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thrandisher

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Everything posted by thrandisher

  1. I think i read 30 blocks going up, i havent found a end yet going side to side or diging down. Ill do some more playing with it in a few days as i just bought starbound and am reading up on commands and messing around. Ya, i ran into craft the worlds by accident while i was trying to find a OLD ui mod for gnomoria. It only came out like a week or so ago, so its pretty new. Only single player right now, not sure on there roadmap.
  2. I remember something along time ago by i thought the makers of terraria that they were gonna make something like this. Ya, looking at the videos there does seem to be alot of stuff. We'll see i guess. I actually found a game on steam called, Craft the world. Its alot like territia with style of play. Now i played that and it was really fun. Ive played it more in the last couple days then i have in my entire time of Terraria.
  3. @Simon816 Ya, i found alot of tricks to the modloader this last patch on how to get things to work. And im sure next patch ill have to learn again, lol. Glad ya got it working. Next time ill make a official post instead of posting in a bunch of mid topics. Unless i turn pirate and sail the seas for plunder and oil tankers. Then ill only be posting in ports of call
  4. Looks interesting. Ill have to check it out later when i get up. Might be fun to play multi with a few others that wont grieve shit in it.
  5. Aye, i tried. Gonna have to look over it, since theres a few items i want to add in. I know i have never found the gloves from the hide corpse mode, while i dont know enough to figure out what is wrong there, i sho uld be able to add em in with this so i can see if they actually work, lol. Really like the UI with this. Not know how to open it up at first, i found the icon within 30 seconds, saw how to configure a hotkey, and how to make a groovy sound! My question is, when you add favorites, does it save it to a file, into the save game files, memory, or a trained monkey locked in a closet who's sole purpose is to keep em saved? Or did i miss it in the forum somewhere?
  6. Ok, ill keep that in mind. And LOL. whats the first thing i did? press the small button that says to dont touch. Ironicly i use Xmod and was using the SMart Employee character/class. heh
  7. just to pipe in real fast about the modloader and the fix. made sure its all in lowercase. ID=Modname wont work but id=modname will work.
  8. yay, im sure ill abuse this in a bit to see if i can break it Thanks!
  9. muahaha. this is pretty damn awesome! I normaly do al this stuff in my head, but i useally forget right away after i get banged around by a few zeds.
  10. Looks pretty good so far. I only see one problem, and that's it not in yet. /cracks whip
  11. If you select West Point start, then it will work once. If you die and try to use the burgler class, it will do it again. It seems to be a spawn location problem. Was something i noticed when i tried starting with a batch file. I havent reported it yet because of how modloader works right now.
  12. Ya, this hasnt worked for the last verison on steam 17 0014. I konw there was something about graphics for modders and how something needed to be changed. I really havent looked at the lua for this and faked my way into messing around to get it to work like i do sometimes.
  13. Yes, we want thunderdome! err, in french, yes, in french!
  14. yay, finally close to release. Been waiting for this for awhile. Well this and and being named supreme ruler of the known universe, but ive been working on that later title for about 30 years and i think im close.
  15. What i find that helps sometimes is to drop a item and it sometimes refreshes the ground and everything apears again. Idealy if there is a corpse around, open it and that seems to work the best. The other way is to exit game and reload and that seems to work for awhile. I know im wrong here, but it seems like those items are floating sometimes and dropping a item resets it. I hear ya tho, i go crazy trying to pick stuff up sometimes.
  16. Nice, and welcome! Always good to see new mods coming out.
  17. Very nice! Ill be putting this through the ringer a bunch to test it
  18. thrandisher

    Recycling

    Np. Because of it and DrHorribleMDPhD explination on how to make another mod compatable for the new modloader and my undying will to not play a game unmoded, i was able to figure it out semi easly, lol. Speaking of backpacks... heh, Ok, i crafted one today finally, and to my dismay, i could only equip it on primary and offhand. I did not know if that was a bug, working as intended or user error on my part. I havent tested out throwing things yet. I spent most of tonight with building up a new base and trying to document some game bugs. Ill get to it soon tho! great mod, i must say. dunno how i would survive without it. Ohya, ill test later on today after i get a cat nap, but i think i was able to duplicate the tool box by having it in inventory, finding a hammer and then right clicking on hammer and putting it into a toolbox that already had a hammer in it. I *think* i did that and duplicated it. Ill try to do a mental note and test it later on.
  19. thrandisher

    Recycling

    Something that i noticed today on the 17 (0014) branch is this mod, recycling, is causing PZ to crash on loadup. The reason being is in the mod.info file, you have it set as id = Recycling Because of the space between id, =, and Recycling is there, its causing PZ to crash. Even if a person doesnt have the mod selected as one of the mods being loaded. Just change it to id=Recycling and all should work ok, atleast with PZ being loaded up. I havent tested anything in game yet, took a few hours to track down, and confirm a few problems with the latest PZ branch. Took me forever, in game, to finnaly find a workbench and now that i found one, im finding them all over the place, LOL. I contribute it to my great luck i have. I havent had any other problems, atleast in last PZ branch. After i get to my new base later on tonight ill hopefully be able to work with this mod some more in game and see if i can break it, exspecialy with today's update of boxes!
  20. Ok, something else i noticed with the 0014 build for mods, asides from a mod needing the "id=(name)" in it is that even if the mod isnt selected as being loaded, it still needs the reference in the mod.info file or it will still crash PZ while loading up. At least this is how it is working with me on the 17(0014) branch. EDIT: opps, 17, not 12. doh
  21. @Cl0nec0mmand0 Ive only had a little time to test it, but it seems like mods that i have that DONT have the id= command set to them give out that console error while loading up. While looking at the loaded.txt file, if the id= isnt set it, when you add mods now it will put in the file path to the mod, while with the id set it will put up whatever the id is set to. Apears the modloader was changed some? When things settle down more at my house here ill test some more. Trying to track down why my game loads up 50% of the time or crashes when loading up in compatabilty mode even with 0 mods and a virgin install of pz 00014. Few tests ive done have no ryme or reason as to why its crashing on start up just after the screen that says about fps and shit.
  22. thrandisher

    Recycling

    Nice update, thanks! When i saw this at first awhile ago i was like, hmm i dunno. But after doing a runthrough with it on a few characters ive come to really enjoy what this adds to gameplay wise. I know i had some error msg's in console in v3, hopefully ya smashed em. Its time to go chuck some spears!
  23. I believe you can use you can chop down trees with most weapons. My hero on here has choped down a tree with a fork. Yes a fork. It also took around 170 swings at it, but he still took it down.
  24. One thing i did notice with the traits is. When you first select them them and start a new character, everything seems to work, but if you quit and reload then they seem not to with that error that inquisinator posted. I tested this atleast with getting the trait that fills you with energy when you melee, or something like that. I didnt tire out really fast like it should be. Saved game, quit, started up, loaded save, take 2 swings or so and BLAMO batman apears, err, i mean i got tired really fast like it should without the trait.
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