Hello everyone, I want to come up with a suggestion about water in Project Zomboid. It always bothered me, that water is only a blue carpet acting as an invisible barrier (I know, it's gonna be animated in the future, but still be an invisible barrier). And if there was a small stream, I had to walk a long way to find a dry land to cross it.
So I have couple ideas on improving it:
We should be able to enter the water. It would have course make your character wet, depending on how deep water is. There would be couple levels of deepness, from ankle deep to fully submerged.
It would affect which clothes gets wet and also how fast can you move. Moving in water could also be louder.
How could this work? My example is deepness level being dependant on distance between water tile and actual ground. With the exception of swimming pools.
Something like: 1 tile from shore - ankle deep, 2 tiles from shore - knee deep, ect.
About swimming part, I have couple ideas for that:
- You could swim for limited period of time, depending on your fitness level, weight you're carrying and how much tired you are. If you get exhausted, you will start drowning, losing health and eventualy die.
- About zombies, they can't swim. Either can't enter deeper bodies of water or make them walk on the bottom, like TWD. This could be troublesome to do it, but I don't have any ideas for that part.
- Some additional traits. Like "Can't swim" which would cause instant drowning when water is too deep. Or "Liked to swim" which would make character swim faster/longer.
- Being in water could also have positive effects when the weather is hot. And of course negative when it's cold.
- About the big river up north, you can just put some invisible barriers
- If it's too hard to make, just skip it entirely, make invisible barriers in places too deep to walk.
I've seen that sewers are planned feature in the future. If it's gonna be implemented into the game, sewer water could work the same way as normal water, but along wet, makes clothing dirty.
Any wounds being submerged in the water could have very high chance of getting infected. Water high in the sewers could be dependent on raining. So sewers would become a deathtrap when it rains heavily, with chance of drowning.
4. Additional (optional) things:
- Water turning into ice on winter season. You could walk on frozen bodies of water, with chance of it breaking under you. Depends on temperature, your carryweight and if you're running or not.
- Simple craftable boats. It would require high carpentry level to make one.
I'm open for more suggestions about it, if you have other ideas then feel free to share them.