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Hugo Qwerty

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  1. There's an issue with trying to disinfect with right click (as it takes the water off the heat to do the recipe, but it takes so long the water goes cold before it completes). Using the crafting menu works (well, it did last time I tried), as that doesn't take the water off the heat.
  2. Sounds like the bug Retanaru has shown a few times; only happens when there's a car outside the window (unless you've found a different bug, which is entirely possible).
  3. UpperLeg_R, perhaps? Based on that file using UpperLeg_L for left leg. Also, if the devs are looking at this file - AttachedWeaponDefinitions.knifeLowQualityLeftLeg has been defined twince; one of them is supposed to be AttachedWeaponDefinitions.knifeLowQualityRightLeg (which I pointed out in 2022 & again in December when B42 came out)
  4. The .months field isn't required, the game defaults to all months if that is ommitted. I haven't checked bonus or malus values, but I'm confident they will default to something as well (probably an empty table, i.e. no bonus / malus months). The reason Dogbane is so hard to find is that it was recently (42.4?) moved from Firewood (which is very common) to WildPlants (which is not).
  5. Same thing on Riverside school roof, although I haven't tested that recently.
  6. As of 42.4 (I think), Dogbane moved from the forage category Firewood to WildPlants, as a result it has gone from abundant to very rare. Was this intentional? The change makes starting from nothing very difficult, as you need dogbane to make tiwne to make a fishing rod.
  7. Yeah, definitely a bug, and I'm pretty sure its been reported before - I've known about this issue for a while.
  8. If you remove the bottle it can hold 15 litres, but the dispenser can only hold 10 litres, so when you put the bottle back onto the dispenser the 5 litres of water just disappears.
  9. Just curious, have the devs ever said that file load order is guaranteed to be alphabetical? If they have then I'd agree that its a bug; if they haven't said that it might not be - although still something I'd want fixed because I know a lot of mods rely on that.
  10. I assume the driveways were changed at some point. There are two more misaligned parking spots on that road. Screenshot from~: https://b42map.com/
  11. It is supposed to work like a regular trowel as well as of 42.4: "- The Wooden Trowel can now be used like a Hand Trowel alongside being able to be used as a Plaster Trowel and a Masons Trowel." I'd heard about this bug, apparently caused by it not being a weapon - which is required for some reason. Haven't looked into it.
  12. This bug was in B41 as well, I think it only impacts on the hunger value & not the actual calories. Line 409 of recipecode.lua result:setHungChange(item:getBaseHunger() / 2); Should be: result:setHungChange(item:getHungChange() / 2); (Line 339, which is the code for splitting into 4 bowls works correctly) (Untested) B41 bug report:
  13. The issue here seems to be that Base.WoodAxe & Base.WoodAxeForged do not have an OnBreak function set (this is what makes the head fall off a broken weapon). The function exists (OnBreak.WoodAxe), it just isn't used. OnBreak.WoodAxe is actually declared twice, line 327 & 333 of OnBreak.lua - I assume one was meant to be for the forged variant.
  14. Are the bags definitely empty? Also, are they both the same type of garbage bag? There are now 2 versions, I'm not sure if the recipe will let you use one of each - mouse of the item to show which ones you have (Base.Garbagebag & Base.Bag_TrashBag).
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