Unamelable Posted December 27, 2023 Share Posted December 27, 2023 Many times I've encountered zombies that were hidden behind such billboards because the game doesn't display the "road" and prioritizes showing the billboard. This can play a significant role when you are driving at high speed and thus kill the hood of the car Link to comment Share on other sites More sharing options...
CKyHC Posted December 27, 2023 Share Posted December 27, 2023 the apocalypse is not a reason to break the speed limit Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 31, 2023 Share Posted December 31, 2023 Not a bug. If we were to always hide them, you would never see them. Link to comment Share on other sites More sharing options...
TheMitu97 Posted December 31, 2023 Share Posted December 31, 2023 With the case presented here I really do worry about the upcoming 32 story buildings rendering. Currently tall buildings tend to have pretty bad render priority, where you have to come really close to the building for it to show what's behind it. It makes travelling through dense skyscrapper filled streets painful to navigate as you cannot see what's in front of you. Agree that billboards also cause some hazards, I myself splattered a lone zombie standing perfectly "behind" it, after which I just try to go around them. This also applies for trees to less extent, as they actually go transparent if you're nearby and there's a zombie behind it (it doesn't help if you go full spead on the road though). The only possible fix I could think of would be to hide billboards or other obstructing stuff if there is any zombie behind it, but with those tiles being on different height level, I think it would be either pretty hard or impossible to implement as of now. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 1 Share Posted January 1 19 minutes ago, TheMitu97 said: With the case presented here I really do worry about the upcoming 32 story buildings rendering. Currently tall buildings tend to have pretty bad render priority, where you have to come really close to the building for it to show what's behind it. It makes travelling through dense skyscrapper filled streets painful to navigate as you cannot see what's in front of you. Agree that billboards also cause some hazards, I myself splattered a lone zombie standing perfectly "behind" it, after which I just try to go around them. This also applies for trees to less extent, as they actually go transparent if you're nearby and there's a zombie behind it (it doesn't help if you go full spead on the road though). The only possible fix I could think of would be to hide billboards or other obstructing stuff if there is any zombie behind it, but with those tiles being on different height level, I think it would be either pretty hard or impossible to implement as of now. That's a separate issue. We're aware it's not great in Lousiville as is. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now