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ShuiYin

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Posts posted by ShuiYin

  1. 29 minutes ago, Geras said:
    1. Go into your ProjectZomboid folder in your Steam directory.
    2. Locate either ProjectZomboid32.bat or ProjectZomboid64.bat depending on your system (32-bits or 64-bits).
    3. Copy it into the same folder and rename it (mine is called "translation debugger").
    4. Open this new file with a text edit (Notepad++ or alike).
    5. At the end of line 4 (starting with ".\jre64\bin\java.exe" or ".\jre\bin\java.exe"), add -debugtranslation
    6. Save and close.
    7. Use this file to start the game. Exit game.
    8. Go to user/zomboid folder. Open translationProblems.txt.

    Attached is my translationProblems.txt with what the game shows when I load your mod and launch translation debugger.

    translationProblems.txt

    I see i gotta try this :) thanks for the tip btw what language did you use and i assume you are using the latest steam update? or do you manually download from PZ Mods.

     

    Looking at the txt files it looks like its the PL files. i am also new to this translation thing so i dunno but i looked at the PL file format its a bit different than my EN ones (i cloned the vanilla EN file format and added my own stuff) when i look at the PL file all is complete with Recipe_ and DisplayName_ , can you try and copy the EN file format and see if the error is still happening?

     

    Edit: i tried the above method and i opened the translationProblem.txt but its blank

  2. 5 hours ago, Geras said:

    -debugtraslation shows this:

     

        ...

        Master_Blunt_Guard = "Master Blunt Guard",
        Advanced_Nimbleness = "Advanced Nimbleness",
        Nimbleness_for_Beginners = "Nimbleness for Beginners",
        Expert_Nimbleness = "Expert Nimbleness",

        ...

     

    I think you missed the "DisplayName_" 

     

        Draw Random Card = "Draw Random Card",
        Make House of Cards = "Make House of Cards",
        Play Solitaire = "Play Solitaire",

     

    Missed "Recipe_"

    Hi Geras, how do i see the debugtraslation? in my EN folder i checked the above items all have the DisplayName_ and Recipe_

     

    -------------------------------------------------------------------------------    
    -- PZ Vanilla Patch     : English
    -- Translated by        : ShuiYin
    -- Version                 : 1.4.3
    -------------------------------------------------------------------------------    

    Recipe_EN = {
        -- Cooking Recipes --
        Recipe_Make_Hot_Coffee = "Make Hot Coffee",
        Recipe_Add_Sugar_to_Coffee = "Add Sugar to Coffee",
        Recipe_Make_Hot_Tea = "Make Hot Tea",
        Recipe_Add_Sugar_to_Tea = "Add Sugar to Tea",
        Recipe_Make_Cereal = "Make Cereal",
        Recipe_Prepare_to_Boil_Egg = "Prepare to Boil Egg",
        Recipe_Prepare_to_Fry_Egg = "Prepare to Fry Egg",
        
        -- Toys Recipes --
        Recipe_Draw_Random_Card = "Draw Random Card",
        Recipe_Make_House_of_Cards = "Make House of Cards",
        Recipe_Play_Solitaire = "Play Solitaire",
        Recipe_Shuffle = "Shuffle",
        Recipe_Play = "Play",
        Recipe_Hug = "Hug",
        Recipe_Fix = "Fix",
        Recipe_Reset = "Reset",
        Recipe_Squeeze = "Squeeze",
        
        -- Light Source Recipes --
        Recipe_Make_Torch = "Make Torch",
        Recipe_Light_Torch = "Light Torch",
        Recipe_Make_Standing_Candle = "Make Standing Candle",
        
        -- Camping Recipes --
        Recipe_Make_Wooden_Stake = "Make Wooden Stake",
        
        -- Hygene Recipes --
        Recipe_Wring_Bath_Towel = "Wring Bath Towel",
        Recipe_Wring_Dish_Towel = "Wring Dish Towel",
    }

  3. Hi mondoid can be seen in the PZ Zomboid Website if you cant wait for it to be posted here

    http://projectzomboid.com/

     

    btw for this mondoid i see a lot of animations added, can we have the playanim list preety please :P (suspiciously looks like a bathing anim is included)

    Thanks and nice update.

  4. 1 hour ago, ditoseadio said:

     

    Any news about this?

    Sadly im also putting this on hold until im making the renewable npk fertilizer. After this i think i have the methods to do all that i need to do the hygene stuff. So i wont be facing any new stuff, until i make the compost bin then ill have to face unknown territory again. I hope.. Lol :P 

     

    Meanwhile ill also rework the dialogs so that they can alsp be translated too and also the mod settings too. Just a bit slow on this.

  5. 1 hour ago, Demonic_Kat said:

    Just wondering if you had any progress with the corpse decay in single player. I just had a play through with the settings on high Z's and the amount of bodies was unmanageable. I couldn't loot properly, it was hard to see moving Z's, and of course since I was playing with high settings, I had no time to move them. : /

    I am actually waiting for the next stable build. Hoping the dev will add the option on corpse decay. They did mention that zombie sandbox option will be changed and i hope they will add this along with the change. 

  6. 11 Apr 2016 - PZ Vanilla Patch Build 1.4.5 Clean The Ash Update is now live

    1. Added remove ash (burned corpses) using shovel.
    2. Translation updates.
    3. Painting bug that making paint use not decrease paint delta for red and black paint (fixed).
    4. Added world & inventory object context menu for translation in the EN folder.

     

    Slow but useful update, sadly no hygene addition in this update yet, will work on the brushing teeth next. A bit busy from work and family stuff but will continue updating this mod but at a slower pace for now hopwfully can pick up speed later :).

     

    (After 6 different approach i finally found a way to make this shoveling ash function to do what i need it to do :P this feature is a necessary feature i think. removing them with a sledgehammer is just not logical and breaks immersion Lol)

  7. On 4/9/2016 at 2:42 PM, Azzmunch said:

    Hey there, I've been working on a mod that grabs the player before death, teleports and heals them. The problem I keep experiencing is that sometimes when the player is teleported back to their headquarters, the whole HUD disappears (except the little icons on the top left stay, but unusable) and the escape key stops working etc.

     

    Please help. I have no idea what could be happening.

     

    respawnMod = respawnMod or {};
    local i = 0;
    function respawnMod.chooseTeam(_keyPressed) -- This function allows the player to choose their team.
        local key = _keyPressed;
        
        if i == 0 then
            if key == 67 then -- F9 to choose team
                getPlayer():Say("Press  F5 to join POLICE or F6 to join ROBBERS")
            end 
        end

        if i == 0 then
            if key == 63 then -- F5 Teleports the player to the POLICE Headquarters
                getPlayer():Say("Team chosen - POLICE");            
                i = i + 1;        
                if i == 1 then
                    local player = getPlayer();
                    player:getX();
                    player:getY();
                    player:setX(11883);
                    player:setY(6910);
                    player:setLx(player:getX());
                    player:setLy(player:getY());
                end
            end 
        end

        if i == 0 then  
            if key == 64 then -- F6 Teleports player to ROBBERS Headquarters
                getPlayer():Say("Team chosen - ROBBERS");        
                i = i + 2;
                if i == 2 then
                    local player = getPlayer();
                    player:getX();
                    player:getY();
                    player:setX(11827);                         
                    player:setY(6869);
                    player:setLx(player:getX());
                    player:setLy(player:getY());
                end    
            end 
        end
            
        if i == 2 then  
            if key == 64 then -- F6
                getPlayer():Say("To quit, press F8");
            end 
        end

        if i == 1 then
            if key == 63 then  -- F5
                getPlayer():Say("To quit, press F8");
            end 
        end
        
        if i == 1 then
            if key == 66 then  -- F8
                i = i + 2;
                getPlayer():getBodyDamage():RestoreToFullHealth();    
                getPlayer():Say("CopsNRobbers mode off - careful, you can die now.");
            end 
        end
        
        if i == 2 then
            if key == 66 then -- F8
                i = i + 1;
                getPlayer():getBodyDamage():RestoreToFullHealth();    
                getPlayer():Say("CopsNRobbers mode off - careful, you can die now.");
            end 
        end
        
        if key == 38 then
            local positionX = getPlayer():getX(); 
            local positionY = getPlayer():getY();
            print("X = " .. positionX .. " Y = " .. positionY);
        end
    end

    function respawnMod.teleportBase()--POLICE
        local player = getPlayer();
        if i == 0 or i == 1 or i == 3 then
            local positionX = player:getX();
            local positionY = player:getY();
            if positionX == 11886.5 then
                if positionY == 6912.5 then    
                    player:setX(11913);
                    player:setY(6948);    
                    player:setLx(player:getX());
                    player:setLy(player:getY());
                end 
            end
        end
        if i == 0 or i == 2 or i == 3 then
            local positionX = player:getX();
            local positionY = player:getY();
            if positionX == 11822.5 then
                if positionY == 6870.5 then    
                    player:setX(11797);
                    player:setY(6877);    
                    player:setLx(player:getX());
                    player:setLy(player:getY());
                end 
            end
        end
    end

    function respawnMod.playerHealth()
        local player = getPlayer();
        local bodyDamage = player:getBodyDamage();
        local health = bodyDamage:getHealth();
        if i == 1 then -- POLICE
            if health <= 10 then
                getPlayer():getBodyDamage():RestoreToFullHealth();    
                player:setX(11883);
                player:setY(6910);
                player:setLx(player:getX());
                player:setLy(player:getY());

            end
        end
        if i == 2 then -- ROBBERS
            if health <= 10 then
                getPlayer():getBodyDamage():RestoreToFullHealth();    
                player:setX(11827);                         
                player:setY(6869);    
                player:setLx(player:getX());
                player:setLy(player:getY());
            end
        end
    end

    Events.OnKeyPressed.Add(respawnMod.chooseTeam);
    Events.OnPlayerUpdate.Add(respawnMod.teleportBase);
    Events.OnPlayerUpdate.Add(respawnMod.playerHealth);

    This is PZ Halflife Counter Strike :D

  8. 19 hours ago, Dragonbahn said:

    Yup. This is the best mod so far.

    EDIT: Suggestion... Let me play the video game item. Seems like you missed it :)

    I thought about adding them to the fun update before but decided to put it in electronic update along with cd players and stuff. A bit slow on the modding stuff because of office work. Btw thanks fir the encouragement :)

  9. 4 Apr 2016 - PZ Vanilla Patch Build 1.4.4 Russian & Polish Translation Update & Necro Forge Compatibility is now live

    1. Added Russian language update from Bondarchuk

    2. Spanish and German translation update from Ditoseadio and Ganya

    3. Items in PZ Vanilla Patch will be included in Necro Forge, from Svarog.

    4. Added Polish language update from Geras

     

    Really sorry for the late update i suddently got many family matters to attend to :P

  10. 17 hours ago, Svarog said:


    It wont, items need to be added to the plug-in manually just like NecroList file needs an update every time a new Build comes along and has new items :S NecroForge can spawn any item if you know the Module.ItemID just type it into the search bar and press the small anvil on the left of it, that's something I added specifically so I could spawn mod items for testing without maintaining a file with onkeypress spawning.

    Btw thanks for the explanation comments at the bottom of the patch files mr Svarog

  11. 11 hours ago, Geras said:

    Here, grab a Polish translation.

     

    https://www.dropbox.com/s/lnuyzqwsow9opxu/PL_1_4_3.rar?dl=0

     

    Are you planning to make all those 'PlayerSay' things to be translatable? Or is it possible now?

    Thanks Geras for the Polish translation, i wanted to make all features translatable but i am not sure if its possible , in this release i was planning on adding context menu to the translation file but i am a bid bogged out by family activities at the moment.

     

  12. On 2/4/2016 at 2:27 AM, axeladalidez78 said:

    Hi , It will be a good idea to implement thermometers to the mod? I really want to see what is the actual temperature on a certain place or day.

     

    Yea currently the weather affects whether you can bathe outside but no way to check temperature yet, i will add this to the to do list

     

    On 3/4/2016 at 0:11 AM, Svarog said:

    NecroForge Plug-In that I said I'd make. Unpack to %HOMEPATH%\Zomboid\mods if you have this mod installed and it'll add itself to it.

     

    Media-Fire Download

     

    Nice thanks mr Svarog btw so this new addition will automatically add any new items in the mod? Thx a bunch i always use NecroForge to spawn my items to test stuff and i have been using a onkeypress for items that is not listed in the vanilla games, this will speed up testing :D

     

    PZ Vannila Patch News: Russian Language update from Bondarchuk

    btw i was out of town last weekend and i was doing family stuff, i tried to add the ash removal feature for the mod at least but i havent been successful yet (Harder than i thought Lol).

     

    4 Apr 2016 - PZ Vanilla Patch Build 1.4.4 Russian Translation Update & Necro Forge Compatibility will be available in less than 24 hours

    1. Added Russian language update from Bondarchuk

    2. Spanish and German translation update from Ditoseadio and Ganya

    3. Items in PZ Vanilla Patch will be included in Necro Forge, from Svarog.

    4. Added Polish language update from Geras

     

  13. 16 hours ago, Demonic_Kat said:

    Aaaahhh I like this a lot. Would be awesome of the container you were looking in was highlighted too!

    I really like the highlighting part :)so we can know for sure which ones we are browsing

  14. Hello fellow modders, i have tried adding "Remove Ash" context menu to the Zombie Ash (the one that is produced when you burn corpses) but failed. I made the same context menu on many different world objects like bath tubs and showers, also pool tables by referencing their sprites and it worked, how come it did not work on the Zombie Ash :p.

     

    I tried changing world object to meta object, special object even moveable object too but none works.

     

    Is there a way to add a context menu to them?

    thanks before

  15. 2 hours ago, Hydromancerx said:

    solar_zpscrgoaw5y.jpg

    Hydrocraft v6.0 has been released!

    Which includes ...

     

    - Fixed Detonators to Craft from Floor

    - Fixed Make Penicillin Recipe

    - Fixed Spelling of Telescopes

    - Fixed Garlic Seeds

    - Fixed Penicilliun

    - Fixed Opium

    - Fixed Morphine

    - Added Mechanical Hand Pump

    - Added Bunch of Beakers

    - Added Bunch of Labels

    - Added Bunch of Bottles

    - Added Bunch of Soap Cans

    - Added Bunch of Plastic Cans

    - Added Bunch of Barrels

    - Added Steel Pole

    - Added Car Battery and Starter Fluid

    - Added Mexican Themed Items (Pinata, Sombrero, Poncho, Mexican Flag, etc)

    - Added Solar Power Crafting!

    - Thanks to everyone who helped this week!

     

    Enjoy!

    Solar power :D that is nice

  16. 2 hours ago, King jjwpenguin said:

    It could also wake you up if cold and make you sleepy if warm. Also it could reducer stress. Bubble baths could also be nice and it could be as simple as removing clothing and items like backpacks for a second and then "waking up/getting out" with it back on unless interrupted. Possible idea.

    Its currently lowers stress and bored status also increase wetness if you have no towel. Since the game i think ties ability to sleep with tiredness its a bit hard to make bathing produce sleepy effect without causing player to get tired :( bubble bath is currently not available yet but might come in in the future.

  17. 2 hours ago, Hydromancerx said:

    When you edit a post that has spoilers it breaks the spoilers. And you have to remake them all. Which is very frustrating for me an my mod where i have to update my first post.

     

    I thought it only happens to me :(seems like this happens to everyone

  18. 30 Mar 2016 - PZ Vanilla Patch Build 1.4.3 German Translation Update & Error Fix is now live

    1. Added bathing using a bucket of water.
    2. Added German Translation from ganya
    3. Updated Spanish translation by ditoseadio
    4. Fixed the zombie loot error that happens after you loot a special or elite zombie

     

    btw i added version info on the translation files after translator names hopefully helps you and me to easier keep track of things :)

     

    Completed feature for 1.5:

    1. Russian translation from Bondarchuk

    2. Added EN folder with Recipes_EN (i create this so that translators can just change the values needed and so have a standard structure i found some of the translation have added making barbed wire1 and 2 which is not included in the mod, i also standardise the way i wrote my recipes to use all capital letters at the beggining of each word except connectors such as "of", "to" because of this 3 recipes changed to capital letters)
        Recipe_Draw_Random_Card = "Draw Random Card", -- used to be Recipe_Draw_random_card
        Recipe_Make_House_of_Cards = "Make House of Cards", -- used to be Recipe_Make_house_of_cards
        Recipe_Play_Solitaire = "Play Solitaire", -- used to be Recipe_Play_solitaire
    -- i hope all the translators can change the format to match the new standard format so that to avoid any errors, thanks and sorry for the trouble
    -- the next time i made any update i will ensure that any new recipes, items, and context menu will be added in the EN files

    -- finished all Items_EN except skill books

     

    working on: getting a bit stuck at the ash disposal of zombie, finishing Items_EN (added the missing items: Shampoo, Elite Tag, Special Name Card) and going to finish skill books today. Black and Red paint are edited to be like vanilla naming first then converted to the organised naming so causing 2 extra paint names to be translated. Also working on the context menu option to be available for translation will test with "Red" and "Black" context menu for painting a plastered wall and will expand to everything else including Mod settings.

     

    Edit: btw this translation thing will be in stages so maybe in this update i will limit till context menus and on the next i will try the player comments while they are doing stuff :)

     

    Edit2: For the translators that want to have a headstart can download these 2 files:

    note: watch out for the electrical skill books they got a name change.

    Recipes_EN.txt

    Items_EN.txt

  19. 1 hour ago, Slice985 said:

    If zombies could smell you, or track you by smell across distance. I would say this would be awesome, +1 Showers.


    But if there are no plans for zed smell. It doesn't seem like it matters, at least to me personally. 

    For now its a roleplay thing only Lol but later it hopefully can add a "Great Confidence" trait that will boost stuff that you do in the apocalyse. Looking good while surviving has its perks :P

  20. 3 hours ago, ganya said:

     

    I´m playing v33.20 and VP v1.4.2. It only happened on one zombiecorpse. Line 67 in SYNHuntingDis.lua seems to announce, that I´ve found a "Special Zombie", but there was no special loadout on that corpse, just clothes.

    Thanks for the extra info, btw i started a brand new game and purposefully spawn a special zombie and this error also happens, i already fixed it and will upload the fix very soon. btw in your translation files you forgot to change ditoseadio name so i changed it to your name.

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