Jump to content

Ramibuk

Member
  • Posts

    97
  • Joined

  • Last visited

Everything posted by Ramibuk

  1. I don't get any bi-directional arrow on edge.I can resize them by click&drag on small grey arrow in right bottom corner.But I can only enlarge it. t don't allow me to make slim window without blank space, and that's what I want.
  2. In my opinion inventory windows take way too much space.Especially "category" part.Most of is basically empty space anyway. My suggestion is to cut at least half of it size or even better replace text with small icon. After few gameplays players know which item is for what anyway. I used to make inventory windows smaller so i could see only first letter from category but for some reason i cant do that anymore,i can only make them bigger D:. Or at least make then customizable again please.
  3. Good job,all permisions granted.So throwing is broken in recycling mod heh? Im pretty sure explosions were broken in 20 update or so.Shame on me that i uninstaled PZ and modding tools,Im curious how its works now
  4. Ramibuk

    Recycling

    Hi, sorry for bumping this old thread ,i just want to say this mod is no longer updated (you probably noticed that ,but just to be sure my mod don't break someones game) .Right now I don't have time for it and as PZ is still in development there is something broken after every update.I will probably continue once at least beta version of PZ will be released,as this was my first modding experience and i quite enjoyed it, but meanwhile all mod's resources are free to use if some modder need something,no credits needed.Well sounds are not mine so if you want to use them,give credit to guys noted in first post,they all have free license to use for non commercial uses.Cheers to aznhavsarz : you can raise spawn chance by your own,just open file Recycling.lua and find something like this: table.insert(SuburbsDistributions["all"]["crate"].items, "Recycling.Toolbox" ); table.insert(SuburbsDistributions["all"]["crate"].items, 10);Raise number 10 will raise spawn chance for toolbox in crates.You can also adjust spawn chances for other locations and items if you want. EDIT I just noticed DrHorribleMDPhD partialy updated mod for 25 version here,but throwing and explosives will be still more likely broken http://theindiestone.com/forums/index.php/topic/7184-mods-updated-for-build-25/
  5. Edit 2 its problem with rounding cells inCoordinate Viewer : Absulte: X: 10 789 Y: 10 016 Relative: CellX: 36 !! its 35,9 CellY: 33 X: 289 Y: 116
  6. I have troubles with custom spawn points. I wrote down coordinates with http://pz-mods.net/other/CoordinateViewer/ but it spawn player in cell +1x or +1y or both or none.I have no idea why,because some spawn points works and all are empty tiles in buildings
  7. Bread is very important food for me and I missed it so much so i decide to add it to the game.But i noticed that there are some baking ingredients on way. It would be also nice with option to cultivate grain and make yeast.I made some research about making yeast and its quite simple : http://www.greatnorthernprepper.com/how-to-make-bread-yeast-from-scratch/ basically all you need is some sliced fruit ,water and roasting pan and then let it ferment for 3-4 days,then take out fruit and let it dry for like 7 days or so. Also I'm not a cook, but there is recipe for grandmother's bread which don't use eggs or milk as they run out quickly.
  8. if there is problem with item distibution, PZ.2.9.9.19 update changed "garage_storage" name to "garagestorage" .So if you use this version,rewrite garage storage lines in spraypaint_suburbdistribution.lua . table.insert(SuburbsDistributions["garagestorage"]["all"].items, "spraypaint.SpraycanWhite");table.insert(SuburbsDistributions["garagestorage"]["all"].items, 1);
  9. Good one ExcentricCreation,this actualy move sprite but only after restart and sprite is flying in middleair so i need to update it somehow. this is working core of my test code Also im adding dead body as SpecialTileObject so its not in StaticMovingObjects but in MovingObjects and it cant be picked up again right now. I will try few more things later with updating corpse and adding different types of objects.
  10. allright , Thanks for tips, I go to try it EDIT still nothing ,no matter if i delete render() line or add new object with corpse sprite
  11. I started learning how to manipulate with ingame objects, but im stuck at this : I pick up body,it disappear completlly, but when i place it to new tile,it appear on old tile,but it have container icon and inventory on a new tile. Basically i need "redraw" dead body on new tile ...--pick up body from squareif instanceof(object, "IsoDeadBody") then corpse=object square:getStaticMovingObjects():remove(object) end...--drop body on squaresquare:AddSpecialTileObject(corpse)--test with white colorlocal color=ColorInfo.new(0.7333333492279053,0.7333333492279053,0.7333333492279053, 1)corpse:render(square:getX(),square:getY(),square:getZ(),color,true)corpse:update()I dont have any experience with this and im only guessing how it could work so any advice is welcome
  12. script dont take more results.Some items needed for recipe aren't used in process (in script they have "keep" word) but they are not results. You must write a new function in lua to get different result function AnotherResult(_crafttool,_resultItem,_recipe) if _recipe =="Rip Bandages" then getPlayer():getInventory():AddItem("Base.Shotgun") endendEvents.OnMakeItem.Add(AnotherResult)This is example,i didnt tested it ,but i use similar function and it works this way
  13. another one im not sure about its purpose, first i thought i can drain delta from item to deplete it this way,but i failed there so i set it manually.
  14. What this does? I see it around, but I lack knowledge if its purpose and i don't see any change when i set it when manipulating with container.
  15. You can try add several new item drop chances through lua:table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)table.insert(SuburbsDistributions["all"]["crate"].items, "Base.Nails"); table.insert(SuburbsDistributions["all"]["crate"].items, 4)4 is chance for every roll (all/crate distribution have one roll,you can check rolls and chances in media/lua/items/SuburbsDistributions.lua),this will add spawn chance for additional 0/5/10/15/20/25 nails into crates. Or you can check media/scripts/suburbsdistribution.txt but im not sure how that work
  16. This kind of error you get, when mod add some items into game.After removing mod, these items stays in world and game cannot find their description as its in mod directory.You can fix it when you enable mod and delete lua direcory from corpsemod/media.This way items will still have description but mod will be unactive.I dont know what you should to do about nude bodies. Its recommended to start new map after uninstalling mod. Also you should test mods in fresh sandbox game first to avoid breaking your long-run game if you are not happy with mod.
  17. Ramibuk

    Recycling

    So I decided to update this to 0.6. There are still bugs there, but its still fun and i don't want to keep it for myself until final release . I changed a lot of things so if you are playing 0.4 version,you better wait until story of your survivor ends and then start new map. Also my friendly advice is to start some sandbox map,spawn couple of throwing items and explosives and practice or else your throw will miss and your hardened survivor gets heavy injuries from explosion . Also i wrote new mod description so i hope it will be less "scary".Good for checking and reading in same time.It took me lot of time so i hope I'm done with that for some time. EDIT 0.6.1 update for PZ 2.9.9.19 ,but no longer work for 2.9.9.17 builds
  18. I forgot about ":" in result line -.- recipe cmon { Trousers, Result:Shoes, Time:100.0, }
  19. I want make other complex recipe from 6 selfmade components but i created this totally simple recipe to track down problem and test it right after creating new game...
  20. I didnt add any recipes for some time and today i realized that I cant add them for some reason.So i tried add some recipes only with items from vanilla game , but still nothing.Now i verified files through steam , deleted zomboid folder from my documents ,so i have clear game without mods but when i write recipe cmon { Trousers, Result Shoes, Time:100.0, } into middle of recipes.txt,it dont work. Any ideas what can be behind it?
  21. That looks amazing turbotutone ! Most of survivors will not live enough to see changes,but i play in kind of "Story mode"- playing on same map after my survivor died so this mod will be perfect for my style.
  22. looks great, can you upload that png file? i want to try something. or not,i dont have time right now
  23. ConditionLowerChanceOneIn=15 means that there is 1/15 chance to lower ConditionMax by 1 when you hit someone with it. But this will work as handweapon,if you put it on ground,nothing happens to zombies wandering through it.That will need different approach and lots of coding.I dont have any experiences here but when i looked at camping code.how many things i need for making tent...it will take many late evenings for newbie like me to create something like that. EDIT I was curious what item with KnockdownMod = 100 do to my heard of stupid zombies in sandbox,but it does nothing and i died horribly
  24. i just noticed that in first function dont work spawning of item when container is floor EDIT and now i see playing sound stops when player move.So i need to rework them both:(.At least shuffle is working
×
×
  • Create New...