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Posts
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Posts posted by Valindil
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I got bit
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Provided that the new difficulty settings are tweakable in the sandbox, I see this as a good idea, however I think PZ needs a proper tutorial, not something that goes over every little mechanic, but just the essentials. A way of ensuring that new players have a starting point and can build up from something rather than being dropped into a world and being forced to survive.
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It seems that foraging is broken in this area:
http://pzmap.crash-override.net/#0.7402531385998024,0.22741793234339086,55.206143891243606
Other than that I like the new features, I felt like such a pro applying disinfectant wipes to my wound before bandaging it.
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Outdoorsman make it so you don't get sick from the rain.
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I usually am the one to leave my friends behind,
What's the worst game you ever played?
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With the decline of Radcliff, I started work on some structures not native to Kentucky. I decided to share it with the community!
Image:
(I'd post the images directly on here if I knew how)Download: https://www.dropbox.com/s/nxv5nvytric50sk/Castle.tbx?dl=0
- Atoxwarrior, 956Texas, kaizokuroof and 3 others
- 6
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I wish I could say this is the first time I walked into a room and saw ninjas hacking off limbs with a saw...
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Whats "Real life?"
Wheres Waldo?
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So beautiful....
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No.
Do you think that humans will inevitably destroy themselves?
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- T'was a murky morning in the land of
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At the moment zombies will slow down your movement, with a few this isn't noticeable; however large groups can greatly decrease your movement. This creates the situation where a few zombies are little threat but large groups are the real threat.
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Part I
- T'was a murky morning in the land of
- Dildondus, and everyone was
- Eating pancakes
- With forks.
- Suddenly a herald from the opposing kingdom of
- Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilification, as their inferior waffles had
- been abducted by the mole-people.
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- T'was a murky morning in the land of
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I find that the permalock dosn't really make breaking in that much harder, most buildings have many windows giving the player many more chances to get in via other enterences. Perhaps the sound of the lock breaking could draw in nearby zombies forcing the player to scout out his target and choose the best enterance in case he might need to smash in.
But those are just my thoughts.
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Promoted to little helper!
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"whats the worst that can happen?"
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In last stand zombies are reffered to as "deadheads" Will NPC call zombies zombies or deadheads? (or really anything else besides zombie.)
- LeoIvanov, Gammlernoob, Rathlord and 2 others
- 5
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The old NPC system had a three teir "emotion" scale which would allow the player to choose how he acted. Will this system be returning with the new NPCs? How will it work?
- Gammlernoob, LeoIvanov and Deadend
- 3
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Would love to help out in any way I can!
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Great idea!
RELEASED: Build 33
in PZ Updates
Posted
I just started a new game on the first week setting, to my utter dismay I was greeted by swaths of forests which daught the kentucky lawns. Most of the other additions seem good; however this small thing completely ruins the immersion that was so well built up. Its like someone just found an old decaying abandoned suburb, turned on the power and stacked all the refigerators and cuboards and then just left...