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trombonaught

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Everything posted by trombonaught

  1. And again I'm shaking my head while thanking the stars above that this is not being issued as "Project Zomboid 3: The Zomboidening," because this evolution is going to revolutionize the game to the same magnitude that the cars/anims/MP updates did (if not more). You could've charged us for 3 games by now (pre-cars etc, cars etc, and long apocalypse edition) and I probably would've bought them all
  2. Last one of the month! Already can't wait to drop the next 4 which are loaded with new characters and more lore details
  3. Maybe someone can help me come up with a "mod" to broadcast a stream of these to your radios nonstop lol
  4. Do you wish we had real voiceover for the in-game radio broadcasts? Me too! All the interesting stuff happens in the first week while we're busy fighting for our lives, but who has time to sit down and read it? To help you out, I'm recording one of the most lore-heavy channels for you to listen to while you play. LBMW has 38 broadcasts, and I'm using a voice modulator to record them all for you myself. I've got the first few finished and I'm releasing a new one every week. Here's the first to get you started. Hope you enjoy!
  5. This game is less about helping you keep track of ammo, and more about laughing at you when you hear an unexpected "click" because you counted wrong. 100% a function like this is more a mod than a vanilla feature.
  6. Ah got it, love those instincts haha. thanks for the reply
  7. Hey gang, not sure if this is intentional or not so thought I'd submit it just in case. Line 3324 of IsoGameCharacter.class checks for lipids and proteins to see if it should apply an endurance regen debuff. Problem is, based on clamps in the "setLipids" and "setProteins" methods in Nutrition.class, these values will never be reached. Checking starts at -1000, but clamps make sure they never fall below -500. I would LOVE to see this code be used, because right now low fat/protein is very inconsequential (protein strength exp debuff aside). As a masochist, I would love the punishment of low endurance for being malnourished. Would be curious to know if that's something that's a bug, old functionality that's been dropped, or new functionality for later release (if that's something that can be shared). Cheers all.
  8. I'm seeing the same thing. These scripts also seem to use inappropriate start days (eg. Jonas starts at Day 0, but he says Jackie is already dead). Would love to know if anyone has any insight on this. I'm doing a voiceover series and right now I'm just going to have to estimate how to timestamp these scripts.
  9. I'm trying to take some environmental/landscape-style screenshots and I'm having a helluva time making them pretty. Would love a debug or cheat option to disable the darkness of the vision cone. Nothing to do with gameplay, purely for content creation purposes (YT thumbnails, pans of map areas, etc). Anyone else?
  10. Ooof that's brutal, hopefully someone else can jump in here with some answers
  11. Is the server running the stable or unstable version of the game? If the server runs without the mod, maybe check if the mod updated recently and broke for your version. Might also want to set up a server with only that mod to see if it runs on its own, in case its conflicting with another mod.
  12. You can basically emulate this, minus the sprinter response, by turning off infection in sandbox and applying this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2789145726&searchtext=smell+blood
  13. Triple bump for this, I have this thought every time I host a game and have for years. Never thought to voice it though 😅
  14. New with today's update (41.77.7). Sometimes when I go to start a server local hosted (new or old), the Steam Workshop and Mods lists populate with Workshop IDs instead of the mod names. Restarting the game fixes this inconsistently: sometimes it shows IDs after booting, sometimes mod names. Curious to know if anyone else is seeing this.
  15. I don't mind the change to port forwarding but I've gotta say, if that's what it took to get a good multiplayer connection back when I started the game I think I would've passed it by. We're an older audience now and many of us might be on the tech savvier side (what with the enormous modding community), but it might be a hurdle for uber casuals who pick it up for the first time and just want to play with a friend or two. Especially if they are using the same ridiculous multi-router setup that I'm using, with an equally ridiculous provider who made me configure everything through their own barely-functional app. So glad to be done with this headache (not TIS' fault of course, but something I wanted to voice). Does anyone know, if the host doesn't open for direct connection, is network performance the same or worse than it was before the change? My main server felt it was worse but we also added some new big mods around that time
  16. Reduced endurance cost on missed attacks! Interesting
  17. I for one see your point, but for a few bucks a month you could operate a dedicated server using the mods you want (or host on your own machine for free). Doesn't seem like something that should have dev resources allocated towards it.
  18. Hey all, I'm trying to get a look at how the spear checks and functions work. Does anyone know what classes I should be looking in? I've been running laps through HandWeapon, IsoGameCharacter, IsoPlayer etc but can't find it for the life of me. I'm specifically looking for how the sprint charge and head stab are determined and handled. I'm a Java & decompiling noob so I'm not sure how to just follow the usages when I see stuff that looks related. Any tips much appreciated. Edit: Nevermind, found it! Was right in front of me the whole time (SwipeStatePlayer and IsoPlayer if you're looking).
  19. As the title says. I tested the teas and I don't think ginseng has any effect as a tea. Details in the video at 1:18:
  20. trombonaught

    41.72 Unstable

    Lol for the distinction between people and server owners
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