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robban279

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Everything posted by robban279

  1. Yeah.. about them NPC's... It's like being 10 years old and waiting for Christmas gifts. Take your time though, I want them as good as you can make them! I'm also curious about what game you talking about..
  2. As long as you keep it realistic and not "minecrafty" this could be awesome. Welding sounds great. I'm also happy you decided not to use ingots in the game. Now im just hoping you'll add railway engineer profession. Could be a mixture of construction worker and metalworking and maybe a little bit of electrician. + I could make a character based on myself
  3. I can imagine once you've survived a year with a bunch of survivors (NPC's, sorry for mentioning it, but I don't like MP) and trying to ration food among the starving group. Maybe the farming expert died or some other disaster happened and everyone's losing weight, the scavenge runs goes bad. I'd love to see my survivor group fight off starvation as well as zombies and social issues. What's good about TIS compared with other survival games is that you take realism 10 steps further than everyone else. Also that's why I must confess I am sceptic to metalworking, I hope you keep it realistic, but that's a whole different topic and I haven't been disappointed in anything you've done so far. Thanks a lot!
  4. Nice suggestions. I hope they add many ambient animations as well. Btw, you should post this in the "suggestions" part of the forum.
  5. Yeah you wanna hear the same sound every time you charge your weapon? I sure don't.. I can imagine a growing headache after a while.. Visual indicators would ruin the immersion of this game. I don't want bullet counters, health bars, mini maps or indicators for PZ. Fortports first suggestion is good as it is.
  6. This sounds like a really good idea actually! Sounds realistic.. Would be a cool feature!
  7. Sorry man, I don't know how I could miss that I guess I continued to read a few of the other suggestions and just plain forgot this. I completely agree with this.
  8. I agree it's easy to miss this part of the game, though I'd hate an indicator or a sound every time you get fully charged. I'd rather see a map of the controls, easy accessible, included with the tutorial in game. If there was to be an indicator in game, I'd prefer if it was just an extra animation (maybe the character brings the baseball bat slowly back, and stops when fully charged).
  9. This whole thread makes me seriously feel sick. It should have a warning label
  10. What??? You can use them to dry off from rain?? :I I've missed a lot the last half year, wow! Sucks they never get dry though. Dammit.. *desperate warscream* I WANNA GO HOME!!! (To play PZ). These updates lately are really damn awesome!
  11. I didn't even know there were wet towels but I ain't played the game for a long while. Been waiting for an update like the last one but now I'm on holiday and can't play :'(
  12. Yeah I guess we're very lucky that our devs for PZ do read the forums a lot but to be honest I think they allready have something like this planned... It kind of feels like an obvious thing to add, now after we discuss it.
  13. Haha yeah but seriously I think stuff like this could add to the whole feeling of the game. Maybe similar with "This war of mine". It has that feeling I'm imagining for PZ, if they added more personal things like these. It'd make the game a lot more amazing
  14. Yeah, Fortport I think you're spot on! Exactly how I imagine it too!! Makes me wanna ask the devs right away to please tell us, wether this is something they're working on or considering?
  15. I hate to be the "nay sayer" but I wouldn't want this in vanilla or "survival". I love classic zombies, but as a sandbox option sure why not
  16. I agree, this would be an awesome atmosphere booster... I hope the devs will consider this now that they have an animator on the team.
  17. Yeah something for producing heat indoors, that will not make the curtains catch on fire would be awesome. I can imagine a cozy winter day sitting in a shelter by a "field/camp kitchen" (don't know the correct name, I'm Swedish) cooking chicken soup inside, wearing winter jacket and boots and giving the leftovers to the dog.
  18. I like this but I think good food should only bring a happiness boost, while food the character really hates should bring a small sadness penalty.
  19. Personally I don't think the devs will implement this in the game, since they're going for classical zombies (which I'm happy about). But, it would be cool with a mod altering the things you mention, or adds more options to change in sandbox play.
  20. Yeah more sensless activities for zombies would be nice I also support this! Good idea.. Would bring a whole new kind of life to the game, even if it was just idle animations and small things they do.
  21. I think the best would be to add your own imaginative name for a difficulty... Maybe similar with the reference to doom 2 before, "I'm too young to die", with an added explanation of the game mode next to it. It would definitely be very personal for this game and make it stand out from the rest of games with "easy, normal, veteran, brutal" etc. A personal name that fits the PZ "theme" with a detailed description would be the best if you ask me.
  22. I dont beleive this at all, I would strongly argue that small things like this arnt thought about enough. case in point.This first screen and first impression is extremly important, you cant just throw 'or something' and hope it will work They call it 'Expectation managment' Ok you're right I guess you've got a good point there I guess that answer only reflects my personality when I get frustrated. When people overthink things, I tend to say "Dammit just do it and get it over with!" But I also agree that's not always the best solution.. it's probably a good idea to think this through a bit deeper. After all this is my dream baby game <3 thanks for the correction. Edit: spelling
  23. I think we just think about it too much. Just add plain and simple "Easy" or "Survival light" or something, cuz that's what it's gonna be. Just make clear it's a light version of "Survival"
  24. Or "Easy but you're still gonna die hard if it's the first time you play".Jason: I don't think difficulty should be forced upon a player. It would suck for a vet to have to go through all that. :/ I hate hand holding and babysitting. Edit: maybe it's best not to overthink this and just let the devs decide on something pure and simple that works for everyone.
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