WolfeClaw Posted March 17, 2015 Posted March 17, 2015 Just to keep people informed, Hydromancer hasn't been online for around a week or so. I've sent him the latest batch of icons for the mod but still no activity from him. Just a waiting game now.
jaca Posted March 17, 2015 Posted March 17, 2015 and where I can download this mod?http://prntscr.com/6hzezf go to http://theindiestone.com/forums/index.php/topic/11557-hydrocraft-mod/and find big Download and then click on hide in spoiler and then...
Hydromancerx Posted March 18, 2015 Author Posted March 18, 2015 Sorry my internet went down last week (March 9th) and I finally got it back up today. I have a huge update for you guys. I will try to get all WolfeClaw's new item in for Friday. @blackteapie To answer your questions .... 1. A lot of objects have no uses yet, but I have plans for many of them to be used for something. Many can already be recycled though. 2. Basket are small containers yes, 3. If the team ever gets good enough to add Hygiene as a thing then defiantly. However for now they are more to fill in the world with items you would normally find. 4. The CCCP mod will be merged into Hydrocraft mod for the next update. So yes to some and not yet to others. 5. No function for compass or binocular yet. However I think you can "Play with" the binoculars. 6. Yes beekeeeping (aka Agriculture) will be a thing. I am resistant to add it as an item at the moment since my coder is close to getting a placable Compost Bin working. If we can get placable object in the game this opens up a lot of new things such as a bee hive. 7. You can already make bread in the base game. And like I said CCCP mod will be coming next update ith lots of new food items and recipes. 8. Yes the Fire Fighting mod shall be included in the next update too which allows for putting out fires on the ground and on yourself. 9. At the moment no fuels. But that is a good idea. 10. No no new medical stuff. Mostly just decorative items. However the Scalpel can be used as a weapon or to cut things. 11. No new skills added. Since the base game i under so much development in those areas I have been resistant to add anything like that. Rather put in stuff that likely not to be broken by future base game updates. 12. Not any item, but a good majority of items from both the base game and the mods new items. 13. Yup I like it too. We also will be introducing a Raincoat you can find and a Rain Poncho you can make from Garbage Bags next update. NoMiS Plays and WolfeClaw 2
Hydromancerx Posted March 20, 2015 Author Posted March 20, 2015 It has been a long time between updates but Hydrocraft v1.5 is finally released! There are a lot of fixes and new items. Here are some important ones ... - Added Fire Fighting Mod By Robyrq (Most of the Mod)- Added CCCP By MickyPain (Most of the Mod)- New Raincoats and Rain Ponchos (you can make them from garbage bags).- New Bats and Clubs using Hedge Cutter Blades and Hedge Trimmer Blades- The Nailgun is not only fixed but has its own custom sound!- Lots of new Toys to play with.- Even more types of food that was not in the CCCP mod such as Pears, more types of Jams, more types of Canned Foods, Grated Cheese, Hot Sauce and MRE.- More Kitchen items such as a Pizza Stone, Juicer and Potato Masher.- 3 sizes of Tupperware Containers you can fill with food or water. Food in Tupperware extends its freshness for about a month.- More random items such as Bags of Clay, Bags of Charcoal and Bungee Cords.- Many boxes of items have been updated to look better. Enjoy! NoMiS Plays 1
RickL Posted March 20, 2015 Posted March 20, 2015 (edited) There may be a small bug with the new nail gun. It seems I don't get right click options to equip it. Actually... there are no right click options at all. the only way it can even be dropped, is to drag and drop. Same goes with the nail gun ammo, no right click options. Edit 2: This may or may not help find the problem: -----------------------------------------STACK TRACE-----------------------------------------function: setupMagazine -- file: ISReloadUtil.lua line # 507function: syncItemToReloadable -- file: ISReloadUtil.lua line # 594function: isReloadable -- file: ISReloadUtil.lua line # 545function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 119function: onRightMouseUp -- file: ISInventoryPane.lua line # 1031java.lang.RuntimeException: Object tried to call nil in setupMagazine at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:947) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1722) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1637) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1084) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1046) at zombie.ui.UIManager.update(UIManager.java:1180) at zombie.GameWindow.logic(GameWindow.java:581) at zombie.GameWindow.run(GameWindow.java:1152) at zombie.GameWindow.maina(GameWindow.java:977) at zombie.gameStates.MainScreenState.main(MainScreenState.java:162) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.exe4j.runtime.LauncherEngine.launch(Unknown Source) at com.exe4j.runtime.WinLauncher.main(Unknown Source)-----------------------------------------STACK TRACE-----------------------------------------function: setUpGun -- file: ISReloadUtil.lua line # 450function: syncItemToReloadable -- file: ISReloadUtil.lua line # 592function: isReloadable -- file: ISReloadUtil.lua line # 545function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 119function: onRightMouseUp -- file: ISInventoryPane.lua line # 1031java.lang.RuntimeException: Object tried to call nil in setUpGun at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:947) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1722) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1637) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1084) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1046) at zombie.ui.UIManager.update(UIManager.java:1180) at zombie.GameWindow.logic(GameWindow.java:581) at zombie.GameWindow.run(GameWindow.java:1152) at zombie.GameWindow.maina(GameWindow.java:977) at zombie.gameStates.MainScreenState.main(MainScreenState.java:162) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.exe4j.runtime.LauncherEngine.launch(Unknown Source) at com.exe4j.runtime.WinLauncher.main(Unknown Source) Edited March 20, 2015 by RickL
Hydromancerx Posted March 21, 2015 Author Posted March 21, 2015 @RickL I am not sure what's wrong with yours. Are you using an old game or a new game? If an old game you may have a broken Nail Gun and need to find a new one. Remember it needs 10 Nail Gun Ammo to load. You can make Nail Gun Ammo out of Nails if you have Pliers, or turn Nail Gun Ammo into Nails if you have a Hammer. Here is a brand new game showing the right click equip menu. Also do you use any other mods? NoMiS Plays 1
RickL Posted March 21, 2015 Posted March 21, 2015 (edited) I started a new game. Yes I do use mods, they are: IckySticksNecroForgeCraftHelperJPM-ExtendedBuildingOptionsMarijuanaMindModNCYawModwaterPipeshotbarSvgBookModHydrocraft I'll try it without mods and then add them back one at a time. Oh... I also use IWBUMS 31.6 Edited March 21, 2015 by RickL
RickL Posted March 21, 2015 Posted March 21, 2015 Man do i feel like a smuck! It turned out to be Yet Another Weapon Mod that screwed up my game, not this mod. You have my deepest apologies.
Hydromancerx Posted March 21, 2015 Author Posted March 21, 2015 Glad you figured it out. But yeah I also use JPM-ExtendedBuildingOptions and Irrigation Mod too. For the most part Hyrocraft should not mess with other mods too much. If you do find a conflict please let me know. In addition if any other modders want to help out with the Hydrocraft mod please let me know. We would be happy to have some help.
RickL Posted March 21, 2015 Posted March 21, 2015 I think it happened because your mod uses the default pistol, whereas his removes it from the game. But that's just a guess. I will miss using the bags he has in that mod though ):
Hydromancerx Posted March 21, 2015 Author Posted March 21, 2015 I will miss using the bags he has in that mod though ): Well Hydrocraft has an Alice Pack. What other bags are in that mod? Note that Hydrocraft mod as a TON of bags.
RickL Posted March 21, 2015 Posted March 21, 2015 Well Hydrocraft has an Alice Pack. What other bags are in that mod? Note that Hydrocraft mod as a TON of bags. He has:-Medium Tool Bag, which I used for food or books. I use yours as my actual tool box.-Large First Aid Kit, which I used for surgical items, ie.. suture needles, splints, bandages etc... I use your Doctor's Bag for pills (if I make it that far).-Large and Medium Alice Packs (expandable). I used the large for a general pack and the medium for camping and fishing type things, along with your Fishing Tackle Box.-Ammo Boxes which I used for, well ammo (; I don't think I forgot any? And I know there are a ton of bags in your mod. But you get used to certain bags for certain things. And since that was the very first mod I installed, I got quite used to just looking at them and equipping or grabbing the one I need for the task I was about to do. I guess I'm just being too picky. I'll just have to change things up a bit until/if that mod gets fixed and hopefully it won't kill the nail gun for me. Anywho, the mod is awesome and can't wait to see more of it.
Hydromancerx Posted March 21, 2015 Author Posted March 21, 2015 Well we do have ... Improvised Containers by WolfeClaw- Pillow Case- Pillowcase Backpack- Improved Backpack- Improved Handbag, Bindle- Shoulder Pole- Duct Tape Pouches- Schoolbag (With Pouches)- Duffelbag (With Pouches)- Normal Hiking Bag (With Pouches)- Big Hiking Bag (With Pouches) Not Enough Bags By RoboMat- Paper Bag- Fanny Packs- Briefcase- Messenger Bag- Satchel- Medical Bag- Golf Bag Recycling By Ramibuk- Tool Box Hydrocraft Mod- Alice Pack- Rucksack- Wheelbarrow- Toy Wagon- Fishing Tackle Box- Cardboard Box- Birch Bark Basket- Wicker Basket- Straw Basket There are some more that I just have not added yet.- Picnic Basket- Metal Box (needs a better name)- Makeup Box- Lunch Box (2 types)- Small Wooden Crate- Wooden Toolbox- Paper Lunch Bag- Supermarket Basket
RickL Posted March 21, 2015 Posted March 21, 2015 Yeah... I went through the game last night and chose some new ones, but since I have everything set to extremely rare and no respawn, it took awhile.
Hydromancerx Posted March 22, 2015 Author Posted March 22, 2015 Just wanted so show off some of WolfeClaw's amazing art for the various bats and clubs you can make in the game. Vanilla Baseball Bat - Weight 2.0 | Max Damage 1.2Baseball Bat with Nails - Weight 2.0 | Max Damage 1.5Baseball Bat with Barbed Wire - Weight 2.0 | Max Damage 1.3Baseball Bat with Screws - Weight 2.0 | Max Damage 1.4Baseball Bat with Tent Pegs - Weight 2.0 | Max Damage 1.5Normal Bat with Wrench - Weight 3.5 | Max Damage 1.7Baseball Bat with Hedge Cutter Blade - Weight 2.8 | Max Damage 1.5 (Blade)Baseball Bat with Hedge Trimmer Blade - Weight 3.5 | Max Damage 1.7 (Blade) Homemade Baseball Bat - Weight 2.0 | Max Damage 1.2Homemade Baseball Bat with Nails - Weight 2.0 | Max Damage 1.5Homemade Baseball Bat with Barbed Wire - Weight 2.0 | Max Damage 1.3Handmade Baseball Bat with Screws - Weight 2.0 | Max Damage 1.4Homemade Baseball Bat with Tent Pegs - Weight 2.0 | Max Damage 1.5Homemade Bat with Wrench - Weight 3.5 | Max Damage 1.7Homemade Baseball Bat with Hedge Cutter Blade - Weight 2.8 | Max Damage 1.5 (Blade)Homemade Baseball Bat with Hedge Trimmer Blade - Weight 3.5 | Max Damage 1.7 (Blade) Crude Baseball Bat - Weight 2.0 | Max Damage 1.0Crude Baseball Bat with Nails - Weight 2.0 | Max Damage 1.3Crude Baseball Bat with Barbed Wire - Weight 2.0 | Max Damage 1.1Crude Baseball Bat with Screws - Weight 2.0 | Max Damage 1.2Crude Baseball Bat with Tent Pegs - Weight 2.0 | Max Damage 1.3Crude Bat with Wrench - Weight 3.5 | Max Damage 1.5Crude Baseball Bat with Hedge Cutter Blade - Weight 2.8 | Max Damage 1.3 (Blade)Crude Baseball Bat with Hedge Trimmer Blade - Weight 3.5 | Max Damage 1.5 (Blade) WolfeClaw, NoMiS Plays, Dudeman325 and 1 other 4
Hydromancerx Posted March 22, 2015 Author Posted March 22, 2015 And here are the clubs ... Normal Club - Weight 1.5 | Max Damage 1.0Normal Club with Nails - Weight 1.5 | Max Damage 1.3Normal Club with Barbed Wire - Weight 1.5 | Max Damage 1.1Normal Club with Screws - Weight 1.5 | Max Damage 1.2Normal Club with Tent Pegs - Weight 1.5 | Max Damage 1.3Normal Club with Wrench - Weight 3.0 | Max Damage 1.5Club with Hedge Cutter Blade - Weight 2.3 | Max Damage 1.3 (Blade)Club with Hedge Trimmer Blade - Weight 3.0 | Max Damage 1.5 (Blade) Homemade Club - Weight 1.5 | Max Damage 1.0Homemade Club with Nails - Weight 1.5 | Max Damage 1.3Homemade Club with Barbed Wire - Weight 1.5 | Max Damage 1.1Homemade Club with Screws - Weight 1.5 | Max Damage 1.2Homemade Club with Tent Pegs - Weight 1.5 | Max Damage 1.3Homemade Club with Monkey Wrench - Weight 3.0 | Max Damage 1.5Homemade Club with Hedge Cutter Blade - Weight 2.3 | Max Damage 1.3 (Blade)Homemade Club with Hedge Trimmer Blade - Weight 3.0 | Max Damage 1.5 (Blade) Crude Club - Weight 1.5 | Max Damage 0.8Crude Club with Nails - Weight 1.5 | Max Damage 1.1Crude Club with Barbed Wire - Weight 1.5 | Max Damage 0.9Crude Club with Screws - Weight 1.5 | Max Damage 1.0Crude Club with Tent Pegs - Weight 1.5 | Max Damage 1.1Crude Club with Wrench - Weight 3.0 | Max Damage 1.3Crude Club with Hedge Cutter Blade - Weight 2.3 | Max Damage 1.1 (Blade)Crude Club with Hedge Trimmer Blade - Weight 3.0 | Max Damage 1.3 (Blade) Dudeman325, NoMiS Plays and WolfeClaw 3
sheevarip Posted March 22, 2015 Posted March 22, 2015 hello and where I see the recipes? my logic not provide for more sorry for the traslate u.u
Hydromancerx Posted March 22, 2015 Author Posted March 22, 2015 @sheevarip I use to have it posted in the 2nd post but I hard trouble keeping it up to date since there were so many. Thus if you want to see the recipes just peak into the mod under Hydrocraft/media/scripts. The files can be opened with programs like Notepad or Wordpad. Here is an example ...recipe Make Churn { WoodenStick, Plank=2, Nails=4, keep Hammer, keep Saw, Result:HCChurn, SkillRequired:Woodwork=6, Time:100, }This basically says 1 Wooden Stick + 2 Plank + 4 Nails + 1 Hammer + 1 Saw = 1 Churn if you have Carpentry skill of 6 or better.
Hydromancerx Posted March 22, 2015 Author Posted March 22, 2015 why not make cheesee in the game Its something I would like to do. Just have not gotten around to it yet.
sheevarip Posted March 22, 2015 Posted March 22, 2015 i have a idea 1 shop bac + 2 hose + ductape + enegy (battery, car battery or a electric plant) + sprinkler = a water bomb for a well or a lake for your plants is only a idea sorry for my english
Archadeas Posted March 24, 2015 Posted March 24, 2015 Is the baking tray implemented? Havent seen it at all and it's required to dry fruits.
Hydromancerx Posted March 24, 2015 Author Posted March 24, 2015 The Baking Sheet is base game. It should normally spawn. item BakingTray { Weight = 0.5, Type = Normal, DisplayName = BakingTray, Icon = BakingTray, }
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