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Thuztor

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Everything posted by Thuztor

  1. Thanks! Just to make sure: I'll hardly orient myself to Dead Island. For me, some area of ​​the map are not logical. Just one example are the small huts on boardwalks. They act as if one could live in them, but the way to supply goods and means of transport is much too far and inconvenient. But that's not what bothers me about it. The walls look as if they were nailed together sporadically from rotting driftwood, but the inside is cozy and comfortable designed. The only good thing about the game, in my opinion: The entertaining combat system. Everything else is secondary in the game. The venue could have been anywhere.
  2. Check Edit -> Preferences -> Interface -> second box should be checked, if you want to see your cells instead of the png file. Otherwise your computer needs a lot of time to load the cells. Edit: You can also edit your cells without this option. Just doubleclick on a cell and place buildings.
  3. It's not possible to go downstairs in this building! Costed me my youtube character! http://pzmap.crash-override.net/?desc=BedfordFalls#0.3023748025634912,0.2112505277963261,32
  4. Yeah, that's a really great idea! It should be possible in future, if we can create our own animations.
  5. Are you planning to implement an "eat limit"? Usually you can't eat as much as you want without pain, motion loss or nausea.
  6. And maybe check out my youtube video tutorials too. There is a video called "Your Map in The Game", but I've planned a bit more detailed video about it.
  7. It looks like a really great update! Is it maybe possible to implement the "survival guide" in the game in german? Dahugo has translated it a long time ago.
  8. Chess is cool. If it won't be too time consuming, I will join.
  9. Nose during looting is a nice idea. But I want to say something about the alarm systems. Alarms should be linked to alarm system objects in the houses, in my opinion. With this then also alarms in e.g. hermit huts and pit latrines were excluded. And with a control panel you can reactived the alarms.
  10. I'm not quite sure, if the Spawnpoint Creation in WorldEd works fine. It's a very new feature and not quite finished and not well tested, I think. I believe, EasyPickins can give a more detailed explanation.
  11. Robots on an island! Absolutly awesome. I've have to think of Bender, as he drank no alcohol.
  12. Mhh... I'm not sure if it's good, if you put a building on the png map and then you start the BMP to TMX. First you have to convert your PNG to TMX (call it so) and then you have to place you building and generate the lots. If it doesn't help, I'm not quite sure what the problem is, right now.
  13. Something delicious have not invented by the French. The Belgians have thrown the potato into the fat.
  14. What? If aliens would be on mars, surely they need more then one heart to live in this enviroment.
  15. I think, that is simple stereotyped thinking. Just as many think, that germans wear lederhosen and dirndl, as in Bavaria. Here are so many good comedians in germany. This is probably something French. Was ist das denn?
  16. Thuztor

    Dreadwood

    Very nice. If you switch off View -> Highlight Current Floor, so the building comes more visible for your screenshots.
  17. I have a very very German sense of humor? I always thought, that my humor is Greenlandic. Maybe you can explain to me the difference between German and English humor in detail. And if you want, you can add me in Skype, if you want. So we can talk about the UI stuff and your game. But I have to go to a coffee/tea party first.
  18. Very cool! I'm interested in 2D UI creation. But I have not much practice in 3D.
  19. Unfortunately I have set the bit rate of the encoding a bit higher, with the result that the file is now slightly larger. It's uploading now and probably ready approximately 21:00 FR (GMT). Sorry!
  20. I'll record today the fourth episode of my tutorial. Today: roof creation. Should be up in some hours.
  21. Sounds a bit like a story, which you can create later for the story mode.
  22. Thuztor

    Newtown (WIP)

    Give me the values ​​of the land and I'll make you one, or maybe several. Skype me.
  23. It's simple: If you rotate the camera around 45 °, also each object has to rotate by 45 °. That means, every object in the game, even junk on the street must have at least four textures.
  24. That's wrong. The female hemp plants will have buds with THC, so it is marijuana. Just the male plants haven't THC. Or is a man not a human, but a woman is?
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