Suggestion Description : Additional Options in the Sandbox setup menu to provide more varied game-play to those who want it.
Suggestion Reasoning : How you choose to play says a lot about you as a player... and then there are people who create lets plays of self made challenges.
The best way to enhance play for everyone who uses the sandbox mode is to expand on the options available to them for more variety and interesting game-play variants.
Suggested Additions Sorted By Sandbox Category Sections
Population -
Zombie Distribution should be split into the following multiple options to allow for more varied zombie spread. Urban - very high, high, normal, low, very low, random Rural - very high, high, normal, low, very low, random Wilderness - very high, high, normal, low, very low, random
World
Change Power and Electric Shutoff options from drop downs to text input and allow range (#-#) inputs to allow for random day ranges. So 5-10 would have water shutting off between 5 and 10 days, 0-100 could happen at any time from day 1 to day 100. And allow single number non-ranges to set an exact date for shutoffs.
Nature
Add the following weather options. Multiple weathers set to 100 percent will just have then cycle per day. Weather will still only occur in the correct season. Chance of Fog - 0-100 Chance Of Rain - 0-100 Chance of Thunderstorm - 0-100 Chance of Snow - 0-100
Sadistic AI Director -
Helicopter, Meta and Sleeping Events should all add a "rare" option for in between the sometimes and never options.
Loot Rarity -
Add a new section for - 'Recipe Books' , so you can have books that teach you something be more rare, but still allow basic books that help with boredom be found commonly.
Add new section for Tools Add new section for Clothes Add new section for Meds Character Add dropdown options for... Starting Hunger - Starving, Hungry, Sated, Full, Random Starting Thirst - Dehydrated, Parched, Sated, Hydrated, Random Starting Health - Almost Dead, Low, Medium, High, Full, Random Starting Wounds - Lots, Many, Some, A Few, None, Random Starting Wounds Type Allowed Checkboxes for, Bleeding, Scratched, Bandaged, Burned, Dirty Bandage Starting Panic - Insane, Terrified, Scared, Panicked, Fin, Random Starting Tiredness - Walking Dead, Extremely Tired, Tired, Drowsy, Fine, Random Add a Start Drunk Checkbox
Add a Re-spawn Rules Drop down. Will contain the follow options.
Hardcore - World is reset completely on your death.
New Survivor - Re-spawn somewhere in same world as a new survivor and be able to return to your old base.
Re-spawn - Player re-spawns at the last bed they slept. All of their gear is on their corpse but they retain all of their skills/recipes.
Re-spawn (Penalty) - Same as re-spawn but player can not gain xp for one full game day.
Zombie Lore Separate Cognition into multiple options. Zombies Open Doors (Per Zombie) - Very Rarely, Rarely, Sometimes, Always, Never Zombies Navigation Intelligence - Verly low, Low, Normal, High, Super Smart
New setting for Chance of Zombies spawning in "crawler" state - Very Low, Low, Never. Add a "New Zombie Lore Modifiers" section. Section allowing for changes to Zombie lore based on environmental effects. These of course will not allow such settings to go over a hard cap so that even with multipliers they don't move at paces the engine can't handle, or make super hearing zombies that always know where you are, etc. Base Zombie Speed
Base Zombie Sight Base Zombie Hearing Base Zombie Smell Night Multipliers Zombie Speed at Night - Multiplier Zombie Sight at Night - Multiplier Zombie Smell at Night - Multiplier Zombie Hearing at Night - Multiplier Day Multipliers Zombie Hearing at Day - Multiplier
Zombie Speed at Day - Multiplier
Zombie Smell at Day - Multiplier
Zombie Sight at Day - Multiplier Weather Multipliers Zombie Speed in Rain - Multiplier
Zombie Hearing in Rain - Multiplier
Zombie Sight in Rain - Multiplier
Zombie Smell in Rain - Multiplier Zombie Speed in Fog - Multiplier
Zombie Hearing in Fog - Multiplier
Zombie Sight in Fog - Multiplier
Zombie Smell in Fog - Multiplier
Zombie Speed In Thunder Storms - Multiplier Zombie Hearing In Thunder Storms - Multiplier Zombie Sight In Thunder Storms - Multiplier Zombie Smell In Thunder Storms - Multiplier Zombie Smell in Snowstorm - Multiplier Zombie Speed in Snowstorm - Multiplier Zombie Hearing in Snowstorm - Multiplier
Zombie Sight in Snowstorm - Multiplier Time Passed Multipliers Every X Hours Passed add 0.01 to Zombie Speed Multiplier - Default 0 = off Subtract instead of add speed checkbox Every X Hours Passed to add 0.01 to Zombie Sight Multiplier - Default 0 = off Subtract instead of add sight checkbox Every X Hours Passed to add 0.01 to Zombie Hearing Multiplier - Default 0 = off Subtract instead of add hearing checkbox Every X Hours Passed add 0.01 to Zombie Smell Multiplier - Default 0 = off Subtract instead of add smell checkbox
Zombie Reactions to Environment
Zombies Find Shelter In Rain Checkbox
Zombies Find Shelter In Sunlight Checkbox Zombies Find Shelter In Fog Checkbox Zombies Find Shelter in Snow
Advanced Zombies Options Zombie Corpse Re-spawn Multiplier (Increases or decreases the chance of zombies to be spawned in the area based on the number of zombie corpses around. IE they are attracted to the scent of bodies.)
So what do you think? Add your own to this thread!!!