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FauxPass

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  1. Yeah I wanna pair that with this idea.
  2. Then we should remove sandbox mode and modding, as those are an affront to the officialâ„¢ incontestable way to play Zomboid.
  3. When playing the native Linux version, there is a small chance a key press won't register, even if held. This bug is only present in the native Linux version, it does not occur when playing PZ through Proton. I am using Linux Mint Cinnamon 21. No mods on PZ. This bug has been reported before:
  4. Can turn off infection in sandbox settings, or mod it so it's curable.
  5. Abnormally strong bite? It's just a sandbox option, it doesn't have to be perfectly in line with tradition.
  6. C'mon. That's the point, though - fractures are impossible to get unless you drive 120mph into a wall or jump off a tall building, one way to make them more common would be to have zombies inflict them. I am looking for a good replacement for zombie infection, something that punishes you for getting attacked and isn't a dice roll to guaranteed death, but rather a challenging hurdle you have to use your wits to overcome. This sounds reasonable for that.
  7. I would like a sandbox option for zombies to have a chance to inflict deep wounds and fractures on players, preferably with adjustable chance. Because it's cool & fun.
  8. I don't agree with the strict Romero puritanism, I think it's great to have different views on zombies, which can be contained in their own gamemodes or sandbox options. Modding too, but it seems the technical framework is too limited for many ideas to be modded in properly. Becoming a sprinter magnet sounds pretty dangerous to me, significantly more so than an infection risk in many instances. I've broken bones just to see if I can, but I found it basically impossible to break them in normal gameplay. You need to jump off multiple stories or get in a super high speed car crash, which just doesn't happen with me. The flagship gamemode Apocalypse kind of does let you be an epic zombie slayer, but doing that will be really hard with hordes sprinters you can't hide from. Thanks. This doesn't actually need its own gamemode, if it's implemented as a sandbox setting it can just be used in custom sandbox for the same effect.
  9. Zombie infection is by far the biggest cause of death in the game and is a hindrance for fun gameplay in its current state. Here's why: Anticlimactic Your game ends before it ends. Got in a little scuffle with a zombie and got infected? You're hopeless, might as well kill yourself. Imbalance The first aid skill and any occupations focused on it are useless because there's nothing it can do against zombie infection. Slow Healer is a no-brainer free trait. Fast Healer, First Aider and Former Scout are a waste of points. The problem with simply disabling infection from your game is that it removes the threat from zombies. Turning on sprinters is also hardly ideal because they make the game a constant campfest where you waltz around fences. This is why I want to suggest a new gamemode to get around this, and put sprinters to good use: Bloodthirst A gamemode with no zombie infection. But how are you punished for messing up if there's no infection? Zombies can smell your blood, they will turn into sprinters and your location will be disclosed to them in a radius around you when you are wounded. The size of the radius of attraction depends on the severity of your wounds, whether they are bandaged with clean bandages and the quality of said bandages. Bleeding bites and gashes will attract sprinters in a large area around you, while small bleeding scratches will attract sprinters in a small area. A small fence wound bandaged with a proper clean bandage should not attract sprinters at all. Why is this good for gameplay? Climactic Dying in a bloody battle with zombies is far more exciting than dying to a slow acting disease or killing yourself over said disease. You can still use your skill and resourcefulness to save yourself and have more fun doing it. You can fight until your last breath, and until you are chomped down, there is still hope. Balance The first aid skill is now important, and so are its associated occupations. If you can heal faster to shorten the zombie onslaught, that will greatly increase your chances. Slow Healer now has an appropriate downside that doesn't make it free points. Fast Healer, First Aider and Former Scout are now appropriately useful. Medical treatment is now more balanced, you actually have a good motivation to change your dirty bandages, use proper bandages instead of rags, and disinfect wounds. Dirty bandages do not reduce the radius of attraction, using proper bandages reduces the radius more than strips of cloth, and wound infection is going to leave you exposed to danger for longer. Some more clarifications: -When zombies no longer smell blood, they should go back to normal. -Zombies are not attracted to rotten zombie blood, only fresh living blood, so being covered in their blood is fine.
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