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robban279

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Posts posted by robban279

  1. As long as you keep it realistic and not "minecrafty" this could be awesome. Welding sounds great. 

    I'm also happy you decided not to use ingots in the game. 

    Now im just hoping you'll add railway engineer profession. Could be a mixture of construction worker and metalworking and maybe a little bit of electrician. :) + I could make a character based on myself :P 

  2. I can imagine once you've survived a year with a bunch of survivors (NPC's, sorry for mentioning it, but I don't like MP) and trying to ration food among the starving group. Maybe the farming expert died or some other disaster happened and everyone's losing weight, the scavenge runs goes bad. I'd love to see my survivor group fight off starvation as well as zombies and social issues. What's good about TIS compared with other survival games is that you take realism 10 steps further than everyone else.  Also that's why I must confess I am sceptic to metalworking, I hope you keep it realistic, but that's a whole different topic and I haven't been disappointed in anything you've done so far. ;)

    Thanks a lot!

  3. I agree it's easy to miss this part of the game, though I'd hate an indicator or a sound every time you get fully charged. I'd rather see a map of the controls, easy accessible, included with the tutorial in game. If there was to be an indicator in game, I'd prefer if it was just an extra animation (maybe the character brings the baseball bat slowly back, and stops when fully charged).

  4. I think the best would be to add your own imaginative name for a difficulty...

    Maybe similar with the reference to doom 2 before, "I'm too young to die", with an added explanation of the game mode next to it.

    It would definitely be very personal for this game and make it stand out from the rest of games with "easy, normal, veteran, brutal" etc.

    A personal name that fits the PZ "theme" with a detailed description would be the best if you ask me.

  5. I think we just think about it too much.

    I dont beleive this at all, I would strongly argue that small things like this arnt thought about enough.

    Just add plain and simple "Easy" or "Survival light" or something,

    case in point.

    This first screen and first impression is extremly important, you cant just throw 'or something' and hope it will work :)

    They call it 'Expectation managment'

    Ok you're right :P I guess you've got a good point there :)

    I guess that answer only reflects my personality when I get frustrated.

    When people overthink things, I tend to say "Dammit just do it and get it over with!" But I also agree that's not always the best solution.. :P it's probably a good idea to think this through a bit deeper. After all this is my dream baby game <3 thanks for the correction.

    Edit: spelling

  6. I agree too, I never play "Beginner" mode on any game, always normal or hard, but if we explain it's like a tutorial and you SHOULD play that if it's your first game or if you having difficulty in Survival, it could be ok i think.. Still may need to find another word, I don't really like "Casual" tho...

    What about "Pink Poney and Rainbow Zombie Apocalypse" ?

    Or "Easy but you're still gonna die hard if it's the first time you play".

    Jason: I don't think difficulty should be forced upon a player. It would suck for a vet to have to go through all that. :/ I hate hand holding and babysitting.

    Edit: maybe it's best not to overthink this and just let the devs decide on something pure and simple that works for everyone.

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