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DresdenBBQ reacted to Spracky in Spam Topics
Moderators we need to ban this thread, it's full of spam.
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DresdenBBQ reacted to F0D4ST1K0 in IWBUMS: Build 34.14
Barricades are allowed on both sides of a door/window. For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades. For windows, a barricade absorbs damage only when it is between the attacker and the window. When removing a barricade, one plank at a time is removed.
It was easier to add padlock the doors built =/
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DresdenBBQ reacted to Flankspeed in Hydrocraft Mod
All the excrements are found by foraging. To find sheep for example you need feral sheep poop, a piece of rope, binoculars and a herding dog.
Blue barrels can now be found in warehouses and crates in the newest update. I think you can also get them from the junkyard.
Morphine is not craft able yet, the book to learn the recipe is not implemented yet, maybe next patch.
You should take a look at the wiki. Its very helpful. Especially the tabs at the top like "Forageable Items" very helpful for learning the mod.
http://newdawn.aggressivegaming.org/wiki/itemlist.php?wherein=0&pn=1&cat=0&type=0&SEARCH=0
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DresdenBBQ reacted to Kajin in Animated Antics
Development hasn't stopped on NPCs. NPCs are almost finished. Only thing left to do is integrate them into the Animations build after it gets finished, which itself is progressing quite nicely from the looks of things.
That was the last bit of news I've heard on NPCs and I haven't heard anything that's contradicted it since, so I assume it's still true.
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DresdenBBQ reacted to Teesee in Animated Antics
Really ? Never have I read anything about NPCs being "almost finished and waiting for an integration after the animations overhaul". The best I can say from what I've read around the forums since almost a year is... that they'll come when they're ready ^^
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DresdenBBQ reacted to EnigmaGrey in Animated Antics
Lemmy has said in the past that the main thing holding back NPCs at this point is the animation update.
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DresdenBBQ reacted to EnigmaGrey in Animated Antics
The second one. http://steamcommunity.com/app/108600/discussions/0/405692224235441345/
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DresdenBBQ reacted to cool daddy shark in Animated Antics
Dev question here, will there ever be an animation for being eaten alive? Its boring to watch your character just stand there nonchalantly gets his face torn off.
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DresdenBBQ reacted to slyde in Animated Antics
wow, thanks for all the info on the NPC situation guys... never heard any of that.
much appreciated.
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DresdenBBQ reacted to EasyPickins in Noise for Full Skill Boxes
This has been changed so the sound only plays when a point can be spent. Either a point was gained while already having enough XP for a new level, or the player already had a free skill point, and gained enough XP for a new level.
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DresdenBBQ reacted to uberevan in Bathing and showering buff
Thermal vision doesn't make any sense either lol
I guess all I'm saying is zombies shouldn't be physically superior to living humans since all they are is moving corpses, if anything they should be physically detrimented compared to live humans
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DresdenBBQ reacted to francogp in Hydrocraft 3D weapon PATCH v0.2 for zomboid v34.x
Hello,
I create a "patch" for hydrocraft 5.7, that include 3D weapons for the mod. I need help on debugging and testing.
I create a lot of the models, but some of them are based on free/without licence files that I found online. If someone think that I can't use some specific model, LET ME KNOW.
To cheat all the weapons, read the instructions (you can enable and disable the cheat mode via config files).
Some examples (not all weapons are in the picture, but all of them are in the patch ):
Required:
I think that I finished ALL the weapons. Please test this patch and let me know if I forgot to pack some texture or something is missing.
** DOWNLOAD LINK **
How to install: Just unzip and replace your hydrocraft mod folder with the hydrocraft folder in the zip file.
What did I change on original Hydrocraft files?: I only replace the WeaponSprite variable with my custom models (named exactly like their item):
for example: all this variables are changed using lua code, in the file 3DWeaponInjector.lua.
What files did I ADD?: lots of model and textures, and 2 lua scripts:
- client / 3DWeaponLoader.lua: It load all the models on memory.
- client / 3DWeaponLoaderCHEAT.lua: It contain a way yo cheat ALL the weapons for testing. To enable the CHEAT, edit the "local CHEAT_MODE = false" to "true", and then pressing the key END (ingame) and all the weapons will appear on your inventory.
- server / 3DWeaponInjector.lua: Inject all the new WeaponSprite values using my 3d models instead of placeholder objects. This guarantee compatibilities with future Hydrocraft versions.
Current "problems":
- The longbow looks funny when walking (PZ modding limitations, not my fault)
- All the FLAILS looks funny because I can't animate the CHAIN.
- There's lots of official bugs on animations, for example, if you walk strafing with A or D using something similar to a pistol, the weapon turn to the right looking awful... or when you walk the weapon will be rotated to the right. I can't fix that, it's PZ devs job .
- Maybe I forgot some weapon or some texture
Changelog:
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DresdenBBQ reacted to M0rdred in IWBUMS Build 34 with updated graphics!
Tweezers! Tweezers! My kingdom for some tweezers!
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DresdenBBQ reacted to M0rdred in IWBUMS Build 34 with updated graphics!
All I wanted... was a microwave!
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DresdenBBQ reacted to M0rdred in IWBUMS Build 34 with updated graphics!
An unexpected turn (pun intended).
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DresdenBBQ reacted to M0rdred in IWBUMS Build 34 with updated graphics!
If noisy flying machines could ambush...
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DresdenBBQ reacted to M0rdred in IWBUMS Build 34 with updated graphics!
This... is... my... BOOMSTICK!
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