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cardenaglo

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Everything posted by cardenaglo

  1. cardenaglo

    Room Mechanics

    Another thing you can do is create the diverse rooms for one floor and then just use those same rooms for the other floors. There's no need to create unique rooms per floor unless you want every single room to be different. That should bring your room count down to 36. From here you can see what type of rooms need to be unique for you. Another thing you can do is use the wall tool to change the coloration of every room and go into tiles to change the floors
  2. I had to look up what you were talking about lmao All I have to say is it's pure coincidence they look alike haha. I made this map with a bunch of clouds and a few brush strokes.
  3. Progress Update Hello everyone! For the past couple of days I've been working on different bits of lore and some radio messages you'll hear every now and then. I've also been working on region naming but came to the realization that it's be easier just to put what towns/cities you'll be spawning in. An example would be "Anabasis; Bridgewater; Irin; Hickston". Choosing this region you'd have a chance to spawn in any one of those four towns/cities. Some regions will be 2 towns others might be 6. Some regions will be much larger than some others. I've also started work on Hickston. There's going to be lots of shops and apartment buildings and 2-3 stories tall houses. Lots of bars and cafes and restaurants many of which will.have housing above them. It will also have a bus depot for when vehicles come this could be a potential spot to get some vehicles early on. That's all for now! As always questions comments and suggestions are welcome.
  4. Legit as I got on the forums just now I get a notification saying a minute ago you quoted me lol kinda weird But that's a shame that you're not working on it anymore :/ Though I'd love to atleast put some of your hardwork to use
  5. Hello Everyone! I've just released a new update for the mod adding a bit more land for you to explore. In it you will find a new town, which is the updated town of Bridgewater. There's an abandoned factory and it's titular bridge which is a spawnpoint for players. However the town is not yet done. I'm still missing two buildings and i haven't fully populated the factory to be a settlement area for the town. The main roads also now lead to the cities of Irin and Hickston, north and east respectively, but those cities are a bit off from release. Over the next few days I will be working on the story and some planning. By planning what i mean is im going to start coloring in regions and naming stuff and also trying to see what type of POIs and cities im going to want to make. We're also working on a release schedule so that there's a new town every week or two. This isn't something set in stone so expect us to dance around those numbers if necessary. As always suggestions, comments and questions are welcomed! also for the nonsteam players the main topic has an alternative link to download the map at. sorry about the wait D:
  6. Progress Update Hello Everyone! Im glad that everyone is enjoying the map on steam. I'll be making a non steam release in the next update. On to what ive been upto. Ive set up a mega account so that things can run smoother for the group helping me out. I've also laid out the plans of the order you'll likely start seeing towns not including the area im trying to finish up so that I can have a larger playable area. I'm close to finishing up bridgewater so i'm trying to push that out as soon as I can. As always questions, comments and suggestions are always welcomed!
  7. Not to mention there are sewer walls available in the tools so I'd say they're planning on adding them to the larger populated locations.
  8. Progress Update: I've gotten another person on steam to help with town building so maybe you'll see more rapid updates with all the help im getting. that said I'm always looking for more and im sure the other mapmakers are looking for help too. So if you're interested let me know. Currently I'm working on a renovated Bridgewater and then will have to make my way through Hickston and Irin. Bridgwater isnt looking terrible and while one of the poorer communities the town will still have its houses and stores to loot as well as a bridge for you to setup tolls in! I've been working with some ideas for Hickston and right now it looks like the town has a major hobo problem (most spawnpoints are going to be behind trashcans with carts) and also a crazy guy propping up mannequins all over town. That concludes everything I've been up to. If you've found any bugs do start a discussion on steam so that i can check it out. As always questions, comments and suggestions are always welcomed!
  9. So your apartment building perfectly fit into a slot in one of my poorer towns! It was as if it was meant to be. But on another note your buildings are great! I'll try to start releasing some of the ones I've made that way it doesnt feel like its just you lol
  10. Well they did release a video of basements being playable and without needing to be teleported. So its actually not far off. This is actually what im waiting on to remove some of the bridges on my own map. Here's a video cause I couldnt find the mondoid.
  11. Playable Update: Hello Everyone! I am pleased to announce that I am releasing an updated Anabasis along with its surrounding cells. The updated version has new buildings specifically crafted for its less blocky layout. Currently the only POI available is the ship. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=874911668 I'd like to apologize for the slow pace that I've been working on this project. I've been doing that so I don't burn myself out too quickly. I've also gotten help from AlexHupsch, who is working on the Merill Resort Area. I am also taking in any other mappers and builders who would want to leave a mark on the map in anyway. Just get in contact with me on here or on steam (same name) and we can talk about what you'd like to do.
  12. I had not even thought about those windows. I'll definitely look into them for the train cars.
  13. Progress Update: Hello everyone! Over the last few days I've been finishing up the town area of Anabasis and right now I'm just finishing up the furnishing (still a pain in the ass). I'll be moving on to Bridgewater or Irin after, more than likely the former cause I'm lazy. Some of you may be wondering when I'll be doing a release and I'll tell you this; I intend on there being one soon tm and it'll have the six towns I've named so far. The highlighted area is what be included in the next release. The thing is, the method that I'm using, to create less repetition in towns and make towns feel unique and tied together slows me down very much. Thus I cant promise you a date. Originally I was thinking next weekend but its taken me 3-4 days just to do a small town. If anyone is interested in furnishing buildings please do let me know. I'd be more than happy to take people on board to help on that front. As always questions, comments and suggestions are always welcomed!
  14. That would be furniture placement. I hate it. Lol Because of the way I did things I have to do like 10 buildings a day that aren't reusable.
  15. Progress Update: Today I've been sluggishly working on the buildings. I forgot how boring this gets but it'll be good once its all done. I am currently aiming for a release next weekend. The goal is all 6 towns that I've made shells for already but I'm not promising anything. On a side note that really doesnt matter, I realized that my map is no where near scale. If anything its about 100th the size of what my original map is. Maybe later on I'll make a larger map once this one's finished with more wildlands for you to explore. Maybe we'll even have a proper medieval mod to accompany it.
  16. Progress Update: So I've created shells for a few more towns which are Melway, Hickston, and Merrill. Heres a bit about what to expect in each of these towns and where the main settlement area will be: Melway Melway is an industry type of town and will have access to larger docks and will have more warehouses. Thus for tools this should be amongst the first places you hit. In this town the place to fortify will likely be one of the smaller warehouses or a small boat. Hickston Hickston is th second city in the area that im working on. It will have many tall office buildings, lots of construction and overall a balanced layout of buildings. The residential areas gravitate towards the center and the south portions of town and the business surround them on the east and west. To the north you'll find a large factory and some self storage units. In this city the place to hide is going to be on the roof top of one of the office buildings. Merrill Merill is a resort type of town. its where people go to relax and enjoy the great outdoors. you'll find restaurants, a couple of hotels and plenty of hobby shops. Many of the smaller buildings are houses while some are rentable cabins. You'll also find some timeshare houses which will be the identical aside from the furniture. In its outskirts you'll likely find camps with some remaining loot. In this location the main hotel at the entrance to the city will have the settlement located on its top two floors. Now i've been going on about settlements for the last couple of days and youre probably wondering what I mean. These are locations that will have lots of different resources for your disposal and provide refuge in an otherwise hostile environment. Thats it for todays update. As always questions, comments and suggestions are welcomed!
  17. Not a bad idea, maybe ill try it on my next map if I'm ever done with this one. I personally use clouds and thresholds.
  18. Progress updates: Yesterday my computer caught a virus and i was certain id get screwed. Thankfully though i managed to fix it and i've got two new locations for you all to see. Up north we have the city of Irin and towards the bottom right we have the new Bridgewater. As you can see I'm making shells so that i have an idea of what the buildings will be like. Irin will also be the medical area for this portion of the map, thus it has the biggest hospital. it will also have a community college, hotel/motel, highschool and elementary school and many shops and restaurants along with large office buildings. This will be a teaser to the larger and more dangerous cities youll come by. In Bridgewater we'll have a factory and a few stores but it will largely be a residential area. Basically what I'm planning for the next couple of weeks is create towns with shells, then make the actual buildings with furniture, followed by making and adding POI's and then having a small release.
  19. Might i suggest putting some together so the fences overlap? it could help lessen the monotony that sometimes happens and let you have a little more space
  20. Im actually doing it how the creator of Downtown did it. he made blocks in one go but what im doing is making whole cells. It'll be time consuming but it'll, hopefully, look more natural. i doubt any of my buildings will be exactly the same but many will be similar. I'm going to posting a progress update later so check it out so you know what i mean.
  21. Chicago also has areas with very large sidewalks that many times restaurants use as patios. That aside I like the progress you're making on your map! Definitely beating me in work done lol
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