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TheDreaded1

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Posts posted by TheDreaded1

  1. So, like 'everyman' welding? Basically no fabrication, more repurposing? I can see that, but i think occupations should play a huge role in your abilities, even to the point that you can start at a high level of an occupation. The minecraft formula is successful, honestly, so I wouldn't mind as long as it was based in truer-to-life survivalist aspects.

  2.  

    11 minutes ago, Svarog said:


    So much of this. Full agree.

    Edit: Seriosly, getting on a chat KNOWING, you'll NEVER fix up ur broken leg as good as an actual doctor would, meeting in the middle of nowhere and getting a proper treatment in exchange for valuables? Awesome! Knowing that you can grind something out? Fck that carpenter dude that keeps asking if he's needed. I'll build my own walls, with plaster and paint.

     

    I've always thought that maxing out each skill is knowledge that would take lifetimes, and you should have to specialize, with no access to certain things based on profession. It would only work on mp though, currently.

  3. Is the only way to add mods to a fragnet server is to upload each individual file inside the mod?

     

     

    *EDIT: I figured it out.

  4. 4 hours ago, Queen Glory said:

    Yeah i guess so if you're going for regular server resets. will you be using a custom server spawn settings for the ORGM mod? Because regardless of rarity it will be pretty easy to get some major guns fast.

     The ORGM i have was edited to make automatics and auto ammo very rare. With the weapon nerf mod, you can only hit/push one zombie at a time, so people will need to use guns more, so i don't want to make arming yourself TOO difficult, just the particular weapon availability.

  5. 41 minutes ago, Queen Glory said:

    I know it's meant to be hard, but you have to face the fact that eventually supplies will run out regardless of moving from city to city and when that happens everyone will be fucked unless you have a giant farm and sustainable rain collectors and even then people WILL die and when they do, their gear goes with them i mean, how many axes will even be on the ENTIRE server? anywhere from 1-10?

    Thats why a really long respawn would be optimal, i mean you could set it for 2-3 years and then set it to rare loot after that so every 2-3 years it might not seem like stuff is respawning but it is.

    With the day length as long as it is, we'll all be dead and resetting before we run out of food or starve. It will also make solo playing much harder and create a real reason to fight other groups, which is the result I'm going for. Don't forget, there will also be a neutral trading zone, which will help as far as materials.

  6. 31 minutes ago, jamesorbe0 said:

    -To claim a safehouse, rename something and place it in front of EVERY door on 1st floor. Safehouses cannot be robbed unless at least 1 person from the house's group is online, and safehouses cannot be attacked unless at least half of the house's group is online.

     

    How did you do that?

     

    and this is nice with the new clothing update when it comes :D

     

    You just right click a bag, or a set of keysand rename them. You can also use a pen and paper an put your group members on that.

  7. 1 hour ago, Queen Glory said:

    Why would you have no respawn on? i mean i know it will be a white listed server but wouldn't loot respawn be something more reasonable like a month? 6 months? Not never

    With the number of cities, loot won't be too difficult. Not to mention the organic gameplay it will produce. It will force people to find a group, and will force groups to migrate and potentially attack each other! The server is meant to be hard (we'll probably all die horrible deaths eventually) and loot doesn't respawn irl. 

  8. Server Name: [TWD][HARDCORE][RP][24/7]

    Status: LIVE

    Resets: whenever majority is ready to start over

    Loot Respawn: 2 years

    Zombies: Normal count, poor senses

     

    You can only hit or push 1 zombie at a time due to the weapons nerf mod!!

     

    MY Work Schedule: (US-Central) Mon: 11p-6a Tues: 11p-6a Wed: 12a-5a Thurs: 5p-5a Fri: 5p-5a Sat: 5p-5a Sun: OFF

     

    The Server is live!! This is my first time running a server, so bear with me, and let me know if you have any problems at all!!

    You can be any character that's ever existed within TWD universe, or create an original character. Characters are available on a first come, first serve basis. Please use proper names for original characters. 

     

    Rules:

    -To create ENEMIES: When you/your group are in an intense situation and someone opens fire, please don't actively chase anyone down and kill them, until 2 encounters have happened. Take pot shots at each other, but then run away. After the 2nd encounter, however, all bets are off and may the best survivor win.

    -Absolutely NO KOS!! Pvp is allowed but must have a reason (you are enemies/you need their stuff).

    -To claim a safehouse, rename something and place it in front of EVERY door on 1st floor. Safehouses cannot be robbed unless at least 1 person from the house's group is online, and safehouses cannot be attacked unless at least half of the house's group is online.

    -Fully Fabricated safehouses are not allowed. You must use a pre-existing building and fortify it.

    -Police Officer, Veteran, and Carpenter occupation is not allowed for any Original Character. They can be chosen ONLY if you choose an established character with the occupation.

    -Global chat is for OOC conversations only. Use the ingame radio/walkie system to communicate at distance. Try to keep OOC to a minimum.

    -Consider this an alternate timeline, as such, relation progression from the show doesn't matter. Only acceptable lore relations are those from before the start of the apocalypse (family and friends), nor do you have to follow your character's path from the show. Only thing you can use from the show is the character's personality and skill set.

    -Don't cheese or do anything that wouldn't be believable (No luring huge groups of zombies away from loot spots, no soloing 30 zombies, ect.)

    -There will be one custom building towards the center of the map which will act as a neutral trade post. No pvp allowed, no exceptions.

    -There's almost no way to RP familiar games without some metagaming. As such, the pz map by blindcoder is allowed. 

    -Rp Personalities are not a reflection of RL Personalities.

    -We are working with the Honor System!!!

     

    Mods:

    -Hydrocraft

    498441420

     

    -ORMtnMan's Real Gun Mod Edit by Jether

    560023706

     

    -HydrORGMAmmo

    559049684

     

    -ORGM Guns Silencer

    640674707

     

    -ORGM Override

    543483053

     

    -Self Induced Injuries with Hydrocraft/orgm

    654022334

     

    -Allmapshere

    655062253

     

    -Littering 1.9

    498547445

     

    -QuickContainers

    499134809

     

    -Weapon Nerf

    498343035

     

    -ModelLoaderExtension

    616177013

     

    Maps:

    Bedford Falls
    Downtown
    Drayton Rebuild
    Louisiana
    New Denver
    Phoenix
    TWD Prison
    Vine Grove
    Dreadwood- No spawn point
    South Muldraugh- No spawn point
    Grove Beach 

     

    If this seems like a setting you will enjoy, pm me your character and build for approval. Hope to see you in the Apocalypse!!

     

    Claimed Chars

    -Shane Walsh

    -Daryl Dixon

    -Tara Chambler

    -Glenn Rhee

    -Tyreese Williams

     

     

    EDIT: I've finally gotten everything working except the workshop ID's. When they are included in the ini, it won't advance past the  "server requires these mods" screen even if I'm already subscribed to the required mods. So I'm going to include the workshop ID for all the mods. Just copy the ID into the workshop search bar, and it will take you to the page to subscribe to the mod. Also, due to how long it took me to fix and figure out the server, I'm putting loot to respawn in 2 years instead of never. If you had a character, you will have to delete them...sorry about that.

  9. I tend to focus on early game grinding while I have a solid food supply at the beginning of the game. Books are vital to this strategy, so I go for a looting focused, combat build. I almost always start unemployed for the extra 8 pts. 

     

    Negative Traits

     

    Clumsy- As your sneak skill rises you make less noise, which helps to counteract this trait.

     

    Disorganised- Controversial, I know, but if you find a base with enough storage space, it will hold everything until you can build crates. Then you just build more crates than normal and the trait is counteracted

     

    Hemophobic- If you try to doctor wounds in the middle of a bunch of zombies, you are doing it wrong, lol. Therefore, panicking while alone, in a "safe" place isn't a big deal.

     

    High Thirst- Grab a few cooking pots, find a permanent water source to fill them, and purify in a campfire. Easy to counteract.

     

    Slow Healer- Only really sucks when you break a leg. Solution: be extremely careful during construction of 2nd floor.

     

    Slow Reader- Takes a bit longer to read a book, only noticed in mp and still not that big of a deal.

     

    Weak Stomach- You'll almost never have to eat rotten food, and its an odd number, works well with hemophobic to give a 6 pt trait.

     

    Positive Traits

    Brave- Not neccessary with beta blockers, but I like having it. 

     

    Dextrous- Absolutely LOVE this trait. Perfect for in and out loot missions near hordes.

     

    Fast Learner- This build wouldn't work without this trait. You'd die before making any real progress regarding skills.

     

    Fit- Being able to run longer than usual has saved me more times than I can count. I always take this.

     

    Inconspicuous- Allows me to get closer to zombies, great for loot runs.

     

    Lucky- Affects loot spawn and chance to penetrate skin from zombie attacks, among other things. Worth it just for the loot spawn.

     

    Outdoorsman- 2pts to never have to worry about sickness from weather? Yes please.

     

    Stout- This makes combat easy. Remember to charge your swings and you'll knock most zombies down with one swing of a decent weapon, then easy kill on ground.

     

    I start off with no points in any survival skills, but the build lets me grind them up pretty quickly, which makes me an endgame demon. 

     

     

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