Jump to content

Adamiks

Member
  • Posts

    315
  • Joined

  • Last visited

Everything posted by Adamiks

  1. Actually... THESE umbreallas are really weird, because (at least in my country) these deep ones are like 90% of umbrellas population.
  2. "both give you 10 xp for 1500 Time" "so destroy the fun of gain xp and take the easy way." Emm.... Yeah... Anyway do it remove normal XP gain or something? And btw i'm not going to use it because i don't want to spend hours training like in MMO. I was talking about really, really different thing, but maybe someone will find it enjoyable, though...
  3. Yeah, i don't think that scratch in only the meat wouldn't infect you, but the two things that annoys me the most in that kind of situations are: 1. Crawlers are really bugged and unbalanced. Examples? a) crawlers can easily crawl under walking zombies and bite you when you don't even see them because there are zombies walking on them. Try to crawl under someones foots. Good luck. b) when really fast ones zombies become a crawler they are really freakin' fast. I feel that even normal human would have problems in crawling with that speed using only arms. How they can be so fast when they have literally nothing to grab than floor or grass and their legs are broken? 2. Scratches have just flat 25% chance to infect you. You can disinfect your scratch in matter of seconds and this will not help. It's really unlogicial for me that you can't actually kill that virus/bacteria with disinfectant but your body have a really big chance to just don't get infected. When i understand bittes for me scratches are really wayyy out from any logicial reasons why they're working like that (btw that you have 2-3% to not get infected by bite is also kinda unrealistic, it's like this virus/bacteria is trolling you and playing god). And i don't think that traits can help you in any way. It's just flat % and i really don't like this.
  4. Yeah, i just saw that. It should help, but i think it's still not that same thing as changing button. Anyway i will test it out when stable build will be released and then judge.
  5. Not really. Click e - doors etc. Hold e - windows, fences. For me it should look like this: Click e - doors Hold e - windows Other button (i would suggest space and change pushing in another button, like rigth button of mouse when in "attacking" mode) - fences.
  6. Never noticed that... All i can do is hope that game also give me XP for loading logs on "hand dolly" with 170 capacity from Hydrocraft mod (it sound OP, but it really isn't because you need to equip it with both hands and because "floor" capacity is 50 you can't drop it if you loaded more than this..).
  7. I found that my character is on lv 9 of strength after i picked up "strong" trait. At that point I agree with Enigma and i must disagree that lv10 is something you shouldn't reach. After what i've read here i think that this should be balanced in this way: 1. Make average levels easier to gain. Make a bit less benefits from them. 2. Make super levels harder to gain. Make a bit more benefits from them. 3. How much you're carrying and for how long time should aslo affect strentgh. Not only killing zombies. 4. How much you build, getting exhausted (not sleep "bar") should also affect fitness, not only running.
  8. "If you don't want to spend days IRL, feel free to change it." Uh... Well.. I think i will just stay quiet if you wasn't talking about modding.
  9. You quoted that same part twice but it's not too important. The only thing i wanted to say is - i can't change it in sandbox without making XP gain of regular skills hilarious. I'm actually playing on 1.2 (i just wanted to make it a bit quicker so i don't need to spend days IRL to be able to build nice looking walls, rebuilding everything because old one looks bad is just stupid and btw there should be a option to upgrade stuff instead of rebuilding everything) and even when regular skills are faster these base skills are almost that same.
  10. Ok, i understand that devs created more levels than average person would actually need to create long-term fun for good survivors but the costs of fitness and strength even on 5-8 levels is another story.
  11. "Kids take a look at that poor, poor creature.... God was drunk in night when he created him. He decided to put a dick in place of balls.... Oh, poor, poor creature...."

    1. Adamiks

      Adamiks

      *whispering*

      "Hopefully there is not much of them so humanity is relatively safe. They have AIDS though, so stay away from their noses!"

    2. migulao

      migulao

      It is truly a magnificent creature.

  12. "You said that sprinting went to level level 3 in 20 days, is because you trained 3 weeks, however go up and hit the GYM right now, lets see how long you take to be a bit more strong to be considered a "level up", shit is going to take you MONTHS (seems familiar now huh)." Actually i don't have a idea where i said that but remember that sprinting isn't fitness. I'm generaly talking about fitness and strentgh here. "Why would you actively go and try to level up strength and fitness? That will level up automatically doing things that are necessary to survival, no need to grind it," I really understand that but my point isn't "i'm running and running and i can't level up!" my point is "i survived month and i have 4000 points. I will need to survive 7-8 freakin months to level up to 6 level, it's hilarious" etc (it's actually true btw, these are real numbers). "Point is, level 10 is when you become a fucking demi-god in something, sprinting level 10 is like having a car in PZ, " "hell if you ever reach sprinting 10, you should be able to walk on the fucking water" "because reaching demi-god status in 1 month is bullshit from my point of view. " Ok, i respect your opinion but please, read what i said before pointing things like these out. I never said that i would like to reach 10lv in 1 month, i said that i would like to reach lv 6 in less than year or 3/4 of year (btw you said "this would take you months" and like you see in PZ these months are almost full year) of running/fighting around. It's a really big difference and makes me looking like a fool when i don't even said that. "normal athletes are like level 5 or 6 in sprinting in real life if we do comparisons." Again, spritning isn't fitness. Players start at 5 lv of fitness so it makes all of them athletes? "Unbalanced is not the right word, they are suppose to be hard, something that only long term survival players should be able to see a bit of it, hell if you ever reach sprinting 10, you should be able to walk on the fucking water because is so broken, is something that the devs think a player wont reach unless they grind to months on end." This is what i'm saying - no one can reach lv 10. At that point why devs can't make every next level not so much important and reduce the cost of points that you need to have them? I mean every next level shouldn't make you god and all levels should have reduced costs rather than every level is super costly and makes you a super machine - this is balancing. If devs thinked that a player will not reach 9-10 lv then what's the point in even making 9-10 level? If it makes players a terminators then why don't simply remove it and tone down everything a bit? This is what i'm saying - they should cost less and don't make you a terminator like it is now. If you think that "sprinting level 10 makes you a car" is balanced thing, then... Well i don't know what to put here. ;d TLDR: 1. I never said i want to be able to level up to 10 lv in months or even one year. A bit means a bit not "large, large bit". 2. If players can't reach 10lv without cheating then it's talking for itself. 3. If players on 10lv are freaking Jesus+Terminator then it's also talking for itself. 4. After what you said and how it's actually working in the game it's looking that fitness/strentgh in PZ is slower than IRL and in PZ you run and kill zombies every freakin day, IRL you go to gym not even for a full day. There is a diet, of course but first humans wasn't best runners in wild world only because they were eating good stuff, actually they were eating anything they could find/hunt.
  13. Uh well... The only i can say is - if someone is going to play days and days only to level up then he is playing like in MMO, because it's what you're doing in MMO, i'm right (if i'm not then it's because i don't play in MMOs? You're playing like a maniac to be a killing machine someday. To be honest i got little tired of this discussion with you (no offence, i think we just talked about all the points that we can think of), i would rather like to see new opinions here and spend another hours talking some stupid shit like i don't have life (because i don't have it ;d) ;D
  14. Actually i'm not trying to do that. Yes, i said that but to just make a example (that was bad btw). I just feel that leveling up in these "skills" isn't in my range or average player range and at that point there is no big deal if these skills wouldn't even exist, cause only like 1/4 or 1/3 of the players will can actually have any use of them. This is why i claimed it unbalanced - because it's tooo way hard to level up in these skills, not because it's easier to level up in easier skills. If all the skills would be like that i would suggest to make them all toned down a bit.
  15. Adamiks

    I am Ironman

    You can always use cheat menu "mod". But i don't think it's what you really want ;d
  16. Nice. .....I almost believed that you want to create that page and make people happy and totally not make it to have cash from people.
  17. But then i would level up really freakin fast even on normal skills. This isn't my point - regular skills are fine but these "on another pages" are unbalanced in my opinion.
  18. Do i play in PZ like MMO only because i would like to level up in fitness or strentgh just for once in my life? Also i don't want to get 10lv in no time i want to get lv 6 in any time before i'll die (and my record is more than 2 years... I think... btw i got killed because i went to rage mode with kitchen knife - just for fun). It's a big difference. And i think that killing thousands of zombies would make it as training, at least arms.
  19. "The strength will come from all the tree cutting, so taking the strong trait would be wasted points." Yeah, right.... If anyone on this forum ever leveled up i officialy claim that he is a pro player, because for 6lv you need 30000 points. Not 3000, 30000!
  20. Actually i think that "Esperanto" should be international language rather than English, It was language made only for this purpose but because big "monsters" like USA, UK or other english-speaking countries (Canada, most of the Australia??) wanted their language to be international now we learn English that is hella harder (especailly to people who are using another alphabet than English uses - Russian, Japanese etc. these people have REAL problems in learning English... Hopefully i'm from Poland so it's easier to learn English for me) than Esperanto.
  21. I can't like your post due to too much "liking", but it's exactly my point - one short post from dev would solve big discussions beetwen regular users who have no idea what devs want in the game and what they don't (or they're have, but still, they don't even know devs not as devs etc.)
  22. I really would like to see it, even if this would be just a bar, not the cracks animation.
  23. Yes, i understand that, but when you can choose carpenter and fast learner i can choose unemployed, fast learner and strong (that for 6 points, not 10) and (in my opinion) set number two is better because first 3 lv's of carpentry are pretty easy to learn (and btw i think that carpenter is the job that is one of the "best" if you ask me, and even with that unemployed is better). Though, on MP these jobs are better because - for example - your friend can be master carpenter, you can doctor, another friend can be this and this etc. but on SP? Unemployed is the best (and this shouldn't be like that).
  24. Remember that some jobs have special traits, like veteran for example. This would be kinda silly if you could choose "you was in vietnam" trait ;d
  25. Yeah, geat in TWD prison was nice example of both - using wheels and ropes. I'm not enginer and i have no idea how this was working, but it was working...
×
×
  • Create New...