Jump to content

Anvilman6

Member
  • Posts

    152
  • Joined

  • Last visited

Everything posted by Anvilman6

  1. Generators, potentially heightened difficulty, traps; goodness gracious TIS you've outdone yourselves with this update. Can't wait to inevitably screw up and blow up my safehouse experiment with the new explosive means of disposing of zombies. That might help me clear downtown West Point a touch faster. Great work devs as always.
  2. It's all the patches I didn't know I needed but I did. Keep up the great work TIS.
  3. As I understand it outdoorsman stops / reduces your chance of catching a cold from being out in the rain, and reduces or stops the effects of overheating / freezing. Orienteering has yet to be an actual feature.
  4. An excellent idea Pabs. I for one would love to have a SAFE fire inside the house. Something to help you not freeze in winter and actually light up the house once the power shuts down.
  5. Interesting idea overall. I'd be down for a little post apocalypse lawn care; preferably not on my hands and knees with scissors, I must say.
  6. Anvilman6

    Trains

    So ready for another zombie game to suddenly drop the capability to drive a massive beast of metal and machinery into an everyday joe's lap.
  7. Mmm, glorious First Aid revisions coming in hot. Now I can actually help heal the team instead of telling them to bandage their wounds and eat broccoli until they're better. Also, Erosion is looking great; definitely looking forward to this update.
  8. "Oh hell, I DID leave the oven on."
  9. Project Zomboid - the only game in which every dwelling in the town trailer park has a burglar alarm. But, in seriousness, I like this idea. Might take a bit of the randomness away from the game though if you just beeline to the security hub and disable it.
  10. Interesting idea, seems a bit exploitable though, "I'm feeling peckish, maybe I'll go run past a horde of zombies to lower it for a while." However, the idea of them returning at greater magnitude might be a deterrent for this. Personally, with how often panic comes on at this stage of the game, I'm thinking it might be a bit tough to balance it though.
  11. Hmm; strapping knifes to gardening equipment may not be the safest route... I for one am interested in the ranged overhaul coming soonTM.
  12. Anvilman6

    Dreadwood

    This map is excellent! Keep up the good work!
  13. New construct-able furniture? Terminal Hype++. Maybe sometime later we'll also be able to do constructions involving electricity, but that is for the devs to know and us to guess about. Great stuff in this upcoming build, dev team!
  14. Interesting. A move a day may be as much as I could make with how little time I have on my hands. Been a while since I've played chess, would be a good refresher.
  15. Personally, for West Point I love this house http://pzmap.crash-override.net/#0.8088302553217646,0.12933063251831178,443.8510606734907 It's large, two story, has a good amount of storage, houses nearby to loot, and it's a decent distance from the downtown area. In Muldraugh I enjoy this house http://pzmap.crash-override.net/#0.4949888071435396,0.22310159236842625,532.6212728081888 Also large, two story, less storage but more isolated (zeds hardly ever come there once the neighborhood is cleared), and it is also close to downtown and other houses. Both have enough room around them to expand, wall in and farm eventually. Hope this helps. P.S. If you don't mind a walk to get to town this is an excellent place to get away from all the zombies and settle down to farm. Huge open areas, a nice size two story building, but a lack of anything of interest immediately near it. http://pzmap.crash-override.net/#0.5703464327134895,0.18077278075245684,237.3763137997696
  16. This could have something to do with the fact that rain doesn't check if there's a roof above the tile, it checks what kind of tile the ground is. You said you carted in some dirt to grow the crops on, I believe the game checks that tile, sees dirt, and rains on it regardless of the roof. This might explain your over-watering problem. So there is no real way to prevent rain from getting to your crops at the moment, until the devs update this system.
  17. I like these parts of your idea. I for one would like to be able to carpenter a bed for my lovely shack north of town, curtains would also be a nice touch, as sheets on windows are kind of bland. While a crate in a workshop outbuilding can serve the same purpose I think a simple tool rack would be nice. The other parts I've redacted as I feel they're unnecessary or, as said above, too much like Z Sims. Good ideas you've had overall.
  18. That's nearly a yes. From Mash. Good goodness, this may well happen. Also, I really like the idea of having a 'library' room, as my safehouse in West Point has a study with bookshelves just waiting to be filled.
  19. I require these immediately for all future base building
  20. Skillfully hiding beyond the 34th dimension. How wood could a woodchuck chuck if a woodchuck could chuck wood?
  21. The ice floes are a far more inhospitable environment than you expected, your food supply runs out and you perish feet from the north pole.
  22. Love this post; gotta agree with PZ being one of the best zombie games out there, and only getting better from here.
×
×
  • Create New...