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Livio Persemprio

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Everything posted by Livio Persemprio

  1. This in the main game would allow a hell lot more of questing in mp I'd love to see the devs expand this idea if possible
  2. I'd love to, but there is no such thing as rain where I live. Me is sad :'( Me likes rain
  3. I think that's fine, since the bowl is so small then it will receive less water per minute, resulting in it taking more time even though it's smaller than the pot
  4. Yep but in that case they won't ever attack by themselves, I want them to do so, but just not as often, and making them sometimes lose interest looks like a good way of doing it to me. Thanks though
  5. Actually the game already has some form of drug and alcohol poisoning, if you mix them, you die. And I'm pretty sure the devs would love to add more drugs, which makes sense, they are good for the minute but bad for the long term. anything that adds hard decisions I like
  6. 194. Add a chance for zombies to lose interest in banging on pre-made doors and windows if they're not following anything In most zombie series I remember, even after a couple of years, most windows and doors are intact. Seeing the city becoming a ruin gives you a sense of progression, but in most of the servers everything just gets destroyed everywhere very quickly and in the late game you lose that sense of progression you originally had. By having everything getting destroyed more slowly I think you can prevent that
  7. I wasn't thinking about lung cancer and stuff, I was thinking about the light fatigue you'll always feel (so light that in fact you need to do some sport to notice it) and the mucus. God. The mucus is awful, and you can start suffering from it in no time. It's not something that you really feel in your daily life, but if you consider the amount of energy that a random survivor uses daily, it may be a little harder for them to perform as well as nonsmokers. Besides, the trait represent the fact that you're a smoker, so it makes sense to have the fitness malus already. Smoking IRL also causes you to feel taste and smell a little bit worst, by I think that would be a little ott for the game
  8. Suggestion for the smoking trait: add a fitness malus, smoking makes you worst at anything that involves breathing. At the moment smoking is almost convenient, it should be at least a 50\50 gain\loss imo. By The way I swear I'll always pick this trait and I bloody love you for adding it. If, by any chance, we'd ever get a smoking animation in the future then my life would be complete
  9. I get it, that's a good point, but I hope they'll revamp the system at some point. Being able to not jump over was quite useful, and the fix is both ugly and unpractical (I have to place at least three ropes to correctly prevent me from involuntarily jumping over, and if I'm in mp I'll have to remove the ropes each time, wich is quite expensive on the nails side). That said, again, now I see the point of the fix, I'll just play more carefully for as long as it takes for a revamp
  10. OK, then we'll have to put multiple sheet ropes close to each other... It's gonna be ugly though, really ugly. I could go with the decision, but I can't understand it yet. What's the point of removing the ability to barricade them?
  11. Correct me if I'm wrong, but wasn't barricading fences the only way to apply sheet ropes to said fences? Does this mean that now it's impossible to do so?
  12. Now grab automatically items in the first aid kit (even when not equipped!) when using the health panel menu <3
  13. exactly, savescummers :/ they kinda ruin the fun. there are also players that just charge for the best loot with a completely untrained test dumm- i mean character- so that they don't have to care about it dying, they'll just drop the bags and pick the loot back up. there are times when this can be useful, but most of the times it just ruins it for everybody. why would i grind seriously (i hate grinding) when someone else is just going to use expendable characters and clean up the map while i'm stuck levelling? i have no clue on how to fix savescum and this other kind of players, but i definitely think this needs some changes, i can't even have fun on the biggest servers because of this
  14. I'd really love zed types to be randomized, like random pack sizes, and random moving speed (I like fast shamblers but I'd like them to be an X percentage of the whole pack, and perhaps a really rare runner chance)
  15. Some of this fixes have been bugging me for years, thanks a lot. I also noticed that foraging no longer makes me sleepy for no reason, i don't know when that got fixed but my life is a little bit better now XD
  16. The rope changes are nice, will it be possible to pull it up instead of wasting the nail at every use?
  17. Livio Persemprio

    Armor Mod

    It doesn't take that much to understand that, but, what's the point of this mod then? Even though it's unrealistic, it needs somehow to be playable to some extents or it won't have a reason to exist
  18. Livio Persemprio

    Armor Mod

    the problem is that you should be overweight when you're wearing a full set of armor, but this breaks the game by making you unable to run. a possible solution would be to just enable running when you're overweight because of the armor, but if you then get, let's say, 10.0 more weight worth of items then you won't be able to run again. I can't tell how hard this could be to implement, I have no coding skills, but perhaps this idea could be of some help (or perhaps not, in wich case sorry for the useless post)
  19. And i plentily agree, the problem is this topic is quite a taboo in here (sadly for some very good reasons), so we'll see if this changes anything or not. I'd be quite fond of challenges like this one (e.g. only fat people, once the models will support that)
  20. I quite like op's idea, a mode with only children against zombies, no rape, no kidnap and no other weird things. The problem is this is quite unlikely to happen, so I suggest to get back to this idea as soon as the animations update will be in the game, then I guess that a mod with a new model won't be that hard to do by some skilled modders
  21. sure thing, i read the post where you explained wich major problems, it will take its time and be ready when it will be ready, no hurry thanks for the info though, and i'm looking forward to future updates
  22. iirc, it's called "let me speak", i bet he uses it because it allows him to write in chat even though he's playing single player, wich is pretty nice. this last update is really nice, but i hate to ask again if people will be able to jump in the same car or not in multiplayer, that's pretty much the most important pieace for me. if it's a yes it will be on my server in no time as soon as it's out, if it's a no i'll have to study a way to compensate that
  23. Yep, i'm worried about OPness about this one, but it's so cool that I can't believe it yet. I'm still worried about multiplayer though, can multiple people sit in the same car (or airplane)?
  24. i'm gonna go ahead and make the obvious question, but, once the mod will be released on multiplayer, will it be possible for up to 4 or 5 players to jump in the same car (one drives and the others are passengers, or perhaps they could even swing their weapons and shoot with their guns from the window)?
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