The images are taken from the texturepack folder at: "\ProjectZomboid\media\texturepacks" inside .pack file types. So you'll need UnPacker to extract the files correctly. From there, you'll need image editing software, such as Paint.net, to crop the image you want.
The organisation of the wiki is a big thing I've wanted to get stuck into, but it's such a big task. The current structure can be found here and I've been working on a new structure which is here.
Any help with organisation would be awesome! You can copy and paste my WIP wiki index into your own sandbox and play around with it if you'd like.
The big problem I've had with the categories is that it's hard to make them nice and linear. I'll give you an example:
As you can see, that can start to get pretty messy, with categories like Heat sources and Tools being used in multiple subcategories...
But, have a play around and we'll see what we can come up with.
If you want better collaboration, we have a discord channel
Hi, when i started to play the game some months ago, i was lost because the wiki was already oudtated from everywhere. But i have some questions as i'm new to wiki contributions:
How do we add pictures/gifs from items, furnitures, etc? For example for the plant growing state you have stage 1-2-3... and so on with a nice image not taken ingame (no screenshot).
I was thinking about reorganizing organizational structure, it would be easier to categorize things.
For example: The carpentry section with a sub-section for furnitures. It's not very clear in my mind, but this is an example:
But i don't really know where chairs (world + player made) would fit.
Is there an organizational structure from all the wiki available? I can't really find the whole architecture of the sections. Even it's a lot of work, i think it would be better for the wiki to be more readable, there are a lot of links going everywhere, even on russian pages lol.
Hi! It would be so cool if you could fix some car bugs..
1) Cars don't get any visual (!) damage at all. Cars with broken parts look like new.
2) Lights problem from page 2 of this topic. Sometimes lights are working well, but usually it's weird. Let me say it again.. In some cars when headlights are off, they look bright, like it's ON. They don's illuminate the ground ofc. Or in some cars when you turn the lights on, they stay dark like it's off, but illuminate the ground in front of car. Taillights are always off (visually).
So.. I see that problem in the main build and in the IWBUMS.. The game kinda loses its atmosphere with these bugs =( I hope you can do something with that.
You guys died in honor. That was not my case. I have started a fortress with log walls, and i was about to decorate it with several floors, posters and a lot of things i took in houses. I had also a big garden, life was good... I have done everything to survive more than a year. And most important thing: My overweighted trait was about to vanish in approximately 2 days!!! 1 month of sport + diet wasted, poor guy he was so close! Mom would have been proud of you son...
It was raining so i went in my barricaded outpost. There were 2 ways to get in there: sheet ropes on 2 windows. And well, i was reading, and i heard some hand banging noise on a door/barricade. I watch at one of the windows with sheet ropes: I see nothing. So i get out and AAAAAAAAAaaaa! *BOM* I was at the feets of the zombie that cut my sheet rope. I was just laughing out loud for 15 minutes right in front of this epic fail!
At least, i'm not zombified hehehehehe!
You can't see the tile just under your window. I don't know for you, but this is a trauma: I will NEVER use sheet ropes anymore! NE-VER!