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kuno86

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Posts posted by kuno86

  1. On the large ware house in the noth-west of mudraugh i found a power bug.

    After installing an outddor lamp on the second floor, it wont switch on, it has a lightbulb.

    zomboid-power-bug1.thumb.png.a329f32a05f9ee01f65dc5814ec24f9a.png

    zomboid-power-bug2.png.cc9814794268ee65f6468ad970d5ac06.png

    Something similar with the garages south (or just in general ?) i placed a wall on top and placed an outdoor lamp on that wall.

    I somehow expected it to get power since there are other lights on that garage on ground level, but it got no power.

  2.  

       [New Stuff]

    • When destroying something with items inside it (e.g. crates), the items are dropped on the ground.
    • If you destroy a crate and there's another crate on top of it, the crate fall.

     

    Very nice, i was just about to request those :)

     

    But there is something that always annoyed me:

    Zombies always stay on player-made walls when they hit them until they destroyed it or you distract them.

    I think that is a bit unfair, because a zombie would probably seek for a wall-hole rather than destroying player-walls where they don't care about normal walls.

    This would only make sense if the zombie could see you through/on top of the wall...

    • You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand.

     

    The weight reduction thingy is ok, but i don't like the idea that i have to equip my bag just to store or get items from it.

    Too many steps to do something very simple...

     

    The time it takes you to move stuff is enough to "balance" this, and on top of that you have to stand still to move your stuff.

    I don't need a ton of baby-steps in my invetory-management.

     

    I would add animations (max 2s each) where the player puts his bag down and picks it back up when he uses it.

    You would stay like that while you have a bag selected from your "bag-list".

     

    Its basicly your idea, but it automates the extra step of equipping/unequipping the bags.

  3. I hope that in some near release the sledgehammer will regain its ability to destroy any wall as it was before the map-streaming update.

    For real physics, i don't think it would be easy to put into this game-design.

    Too poor supported things in the air could just break down in a dustcloud and leave rubble on the ground which could be a container for lootable planks/bricks/metalpieces.

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