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Pixel Pis

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  1. Like
    Pixel Pis reacted to Fireman in Post screenshots of your base and/or interesting PZ stuff.   
    Instead of a screenshot here is a video of me giving a tour to a new players that joined up with us, might give you some good ideas as well;
     

  2. Like
    Pixel Pis got a reaction from Lionheart2 in Ruined and Dirty Clothes   
    What do you think about letting "rot" clothes ?
     
    We have to wash them soon or later ?
     
    And reparing clothes that have be reduce to rugs day by day
     
    To washup 
    [ water bottles [2] keep empty bottle [2] or the same quantity form other recipient ]
    [ soap [1/4] use ]
    [ bleach [1/4] use]
    on [ any cloth ]
     
    or
    [ elettricity on ]
    [ click on washing machine ]
    [ soap [1/4] use ]
    [ bleach [1/4 use ]
    wash a [ not using ] cloth
     
    To repair (like repairing weapon)
    [ scissor [1] Keep ]
    [ needle [1] Keep ]
    [ twine [1/4] use ]
    [ rip sheets [1] use ]
    on [ any cloth ]
     
    To modify (like to modity any weapon)
    [ scissor [1] keep ]
    [ needle [1] keep ]
    [ twine [1/2] use ]
    [ rip sheets [2] keep ]
     
    convert
    Blouse to Shirt to Vest to rip sheets 
    Pants to Skirt to rip sheets
     
    I woud like dev set Tayloring Skill  to make some new clothes like
    Business Clothes ( same temperture protection as regular clothes +25% )
    Summer Clothes ( same temperture protection as regular clothes -50% )
    Winter Clothes ( same temperture protection as regular clothes +50% )
     
    Boots ( same temperture protection as regular shoes +25% )
    Sandals ( same temperture protection as regular shoes -50% )
     
    Raining Vest ( protect from raining day and from cold like Shirt +33% )
    Raining Boot ( protect from raining day and from cold like Shoes +33% )
     
    I thinik alot at confort wearing clothes ... and get unhappy for not wearing clothes or wearing dirty clothes ( negative moodlet )
     
     
      
     
     
  3. Like
    Pixel Pis got a reaction from raymond in Ruined and Dirty Clothes   
    What do you think about letting "rot" clothes ?
     
    We have to wash them soon or later ?
     
    And reparing clothes that have be reduce to rugs day by day
     
    To washup 
    [ water bottles [2] keep empty bottle [2] or the same quantity form other recipient ]
    [ soap [1/4] use ]
    [ bleach [1/4] use]
    on [ any cloth ]
     
    or
    [ elettricity on ]
    [ click on washing machine ]
    [ soap [1/4] use ]
    [ bleach [1/4 use ]
    wash a [ not using ] cloth
     
    To repair (like repairing weapon)
    [ scissor [1] Keep ]
    [ needle [1] Keep ]
    [ twine [1/4] use ]
    [ rip sheets [1] use ]
    on [ any cloth ]
     
    To modify (like to modity any weapon)
    [ scissor [1] keep ]
    [ needle [1] keep ]
    [ twine [1/2] use ]
    [ rip sheets [2] keep ]
     
    convert
    Blouse to Shirt to Vest to rip sheets 
    Pants to Skirt to rip sheets
     
    I woud like dev set Tayloring Skill  to make some new clothes like
    Business Clothes ( same temperture protection as regular clothes +25% )
    Summer Clothes ( same temperture protection as regular clothes -50% )
    Winter Clothes ( same temperture protection as regular clothes +50% )
     
    Boots ( same temperture protection as regular shoes +25% )
    Sandals ( same temperture protection as regular shoes -50% )
     
    Raining Vest ( protect from raining day and from cold like Shirt +33% )
    Raining Boot ( protect from raining day and from cold like Shoes +33% )
     
    I thinik alot at confort wearing clothes ... and get unhappy for not wearing clothes or wearing dirty clothes ( negative moodlet )
     
     
      
     
     
  4. Like
    Pixel Pis got a reaction from WolfeClaw in Ruined and Dirty Clothes   
    What do you think about letting "rot" clothes ?
     
    We have to wash them soon or later ?
     
    And reparing clothes that have be reduce to rugs day by day
     
    To washup 
    [ water bottles [2] keep empty bottle [2] or the same quantity form other recipient ]
    [ soap [1/4] use ]
    [ bleach [1/4] use]
    on [ any cloth ]
     
    or
    [ elettricity on ]
    [ click on washing machine ]
    [ soap [1/4] use ]
    [ bleach [1/4 use ]
    wash a [ not using ] cloth
     
    To repair (like repairing weapon)
    [ scissor [1] Keep ]
    [ needle [1] Keep ]
    [ twine [1/4] use ]
    [ rip sheets [1] use ]
    on [ any cloth ]
     
    To modify (like to modity any weapon)
    [ scissor [1] keep ]
    [ needle [1] keep ]
    [ twine [1/2] use ]
    [ rip sheets [2] keep ]
     
    convert
    Blouse to Shirt to Vest to rip sheets 
    Pants to Skirt to rip sheets
     
    I woud like dev set Tayloring Skill  to make some new clothes like
    Business Clothes ( same temperture protection as regular clothes +25% )
    Summer Clothes ( same temperture protection as regular clothes -50% )
    Winter Clothes ( same temperture protection as regular clothes +50% )
     
    Boots ( same temperture protection as regular shoes +25% )
    Sandals ( same temperture protection as regular shoes -50% )
     
    Raining Vest ( protect from raining day and from cold like Shirt +33% )
    Raining Boot ( protect from raining day and from cold like Shoes +33% )
     
    I thinik alot at confort wearing clothes ... and get unhappy for not wearing clothes or wearing dirty clothes ( negative moodlet )
     
     
      
     
     
  5. Like
    Pixel Pis reacted to hrot in Ruined and Dirty Clothes   
    I like that idea but i think it's too complicated also devs are against hygiene/sanitation.
    It could be very simple system: clothes have durability like weapons, tools and after some time would require some repairing (with thread and needle) or they would give less bonuses to temperature and after that they would became unusable.
  6. Like
    Pixel Pis reacted to lampdude45 in Ruined and Dirty Clothes   
    I really like this idea, (you just beat me to posting it actually). But it completely makes sense that people would want to try and have clean clothes during an apocalypse. Running around all day, running through trees, and spattering blood and brains from the undead would probably ruin your evening wear. Although, I think soap and bleach could be the best possible cleaning supplies, there should also be some lower tier stuff, maybe even rinsing it in water could reduce the dirt from it just a little. The whole idea here could be used to give the zombies an extra sense, smell. If the survivors are all nasty and dirty all the time, it wouldnt exactly take a dog to sniff us out. But by cleaning our clothes and using soap and bleach we could reduce the smell, which could also provide some happiness or unhappiness
  7. Like
    Pixel Pis got a reaction from Archaaz in What is your craziest PZ adventure?   
    This is not exactly an adventure or a trip .
     
    I was just extending my base ... when I fell down the stairs (see picture   )

    4 days to recover , then I went out and set tu going to the center on the city...
     
    after two hits on a single zed, Cynthia begins to suffer and have heavy  pain , and instead of one or two hit from my fireaxe to let sleep e zed, I have to hit 5 o 7 times ... impossible to survive so ... I went back to the base , luckily for me with only a few scratches in more than before ... They dont infected me ... 
     
     

  8. Like
    Pixel Pis reacted to Lux in New clothing for females.   
    I have managed to edit the long skirt into a more shorter one, I personally find this too short, but I had to make it shorter to show off the differences between each clothing item. This is still a WIP.
  9. Like
    Pixel Pis reacted to Blasted_Taco in My injury list is too long to fit on the health screen.   
    Holy shit you are the chosen one, you are inmune.
    The cure for the infection is fat people+ desinfect everything
  10. Like
  11. Like
    Pixel Pis reacted to Archaaz in What is your craziest PZ adventure?   
    Early in, I decided to sleep in the upstairs portion of a large house, without a sheet rope for escape. I did not l know about those yet...or that you shouldn't sleep in the upstairs of houses without one, of course. I likewise forgot to close the door to the room, though the door to the house was closed. I seem to recall hearing breaking glass just before nodding off.
     
    I woke up to a massive hoard of them. Armed with only a single golf club, I started swinging. For some reason I cannot recall, I had opened one of the windows, and every other zombie I hit would go flying out the window, only to get up again and reenter the house through the broken window below. It was ridiculously comical. Finally, the golf club broke and they ate me.  
  12. Like
    Pixel Pis reacted to deprav in Melee skills re-organisation. (no more blunt & blade)   
    I did think about encounters with other survivors, and I still think one (or two, one-handed & two-handed) general melee skill would be enough. I don't think I understand where you're going with "having different weapon skills to fit different situations" ^^
    Having a melee skill for each weapon would be a huge mess in the skill list, and there already are plenty factors to take into account to decide the outcome of a fight between two survivors : their physical strenght, their melee skill, their weapon's stats, their general shape, their health, their bonus & penalties etc... I really don't think there's any need to overcomplicate PvP with more stats and a poopload of different weapon skills. Even more considering that the time played//skill level relations would be the same.
    Also -and that's an important point- there's a big part of luck when it comes to find items/weapons in Project Zomboid - which there's not in classical RPG : someone specialized in long swords can easily buy a long sword in the first shop he enters or on the first couple of monsters he kills. But in project zomboid, someone who specialized in one type of weapon is far from sure to ever find the weapon he specialized in before he dies, and that would be highly frustrating.
    No one would ever specialize in frying pans, rolling pins, kitchen knives, golfclub etc... because they're supposed to suck and be used temporarily. Everyone would most likely go for the most effective and current weapons : baseball-bats, and maybe axes for the ones feeling lucky with loot. In the end, the devs would just have added (is that good english?) a big bunch of unused skills.
    "In fact, it could make it more rewarding for characters that operate in groups to specialize in one weapon skill over another."
    I don't see it ! I think specializing in either melee, guns or archery makes much more sense when it comes to group organization. I don't see any advantage in having one dude specialized in bats, one in axes, one in knives and one in rolling pins, when they could all be specialized in melee and use their favorite weapon anyway.
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