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Make sprinting cancel emptying food container on the ground
Maxi605 posted a topic in PZ Suggestions
What the title says. It's quite wild that spriting can cancel you from any action except this, accidentally clicked on it due to a horde, sprinted to cancel, it didn't. -
ZorkGL joined the community
- Yesterday
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Klock joined the community
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bebp started following How to make actions quicker and CustomContextMenu shows CustomContext_
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I'm making a mod that adds Zyn's to Project Zomboid, but when in game I feel like it takes a little too long to consume the pouches and would like to speed up the action a little. item CoffeeZyn { DisplayCategory = Junk, HungerChange = 0, Weight = 0.10, Type = Food, UseWhileEquipped = FALSE, DisplayName = Coffee Zyn Pouches, CustomContextMenu = "Use", OnEat = OnEat_Smokeless, StressChange = -5, UnhappyChange = -5, FatigueChange = -3, Icon = CoffeeZyns, CantBeFrozen = TRUE, EatType = OpenCannedFood, WorldStaticModel = Zyns3D, StaticModel = Zyns3D, DisappearOnUse = FALSE } Next question, as you see in the code above I use "CustomContextMenu = "Use" in game it shows in the UI as ContextMenu_"Use" I would like it to only say "Use" before you say anything I did already try "CustomContextMenu = Use, and it did the same thing just without the "" Thanks for any help.
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bebp joined the community
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RedAimQ joined the community
- Last week
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ismailbaaj25 joined the community
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Can't wait to shank a Zomboid with a Toothbrush Shiv like the British gods intended.
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Standing still to kill a zombie but missing on purpose then pushing it kills it instantly. Not a game changing bug but might need so fixes. IMG_5935.mov
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Kazys joined the community
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Beard started following PZ won’t launch and Tiny Text and Game Crash
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Usage for credit cards + electrical skill and a bunch of stuff
LinkAiris replied to Sliderpro's topic in PZ Suggestions
I would love to say that papers money are useless in 2024 -
Guys, I like what you're doing. In my opinion, your sandbox is the best in the zombie setting. Keep going!
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When I load up the game, and it sits for awhile at the title screen the text changes, and you can't read it. I am not sure if it changes to weird characters or just so small you can't make it out. Sometimes when I make it past the title screen and into the game it clears up for a few minutes but eventually the game crashes? And my character gets undressed and redressed in the same outfit but the colors change?? I have also attached a screenshot. I have a couple of videos here where you can see what happens: https://clips.twitch.tv/AgilePiercingMonkeyDAESuppy-NV_V9RpmKnoqI3xy
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ghana64 joined the community
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In that case, you may need to do a clean Driver reinstall as shown here in case the driver issue was not solved by a reinstall, this is due to some of the driver files not being removed:
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Yes, you will just need to go to your C:\Users\YourUserName\Zomboid\Saves\Multiplayer folder. In there you will see a folder with your servers name, by default it would be "servertest". Copy and move the server save folder somewhere else to back it up. I would personally recommend compressing it for easier storage and movement. Right Click > Send To > Compressed Zip
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TheDip started following How do I make a custom scenario that I can upload to the workshop?
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I want to make a scenario involving being trapped on the rooftops of Louisville with a horde of random varying zombies ranging from shamblers to sprinters but I don't want it to be a fixed save rather a fresh start each time. I can't find a single video detailing how to make a scenario/challenge so any help would be appreciated.
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TheDip joined the community
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The day starts like any other. You take stock of your supplies, cook a meager breakfast, and check the perimeter of your dwelling. Once you know you’re safe, you sit down next to your radio and prepare to start your daily frequency sweep. You know nothing ever comes of it… but it’s a new day. With a surge of anticipation, you flick the switch and adjust the dial, hoping against hope for a signal. Static crackles through the speakers, followed by a voice — a voice that sounds human, a sound you haven't heard in what feels like an eternity. Tears well up in your eyes as you realize you aren't alone — that somewhere out there, amidst the chaos and despair, there are others who have survived the horrors of the apocalypse… You ever stop and wonder how the world used to be? Back when the sun didn't shine through clouds of ash, and the streets weren't paved with the remnants of civilization. Yeah, those were the days. But here we are, two decades deep into this mess. It’s been years since the world went to hell in a handbasket, courtesy of those flesh-eating abominations. You see, when the dead started walking, it wasn't just chaos and panic. Sure, there was plenty of that to go around, but there was something else too. Something that flickered in the hearts of those who refused to be swallowed by despair. Hope. We banded together, us survivors. We forged communities out of the ruins, built walls to keep the dead out and the living in. We scavenged what we could, made do with what little remained. It wasn't easy, not by a long shot. But we adapted. That's what humans do, ain't it? We adapt, we survive. But don't get me wrong, there's still plenty of darkness out there. The dead roam the streets like a plague, a constant reminder of what we've lost. And there are those who would see us fall, who would tear down everything we've built just to watch it burn. But we ain't giving up, not now, not ever. We've come too far to turn back now. We've got hope on our side, and as long as we've got that, we've got a fighting chance. So yeah, the world may have gone to hell, but we're still standing. And as long as there's breath in our lungs and fire in our hearts, we'll keep on fighting. That's the survivor's way. We’re here. And if you’re out there… we’re ready to stand with you. With trembling hands, you reach for the microphone, your voice choked with emotion as you respond to the transmission. Amidst the crackle and static, you speak words of gratitude and determination. As the sun dips below the horizon, you know that you've found a glimmer of hope—a lifeline connecting you to others who share your will to survive. With newfound purpose burning in your heart, you will face whatever challenges lay ahead, armed with the strength of your shared humanity. _____________________________________ Welcome to Sanctuary. A shining beacon in a land of death and decay. We’ve recently relaunched the server with a focus on immersive, PvE gameplay. The setting is years into the apocalypse. Over time, the dead have overtaken the streets and nature has reclaimed the rest. New players spawn into an existing community known as Sanctuary, and have the choice of staying and contributing to the encampment or setting out on their own. Regardless of which road you take, the goal is always the same… stay alive to see the sun come up again. Discord server: https://discord.gg/FA6r3fNVYE Server location: North America (although our player base is global) Gameplay: Focus on PvE with events driven both by player decisions and admins. Events will be centered around Muldraugh, however, players choosing to go it on their own are always welcome to participate, regardless of where they lay their heads. Loot is scarce and progress is slow, but in Sanctuary, each player has an opportunity to carve out their own legacy over time. That said, if you're looking for a server to live out your Rambo fantasies, this probably isn't it. Zombies: Heavy dose of shamblers with a pinch of sprinters to keep everyone honest.
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TyBee joined the community
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Well anyway, Other hats would be nice, Like Nurse hats, Milkman, Top Hat, Pope hats, Kippa, Picklehaudbe. Ya know, the one's that AREN'T in the game.
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no, nothing... it is pure...
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Hello everyone, I am new to making mods, I downloaded the falcon from this article, installed it and it works correctly. https://theindiestone.com/forums/index.php?/topic/28633-complete-vehicle-modding-tutorial/ Download a blender free fbx model to test, copy the 60falcon folder to the mods folder, and replace EVERYTHING with my own test mod "2015fordexplorer" I went file by file modifying the texts or scripts with the name of my car, just modify or I changed the fbx file that is the 3d model, even the first test I left the falcon textures in my car, to see what would happen. I also tried making a rudimentary custom texture just to test, but not there! Can somebody help me? This happens in game: Console log: WARN : General , 1714435585021> VehicleType.initNormal> vehicle type "Base.PickUpTruckSmashedLeft" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.CarSmallSmashedLeft" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.StepVanSmashedRight" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.CarLuxurySmashedFront" isn't in VehicleZoneDistribution WARN : General , 1714435585022> VehicleType.initNormal> vehicle type "Base.StepVanSmashedRear" isn't in VehicleZoneDistribution ERROR: Animation , 1714435585027> ModelManager.addVehicle> Failed to find vehicle model: 2015fordexplorer scale = 1.2900 LOG : General , 1714435585149> VehicleCommands: received vehicle getKey zombie.characters.IsoPlayer@6addf610 vehicle=233 LOG : General , 1714435585155> receiveObjectChange addItem DEBUG: Vehicle , 1714435608771> CarController.<init> > Vehicle vid=234 type=Base.Van has been added at (8258,500000;11557,626953;0,265167) auth=vid:Base.Van(234) pid:(-1) auth=Server static=false active=false DEBUG: Vehicle , 1714435613665> CarController.<init> > Vehicle vid=234 type=Base.CarNormalSmashedRight has been added at (8065,001953;11578,000977;0,268877) auth=vid:Base.CarNormalSmashedRight(234) pid:(-1) auth=Server static=false active=false DEBUG: Vehicle , 1714435613689> CarController.<init> > Vehicle vid=235 type=Base.PickUpTruck has been added at (8065,484863;11592,500000;0,379481) auth=vid:Base.PickUpTruck(235) pid:(-1) auth=Server static=false active=false DEBUG: Vehicle , 1714435613721> CarController.<init> > Vehicle vid=255 type=Base.2015fordexplorer has been added at (8065,220215;11613,500000;0,210518) auth=vid:Base.2015fordexplorer(255) pid:(-1) auth=Server static=false active=false ERROR: Animation , 1714435613722> ModelManager.addVehicle> Failed to find vehicle model: 2015fordexplorer scale = 1.2900 LOG : General , 1714435615270> EXITDEBUG: ToggleEscapeMenu 1 LOG : General , 1714435615270> EXITDEBUG: ToggleEscapeMenu 3 Also i can share my files from the mod if u need to debug just ask for them if you need. It is totally frustrating to be guessing how to make a car mod on the entire internet, there are only 2 links to guides and they are from 2018 and 2021, very outdated!!
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I've had this idea on my mind for over a year now, so I figured I'd make a thread after seeing the most recent thursdoid talking about introducing new recipe magazines to find in-world. Or if it isn't utilized, maybe to see if a modder out there likes it enough to make something of it. If anyone has seen the After Prison Show on youtube, you'll know the kinds of recipes I'm talking about. The thought is that this could either be recipes that have a random chance of spawning inside prisons, or a special trait for a hypothetical "Ex-Con" profession. These hard times recipes could be extremely useful in a post-apocalyptic scenario. The base of many of these recipes would revolve around using ramen noodles, crackers, bags of chips, cookies and similar items as a base for a variety of things - everything from jailhouse burritos to making prison birthday cake. Plastic bags or empty chip bags could be used in place of bowls. I'm not going to go into specifics of exact recipes to use, as there are a plethora of real recipes around the internet you can find for inspiration.
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original game