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GHawkins

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  1. Both of us are on the latest IWBUMS. We were planning on trying the regular version soon but have not gotten round to it yet.
  2. Immediately prior to going onto multiplayer, my colleague was playing singleplayer fine. After our attempt at multiplayer, he hopped onto singleplayer again and it worked "Like a charm" (his literal words) without changing any settings from what he used in MP. I myself am on a 200 mbit/s cabled connection. I am not entirely sure about his network setup, I'll ask him tomorrow. Also, the physical distance between the two of us is about 10km. Perhaps I should more clearly state that it was his game that was primarily lagging. I don't know how accurate his comment was, but it was along the lines of "I'm getting 1fps here". This was immediately after spawning in.
  3. Hello, I recently introduced a colleague of mine to Project Zomboid and he jumped right in after playing the demo for only an hour. So, as could've been expected, we immediately wanted to jump into some multiplayer and see how long we'd live. It was however not to be, since my colleague started lagging immediately upon joining. I myself, as the host, was not bothered by anything. I am running with an i7-8700k, GTX 1080 and with 16gb of RAM (10 allocated to the server). My colleague has an i3-2120 and a GeForce 510, so it's by no means a powerful PC. He however does have 6gb of RAM and has absolutely no problems running solo. We were running without mods on a fresh world. Zombie settings were normal, we only had the shamblers enabled. We already tried disabling 3d models and there was a slight improvement, but it was still unplayable from my colleague's perspective. Is there any fix we can apply to make this workable?
  4. This house is completely devoid of loot, any kind of loot. Not even the stuff most people leave (belts, newspapers, books) is left. Might be a bit of a bug or just a randomly completely empty house. Furniture is there, so it's not like it's a "moving" house. *edit* The small garage to the left of it does have loot again.
  5. My goal is to try long term with vehicles at this moment. I've already lost four saves in the attempt, so it's not that I don't know what I'm getting in to. But what I meant, is that I'll just wait for this particular bug to get fixed before I continue. No use in continuing right now when the bug that was obstructing my progress is not yet fixed.
  6. I'll stop playing for now then, before I again get to a point where I'm in the process of securing a base, only to have my car with stuff in it launch into space.
  7. Not a bug. Was a realistic feature. https://sleepfoundation.org/sleep-topics/drowsy-driving And sadly, it appears that vehicles already on a different z-axis remain there. I'll start a new save (again!) to confirm if the problem remains otherwise.
  8. Please, please, please fix this bug. It's very game breaking when my car goes up floating on me while all my loot was stored in the back. The first time it happened, it was near the fire station and I could get my loot out using cheats. But now, it's floating near my safehouse.
  9. That may be intentional and not a bug. When that police car is driving behind you, and you look in your rear view mirror, the text will tead POLICE, because it is now mirrored. Some countries or departments use it. I'd paste an image of an ambulance that has it but I am on my phone. Just google "ambulance front" and you'll see.
  10. I understand that, but police departments rarely change colour scheme for their vehicles. The LAPD (black and white) and NYPD (blue and white) for example have used the same colours for decades now. Thus a modern Muldraugh cruiser could give a hint to their livery in the 90's. There's not a lot of other sources available on Muldraugh PD... if you can call 4 officers that...
  11. This might be working as intended. Not all doors have a lock where only one side requires a key. In all honesty, I have rarely seen a lock in real life which requires a key on the outside but has a switch or something on the inside. And the times I saw it, I recall it being in a retirement home. Might be different for the USA, but I think it's pretty workable.
  12. Based on the very grainy images google streetview gives, I'd concur with the white for Muldraugh PD. Although, in real life, Muldraugh does not really have a very big police department. From what I've been able to find, they right now employ 4 officers. So I don't think that real life can be a source here, since I think they don't have a dedicated squad car. I've been able to find an image of a West Point patrol car, which was all blue, no gold involved. On the topic of Knox County... I have found out that Knox County isn't anywhere near where the game is set. Knox County is here; Which is very close to the border Tennessee, to the south. The game is actually set in Meade County, which is here; Which would make it the Meade County Sheriff's Department. And those guys roll in silver cruisers.
  13. You actually beat me to linking this by just a minute. I think it'd be great if a few police cars could be turned dark blue, like the Kansas State Troopers occasionally have. But they primarily appear to have white patrol vehicles.
  14. Like Lexx said, you are in the passenger seat. The 12 o'clock button is the "Swap seats" button, it'll get you in the driver seat and then you can start the car. The steering wheel is on the left side of the vehicles, since the game is set in the United States. There's no British vehicles.
  15. Well, if that's the case, I guess I am very much out of sync. As I was convinced that the majority of the community is like "Yeah fair enough" about the no to children and babies thing, because of the possible controversy surrounding it. Also, personal hygiene, in the form of having to go to the bathroom and things like that, is something a small minority wants. There's a broader interest in things like shaving, washing blood off (see animation video), but it's far from an outcry. Same deal for the zombie beasts (plz no). Though not explicitly written down, the virus affects humans, not animals. That's how the lore envisions it and I don't think that a whole lot of people want to see zombified bloodhounds. Wild animals to hunt or pets to care for are a different story I believe. The last point is the only one I can see a larger portion of people wanting, simply because it was g(l)orified in the first season of the walking dead. But that does not mean that the developers have to implement something like that, seeing as we have no explanation on why the zombies target living humans to begin with and as such, there's no guarantee that "camo" would work.
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