JonSyn Posted April 18, 2014 Author Share Posted April 18, 2014 so whats going to happen now? Link to comment Share on other sites More sharing options...
JonSyn Posted April 18, 2014 Author Share Posted April 18, 2014 im on my way to try and start rebuilding clydes bar Link to comment Share on other sites More sharing options...
JonSyn Posted April 18, 2014 Author Share Posted April 18, 2014 Bedford Falls V2 is out, if you guys want to reset the map and use the less buggy updated bedford falls let me know and we'll figure it out . http://theindiestone.com/forums/index.php/topic/6672-bedford-falls-test-v2/page-6 Link to comment Share on other sites More sharing options...
shpangle Posted April 18, 2014 Share Posted April 18, 2014 Leave it burned. Link to comment Share on other sites More sharing options...
shpangle Posted April 18, 2014 Share Posted April 18, 2014 Whoever did it. Did it. It happened. Clyde's Bar was an experiment, we stood somewhere between neutrality and aid givers and sported a civil diplomatic freedom. We now know that doesn't exemplify us from attack like I hoped it would. If it is rebuilt it's not Clydes Bar. It's something else and whoever wants to run it can try a new approach and I wish them luck. If I survived it probably wont be for long as my gear, food and guns were in my crate. But I'll still try survive as long as I can.It's not over yet. Link to comment Share on other sites More sharing options...
shpangle Posted April 18, 2014 Share Posted April 18, 2014 Okay... I expected it to be a lot worse lol. Most of my stuff is intact ..... Kind of an anti climax now lmao. Link to comment Share on other sites More sharing options...
Auzar Posted April 18, 2014 Share Posted April 18, 2014 Version 2 of Bedford falls looks insane to play I also might play again later with you guys. Link to comment Share on other sites More sharing options...
JonSyn Posted April 18, 2014 Author Share Posted April 18, 2014 not changing to bedford falls v2 is giving errors with it, stay on V1 Link to comment Share on other sites More sharing options...
JonSyn Posted April 19, 2014 Author Share Posted April 19, 2014 i might soft wipe the server tho Link to comment Share on other sites More sharing options...
SnakePlissken Posted April 19, 2014 Share Posted April 19, 2014 Version 1 til the end gentlemen! Link to comment Share on other sites More sharing options...
Charlessx Posted April 20, 2014 Share Posted April 20, 2014 Snake was that your base in the north that is abandoned? Link to comment Share on other sites More sharing options...
JonSyn Posted April 21, 2014 Author Share Posted April 21, 2014 looks like we're updating to build 26.....just follow the directions in this thread.http://theindiestone.com/forums/index.php/topic/4183-iwbms-the-i-will-backup-my-save-branch/your save game from build25b will still work.and the world is still the same for now. Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted April 22, 2014 Share Posted April 22, 2014 It keeps saying timeout downloading zip, i'll be waiting forever. what am i doing wrong :/w8 fixed it by being patient Link to comment Share on other sites More sharing options...
JonSyn Posted April 22, 2014 Author Share Posted April 22, 2014 the map is been going for over 2 weeks so it may take awhile to download. Link to comment Share on other sites More sharing options...
JonSyn Posted April 22, 2014 Author Share Posted April 22, 2014 updated to build 26 and bedford falls v2new fresh map , last one made it over 2 weeks lets see how long this one lastsgood luck. Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted April 22, 2014 Share Posted April 22, 2014 i see no food Link to comment Share on other sites More sharing options...
JonSyn Posted April 22, 2014 Author Share Posted April 22, 2014 on the map at all? Link to comment Share on other sites More sharing options...
JonSyn Posted April 23, 2014 Author Share Posted April 23, 2014 a hotfix to fix the Farming, rain, fire and blood tiles is out...http://theindiestone.com/forums/index.php/topic/7409-released-iwbums-branch-build-26/page-11#entry103578 to download it read thru the thread above or just download it here - https://www.dropbox.com/s/57d3kkh0ao71rkr/PZ_Build26Hotfix.rar extract it and copy the media folder into your :/Program File(86)/Steam/Steam Apps/Common/ProjectZomboid folder overwriting the media folder there. Link to comment Share on other sites More sharing options...
JonSyn Posted April 23, 2014 Author Share Posted April 23, 2014 server should be fixed now, was something to do with the hotfix.....uninstalled PZ thru steam and reinstalled it for both the server and my client. all the stuff the hotfix fixed is working, maybe they updated it thru steam and that made the issue. Link to comment Share on other sites More sharing options...
JonSyn Posted April 24, 2014 Author Share Posted April 24, 2014 added spawn selections for Muldraugh,West Point and Bedford Falls.if you dont have bedford falls V2 dont spawn there.also thinking about adding dreadwood 1.7 to the server, what do you guys think?http://theindiestone.com/forums/index.php/topic/7027-released-dreadwood-17/ Link to comment Share on other sites More sharing options...
AliceCooper Posted April 24, 2014 Share Posted April 24, 2014 Jon can you give me your server.ini contents please? Fresh server, all by the book, BF V2 map copied, errors while starting again... With the BF map there should be 1000+ buildings, i keep loading 700 (default). Will try one more thing or I ll give up Loading world...tiledef: loading media/tiledefinitions.tilestiledef: loading media/newtiledefinitions.tilesjava.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:66) at zombie.iso.IsoMetaGrid.Create(IsoMetaGrid.java:568) at zombie.iso.IsoWorld.init(IsoWorld.java:1010) at zombie.network.GameServer.main(GameServer.java:156) How many files do you have in your MULDRAUGH, KY Folder on your server? /edit Ok I got the BF building loaded, finally (sorry for using your thread but I need you help lol). Loading world...tiledef: loading media/tiledefinitions.tilestiledef: loading media/newtiledefinitions.tilesjava.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:66) at zombie.iso.IsoMetaGrid.Create(IsoMetaGrid.java:568) at zombie.iso.IsoWorld.init(IsoWorld.java:1010) at zombie.network.GameServer.main(GameServer.java:156)45, 33ALARMS: 108/1549 buildings have alarmsreturn code: 0*** SERVER STARTED ****server is listening on port 16261 Link to comment Share on other sites More sharing options...
JonSyn Posted April 24, 2014 Author Share Posted April 24, 2014 my servetest.iniPVP=truePauseEmpty=trueGlobalChat=trueOpen=trueServerWelcomeMessage = <RGB:1,0,0> Welcome to The Brutal Monster MP Server ! to chat locally press "t", to global chat press "y" or add "/all" <LINE> before chatting. Type "/help" to have a list of server commands. <LINE> <RGB:255,0,255> A path is being cleared thru the woods from Muldraugh/West Point to bedford Falls. <LINE> <RGB:255,255,0> Server should now reboot if it crashes instead of being down till i know its down. <LINE> <RGB:1,0,0> If you have any suggestions please post them in the forum thread or just let <LINE> me (Jon Syn) know in game if im on. thank you. <LINE> <RGB:255,0,255> We are looking for people to form a few groups/clans and start role-playing, this would include raids,defending bases,farming crops for the group...etc. <LINE> if you want to join a group/clan or create your own please post on this servers forum thread. <LINE> <RGB:1,0,0> Check this servers forum on theindiestone.com for a link to the Professions Mod to give you new starting loadouts based on your profession, Transmorphering Bats to craft more deadly bats, and Nail Crafting to craft nails from items. <LINE> <RGB:1,1,1> POst Suggestions for mods on this servers thread on theindiestone.com . looking t add NCYawMod and a few otheres. <LINE> <RGB:1,0,0> LogLocalChat=trueAutoCreateUserInWhiteList=trueDisplayUserName=trueSpawnPoint=0,0,0SafetySystem=trueShowSafety=trueSafetyToggleTimer=100SafetyCooldownTimer=120SpawnItems=SpawnItems=Base.Ramen,Base.Ramen,Base.KitchenKnife,Base.Bandaid,Base.WaterBottleFull,Base.DuffelbagDefaultPort=16261ResetID=143517686Mods=Map=Muldraugh, KYSpawnRegions=servertest_spawnregions.luamy servertest_spanwregions.lua put this in with your servertest.inifunction SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, }endi took the bedford falls spawn point out because whenever i spawned there i had no zombies till i rejoined. and no worries about asking stuff in the thread ill help if i can.i also get that error when i start up the server think its just a error from bedford falls v2 hasnt effected anything yet that i can see. AliceCooper 1 Link to comment Share on other sites More sharing options...
AliceCooper Posted April 24, 2014 Share Posted April 24, 2014 Thanks man, really appreciated. Actually we`re both playing on your server while I test stuff haha.Thanks again! Link to comment Share on other sites More sharing options...
JonSyn Posted April 24, 2014 Author Share Posted April 24, 2014 yep its no problem.lol Link to comment Share on other sites More sharing options...
AliceCooper Posted April 25, 2014 Share Posted April 25, 2014 Thank-you-bump Link to comment Share on other sites More sharing options...
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