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Anvilman6

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Everything posted by Anvilman6

  1. Right, to start I'm guessing you want something of a more indoorsy, safer way to survive the apocalypse. That being said, there are craftable campfire kits in the game (I have no idea if they'll play nice indoors or if the house will burst into flames), you can also create a tent, and with a filled sandbag place it indoors. (I believe you spill out the sandbag inside, then you can place the tent on that tile that is now sand/dirt). The Campfire, whether indoors or out acts as a sort of stove; you can cook on it, but it requires fuel. (Actually you depend on it to cook late game once the power shuts out.) I like the idea of an indoor fireplace (not as unpredictable as the campfire), something actually built into the house that provides light and warmth once the power is out. Sleeping bags would be cool, but the tent kind of covers that. A campfire and tent kind of cover camping as it is for now. What use function would the pickaxe serve? As a weapon? A utility? Both? MREs and more reliable portable cooking surfaces would be an interesting update. You have some good ideas here, just be sure you know what's ingame already and flesh out your new ideas some more.
  2. I like both the idea of more skin tones and weight groups, small pixel changes for a nice immersive effect.
  3. Finally a use for bleach other than a quenching drink when your front door has been smashed to bits by a wandering horde. Jokes aside, I like this idea, rain washing away blood would be a small yet great detail. and make for squeaky clean safehouses (instead of having to use gallons of delicious bleach on my lawn).
  4. I think it's an interesting concept, but I feel it detracts from the randomized survival experience; using this system you could just spawn in a house near a warehouse, dash to it, and set up camp. The game wants your experience to be hectic and fun; if you just spawned at the North-East farmhouse that would be too easy. You gotta work for the good things in this game. I guess it makes more sense when you put it that way! But what if it would somewhat limit you? Maybe only be able to choose from 5 or so houses in the city? But I guess that could get boring after a while =/ I think choosing from 5 or so houses would be less overpowered, but I agree with you that it could get boring. "Lets spawn at the two story downtown, I know its the perfect place and it needs minimal work to make it better" is a scenario that goes through my head. I think the point is it doesn't quite matter where you spawn, anywhere in the map is accessible (though some places require more work than others), so even if you don't spawn where you want you can get there and setup, it just takes more frantic effort on your part.
  5. Sounds like it can go two ways. Towards the Hunger Games / DayZ where people squabble over the last can of beans, or towards The Sims, where they slowly rebuild society, plants farms, help new arrivals, and exist in a boring utopia.
  6. I always found it odd that your character discards (or forcibly ingests?) the book when they're finished. Just because you've finished a book doesn't mean you have to throw it to the ground and never look at it again (or cram it down your throat in hopes the knowledge will reach your brain.)
  7. Does the light help them grow? it's a flashlight....not fertilizer...or the sun Then what's the point of it? I build my gardens on the roof for a reason. the reason is to light up the yard, like sfy said. so you could peek out of the window and see if there'S something infront of your house i.e Don't the lights draw zombies? i guess if something get's through your outer perimeter wall into your frontyard, it's close enough to deal with it. standing outside in the dark without a lightpost would be more dangerous Kinda wondering... do the lights that you setup ever run out? I mean, do you have to replace the batteries/flashlights or whatever? Every so often the battery in the flashlight will run out and need replacing, much like a flashlight you'd use in your inventory. However you can toggle the light-post on and off to conserve battery charge while it's day and you don't need to use it.
  8. Interesting Ideas. Crouching behind cover while bandits rove around searching for you would be a tense moment, something I would enjoy on large MP servers.
  9. Could be an interesting system. I do admit that burglar alarms (especially the ones that seem to reset in MP) get rather tedious.
  10. I think it's an interesting concept, but I feel it detracts from the randomized survival experience; using this system you could just spawn in a house near a warehouse, dash to it, and set up camp. The game wants your experience to be hectic and fun; if you just spawned at the North-East farmhouse that would be too easy. You gotta work for the good things in this game.
  11. Fantastic idea! I've had a few cases in MP where my friend was happily cooking a dead rat one moment then we were fleeing for our lives from a towering inferno the next; a fire extinguisher would be a greatly appreciated tool. I'm very surprised nothing like that exists in game at the moment. Not sure how I feel about it being used as a weapons (I feel it should really only be a utility), but that's just my point of view. Nonetheless, a great idea that I hope gets ingame.
  12. I like the idea here or moving dead zeds, maybe having a negative effect to them sitting around, mostly I like it because I find it annoying when in the start of the game a zombie breaks into my for-the-moment unbarricaded safehouse, I kill it, and now there's a corpse in my living room for the rest of the game that I can do nothing about.
  13. Take a look at these additional images. http://imgur.com/a/9KJYF 68 bags of chips... I also have some perishable food in the fridge at Twiggy's. I've read OP, that's in total "only" 4-5m worth of non-perishable food. .... whaaaaat .... what do you mean perishable in fridges? 2m into the game and you still have power? Actually, there isn't any power but for some reason the fridge at Twiggy's never lost power. It continues to keep my food cold. That seems like a developer oversight and I may have to go check that out myself. Twiggy's shall rise as a glorious safehouse.
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