Jump to content
redwolf341

panic modif

Recommended Posts

ok i have read a bit around th forum and a lot o people has been talking about panic and how you should get use to zed after some time.

I think its a good idea and it should be reflect by the way you play (here comme the examples!!)

 

ok we got 3 skill "branches" into the skill "tree" first is fighting (blunt and all) after utilitys (farming, building...) and after agility (sneak and other).

I think that 2 factor  the panic "ability", zed in the immediat area and those that spoted you and wish to say hello.

 

So if you play more fighter you should get less panicked by zed on you (that are going to you for a snack) and have more panic by the number around (of course HAS you lvl in that "branche"), you know how to fight them, so 3 or 4 on you bha no big deal but add like 20 zed around ... ok bad idea.

 

if your more agility, well less panic from number around and more from those on you (same HAS skill rise)

you know how to go around and get out quick so a crowd of idiots is no prob, but a couple spoted me... im in trouble.

 

and if your more farmer... well to bad for you your gonna crap your pants all the time.

 

and of course time could do some change to

 

thats all (sorry for anything that i could have did wrong and for my bad english)

Share this post


Link to post
Share on other sites

Sounds like a very complicated system that doesn't accomplish much. I'm afraid I just don't see 'the point' if all of it. It doesn't seem to make sense that your skills dictate your courage. Your fear is largely dependent on your personality and confidence, which grows over time in any new situation (which is how the game handles it already).

Share this post


Link to post
Share on other sites

I'd rather just have a time-based tier system. See a group of 1 - 3 zomies for X seconds * relevant trait = base? Do not panic. See 3 to 12 zombies . . .  .etc
 

Should be similar to how the current system works, only slightly more complicated.

Share this post


Link to post
Share on other sites

I'd rather just have a time-based tier system. See a group of 1 - 3 zomies for X seconds * relevant trait = base? Do not panic. See 3 to 12 zombies . . .  .etc

 

Should be similar to how the current system works, only slightly more complicated.

 

Mmm... though I think what he was suggesting was that over time said panic traits become less intense.

 

 

and if your more farmer... well to bad for you your gonna crap your pants all the time.

 

... wait, either you typed that wrong or you're suggesting farmers have less guts that everybody else. Lemme tell you something, us rural folk tend to be a little harder than the average city slicker... :P

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...