplier
    Zombie Hearing in Snowstorm - Multiplier
    Zombie Sight in Snowstorm - Multiplier


    Time Passed Multipliers
    Every X Hours Passed add 0.01 to Zombie Speed Multiplier - Default 0 = off
    Subtract instead of add speed checkbox
    Every X Hours Passed to add 0.01 to Zombie Sight Multiplier - Default 0 = off
    Subtract instead of add sight checkbox
    Every X Hours Passed to add 0.01 to Zombie Hearing Multiplier - Default 0 = off
    Subtract instead of add hearing checkbox
    Every X Hours Passed add 0.01 to Zombie Smell Multiplier - Default 0 = off
    Subtract instead of add smell checkbox


    Zombie Reactions to Environment
    Zombies Find Shelter In Rain Checkbox
    Zombies Find Shelter In Sunlight Checkbox

    Zombies Find Shelter In Fog Checkbox
    Zombies Find Shelter in Snow
     

    Advanced Zombies Options
    Zombie Corpse Re-spawn Multiplier (Increases or decreases the chance of zombies to be spawned in the area based on the number of zombie corpses around. IE they are attracted to the scent of bodies.)

     

     

     

     

    So what do you think? Add your own to this thread!!!

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