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Everything posted by kuno86
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On the large ware house in the noth-west of mudraugh i found a power bug. After installing an outddor lamp on the second floor, it wont switch on, it has a lightbulb. Something similar with the garages south (or just in general ?) i placed a wall on top and placed an outdoor lamp on that wall. I somehow expected it to get power since there are other lights on that garage on ground level, but it got no power.
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- power
- electricity
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If you put floor over the top of a staircase it it creates a one-way entrance, you can go up through the floor but once on top you can not go back down the stairs. I expect to get stopped when my head hits the floor thats blocking the staircase, zombies can do his too.
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There is a bug with the sledgehammer, you can't destroy pillars, windowframes and doorframes, it only works on the ones you built. Stairs and upper floors you build are also very buggy...
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Can we please be allowed to saw logs while they're lying the ground (not in containers) ?
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Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17
kuno86 replied to lemmy101's topic in PZ Updates
Very nice, i was just about to request those But there is something that always annoyed me: Zombies always stay on player-made walls when they hit them until they destroyed it or you distract them. I think that is a bit unfair, because a zombie would probably seek for a wall-hole rather than destroying player-walls where they don't care about normal walls. This would only make sense if the zombie could see you through/on top of the wall... -
FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16
kuno86 replied to RobertJohnson's topic in PZ Updates
I just found an error on the map: the huge industrial buildings on the field east from the city are missing their north and west walls. -
FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16
kuno86 replied to RobertJohnson's topic in PZ Updates
i missclicked, please delete this post. -
FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16
kuno86 replied to RobertJohnson's topic in PZ Updates
The weight reduction thingy is ok, but i don't like the idea that i have to equip my bag just to store or get items from it. Too many steps to do something very simple... The time it takes you to move stuff is enough to "balance" this, and on top of that you have to stand still to move your stuff. I don't need a ton of baby-steps in my invetory-management. I would add animations (max 2s each) where the player puts his bag down and picks it back up when he uses it. You would stay like that while you have a bag selected from your "bag-list". Its basicly your idea, but it automates the extra step of equipping/unequipping the bags. -
Option to make non playable characters, playable.
kuno86 replied to chollington's topic in PZ Suggestions
I also like it, once you have good friends among the NPCs you could continue as one of them if you die. Your old (if zombiefied) self could also wander off to places you visited a lot as it has vague memories left in it... -
I hope that in some near release the sledgehammer will regain its ability to destroy any wall as it was before the map-streaming update. For real physics, i don't think it would be easy to put into this game-design. Too poor supported things in the air could just break down in a dustcloud and leave rubble on the ground which could be a container for lootable planks/bricks/metalpieces.
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FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11
kuno86 replied to RobertJohnson's topic in PZ Updates
And please make the roofs walkable (at least the flat ones), you can fall into a closed garage and get stuck very easy... -
This game needs ladders, also craftable ones that could break depending on your carpentry-level.
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Control your character after zombification
kuno86 replied to MrZombifiedGamer's topic in PZ Suggestions
I hope that the zombie-cam will be in the game again, it was really nice. -
I love to use the spade, its easy to find in crates and almost as good as the axe.
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I prefer pancakes rolled up with grilled chese