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Kevlar_29

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About Kevlar_29

  • Birthday 02/29/1996

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  1. I understand where you're coming from, however, how are unlimited trait points "relevant" to the game?
  2. I'm just gonna butt in here and give my two cents. Brandon, you keep saying that sandbox is a "do whatever you want mode". But I, and I think a lot people would, disagree with that view. Sandbox isn't a do whatever you want mode, by that logic the devs would implement a my little pony mod as an option to sandbox mode. Sandbox mode is to change the game to accommodate zombie lore that conflicts with the base lore. However, this still fits in with the devs base idea for the the game. A "limitless" trait that allows all positive traits to be applied has no place in the base game and in no way fits in with the base lore. As a mod, I see absolutely no problem with it, as with a MLP, to each their own. But other than that, it goes completely against the game itself. As for your "no zombies" argument. That feature is more a testing option, for scoping out map locations and bug testing without having to deal with fighting off zombies at the same time. I can't see the no zombies option being implemented into the final game; and if it is then, your argument will be valid. But until then, its just a bug squashing mode.
  3. That's the mark this forum read which is what the OP said they didn't want.
  4. Er. There is one? It's at the bottom of the page? "Mark Community Read". I'll put a pic up in a sec.
  5. I like the weapon suggestions in the OP, but they'd need to be extremely rare because lets face it, what's the first thing people are going to grab when something like a zombie apocalypse strikes? Weapons. As for katanas, I'm fairly sure this was discussed in depth on the old forums. The only katanas that most people have are replicas that would shatter or snap if used in any way other than aesthetics.
  6. I like this idea, but in your description, I think that disadvantages outweigh the advantages to be honest. If that was the case I don't think I'd be selecting family members most games I start. It might be nice as a once or twice thing but I think there'd have to be more advantages to it or less disadvantages for it to be an every game type implementation for me.
  7. Just to clarify, by the latest version of PZ, you mean 2.9.9.10, right? Could you check that your GFX card has the latest update by either manually updating here (http://www.nvidia.com/Download/index.aspx?lang=en-us) or automatically checking and updating here (http://www.nvidia.com/Download/Scan.aspx). Then report back.
  8. I think XP would be a welcome addition to this mod. The first few pick attempts should be pretty much guaranteed to fail (perhaps even having a chance of breaking the screwdriver in the process) and work on from there slowly but surely gaining the ability to pick.
  9. Great mod. Hopefully one that'll get implemented permanently. NPC's could mark houses and that and yeah. Endless possibilities.
  10. Great idea! I'll try it out in a bit.
  11. This may.. have gotten out of hand..
  12. Nope waffles are pancakes that have mutated to something just wrong. Pancakes are the best thing ever. Id like to see you roll your waffle up into a nice edible handheld.. roll? Whatever pancakes are the shit.
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