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Unamelable

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Everything posted by Unamelable

  1. Gotta pay extra 20$ for Axe Bundle, and probably Spiffo Bundle for 120$
  2. It will be quite logical to add the behavior of the refrigerator in winter days where the degree does not exceed 0 degrees Celsius.
  3. Reference It would be realistic to add plan-changing Night/Day shorter/longer cycles.
  4. At rosewood auto mechanic, the rear garage doors are always open. And the alarm goes off when you go in there, and that also applies to events with robberies in houses. sdsafcvds233232323232.mp4
  5. At this point the character is apparently blind, because he couldn't see the zombie count from 2 windows to consider. The radius of visibility through the window in Project Zomboid is ridiculously narrow. we32reger34e4h.mp4
  6. The game has a very broken fence meta. Where if a zombie is on the ground - it has colossal damage against it. This player will be much better to find places with fences and cheese this tactic. If the developers in the future are going to fix fences. Then let them add a new meta. Zombies and Walls/Props. It will be logical to have an increased chance to fall a zombie on the floor if it will rest against a prop or wall. If the player fails to do so. He will have the same damage multiplier, since the zombie's head is on a "static surface" where the damage against the wall (as well as from the floor) will be just as huge.
  7. It would be great to add a karma system. Where the player if kills NPCs that are unknown to him. Could be related to other NPCs. Because of which he would be considered a raider or just a survivor who was forced to defend himself. To create a kind of realism effect where every action of the player is important. Whether he helped the needy, or created a long-standing relationship, or robbed, helped. A lot of scenarios like this can diversify the relationship with NPCs
  8. Many times I've encountered zombies that were hidden behind such billboards because the game doesn't display the "road" and prioritizes showing the billboard. This can play a significant role when you are driving at high speed and thus kill the hood of the car
  9. When i was about to leave, i wanted to use second seat but sorry guys. Windows in cars isn't transparent so, even if you behind the car you still don't see anything behind it. blahblahblah.mp4
  10. Its pretty weird that developers didn't notice that before because if you look at car from both sides - its doesn't have fuel section where player could see from what side he have place car to fuel up.
  11. Now in order to turn on the alarm clock you need to do it through the inventory menu. Although it could be done through the clock icon initially.
  12. If they wanna do a reasonable protection - then freaking add Health to already builded structures. So zombies could tear apart walls, doors, fences. Because that just stupid that people that wanna live in safe - have to select any pre-build buildings just because its the only "unbreakable" structures. And if player wanna live in specific location or barricade existing one. He should always repair it because zomboid damage to players structure absolutely horrifying and don't belongs to logic and sense. And as i read about defending you base you have to build walls+props just because furniture in this game make more in defending that any big damn log walls
  13. It is quite strange that in the game there are no “unbreakable” structures by the PLAYER. But at the same time, the same structures exist in the Zomboid world. And if we ignore the bug with the “box and two fences,” then this is so far the only tile that prevents zombies from breaking through, no matter how many there are. It would be logical to allow the player to create the most fortified structures that can protect the player’s base from any zombie invasion aka (LVL10 Carpentry + LVL10 Metalworking). I AM FUCKING TIRED OF FIXING DOUBLE WOODEN DOORS AND LOG WALLS JUST BECAUSE A COUPLE OF ZOMBIES TEARED THEM OUT IN ONE NIGHT. IT IS UNBEARABLE It is impossible to live in the city purely because one or two zombies can destroy the armor of a tank in a couple of hours simply because the player was not nearby or he was sleeping at that time It turns out that the only “correct” way from TIS is to live on the second floor. Just because it's the only way to be safe
  14. - In the end, you can go so far that even those walking with helicopters and cars won’t arrive, “thanks to procedural generation with the last blog.” Of course we can accept groups/alliances to our shelter. But this will be on the conscience of the player who will live alone. After all, in reality there really are places where there was no human life “in 1992.” - To be in the group "Cleaners" hi Back 4 Blood. Where our task is not to be the leader of the group, but under the control of the alliance, where we will be given instructions from quests where we must kill zombies, take something, fix something, etc. To be honest, it is really difficult to find targets in the game since it is a sandbox. Remember The Sims. Was there an end goal? Even though this is a zombie survival game, it is still a difficult genre to find the “ultimate goal”.
  15. Coming up with a system with a Human NPC in the world of Project Zomboid will be, if not difficult, then an overwhelming task. The developers will have to really work hard to create almost a game within the game so that the NPCs seem to be part of the game, and not a “nice addition” to it. We can come up with plot twists where our character knew other people. Or other people were bad which we have. To put it simply, make a plot without a plot. There are no problems after all.
  16. - Right now Health system in PZ is bullshit. To heal out simple cold you have to just stay indoors. Wound infections just slow heal. - Random Quests its a big deal. I guess this gonna be added with NPC update 3. When Human NPC's gonna be added to the game. - Army is dead. D - E - A - D. DEAD. They didn't secure Knox Event due of simple mismanagement and stupid mistakes. I don't think that army survived airborne infection if of course they are immune like us. So i guess meet any alive army member gonna be extremely rare. Just because A. He survived hellhole when virus spread and army retreated. B. He/she immune to Knox Infection. - About radio towers, in the PZ world there are already ready-made options with towers. In the end, there may be radio amateurs who, with command strength, will be able to build one. It would be stupid to give ONLY the player the opportunity to create a tower. Especially when this goal will be very difficult and almost impossible for one person to achieve - It would be stupid to support a large colony of people on your own (I remember a very stupid thing in Spore where in the “Space” mode, as we explored different types of creatures and colonies on the planets, we were inundated with messages and offers/threats.) Yes, God, send your own ships from my species to they solved problems as if I was the only captain who had to solve the problems of the whole fucking universe. - The game must have a trusted squad that will monitor the affairs of the group. The player will naturally choose them. These people can betray the player by trying to kill him or kick him out. The player can accept a group of survivors and assign a personal leader as a colony assistant. In the end, it is possible to revive society and civilization as you progress - NPC professionals can do unique things like creating things that the player cannot create. They can build independent power supplies. Conduct research - “maybe at the end of the game we can still create an antidote to the zombie virus?” - As we progress, we will no longer meet with groups, but with Alliances, and if we can communicate with them via radio. We can create trades, raid Alliances. Resist against raids. - If we don't have room to keep survivors, we can transfer them to other alliances. If you're lucky, there will be a unique "Army Alliance" that will endlessly accept refugees, unlike others. - If Alliance was in rough position and have to retreat, we can send help to overrun situation. If it isn't possible, we could rescue people and place them near our safe-spot. And after time build bigger zone for people safety. - Come up with different ways to have fun, be it a ham radio station with music. Or live concerts. Carnage in a box or football field. In the end, books that will not be wasted.
  17. We can say that just go and download any pack with weapons and it will do a better job than the work of the developers themselves. But in my opinion this is very stupid, especially when the firearms base is barebone and requires expansion no matter how you look at it. It would be logical to consider updating the current and future line of weapons since there are really few of them right now, along with attachments to it Ability to improve weapons and their characteristics Stability, accuracy, aiming time, weight. It would make sense to be able to upgrade the weapons themselves to eliminate the need to add new ones. Ability to upgrade weapon attachments, plus adding compatibility with other guns Make it possible to attach incompatible attachments to other weapons, improve the characteristics of these attachments. Add the ability to create ammo yourself I think it is quite possible to add this to the smiting update because firearms in the game are really very effective and play the best role against any threat. It will be very strange not to add craft ammo Self-crafted Firearms. Ranged crossbows/bows Weapons in the game can only be repaired with the same weapon, although home-made ones will break more often. But this will add the ability to still kill zombies and people with firearms. The damn silencers! I don't believe that you can't find military silencers in the game, especially on snipers. The game should have an option to craft/find this upgrade since it is vital Plus i heard you wanna make survivors deaf if they gonna use firearms. So protective headphones with silencers will needed Add the following weapons MP5 - SMG which is light and stable to use, uses 9mm ammo (Have portable stock) MAC-10- SMG which is light and stable to use, uses .45 ammo (Have portable stock) Colt15 - Assault Rifle what use .223 worthless ammo. Semi-auto M547 - Revolver what uses 9mm ammo. - Reference M249 - LMG what uses 5.52, only army supplied MSR43 - Lever-action rifle, uses .308 ammo (works like MSR700 Rifle without mag) - Reference
  18. It would be logical to add in spawntable spawn of candles in Churches. Gas lamps in Garages, Army Supply stores, Hardware stores
  19. I don’t know yet or whether the developers are aware of this problem, but I’d better write If you kill zombies in a normal game using the same firearm. And you are in the city center. Then the FPS in this area will be very low. If you are fighting with almost a thousand zombies on one screen. You can notice a big difference with "Off" blood and "On" blood. And the funny thing is that this setting affects performance more than all the settings combined
  20. Well if they making nomad style of play. With absolutely new system of crafting in wildness. What the point of zombies then? Of course if you play multiplayer server where everything is looted you have to create tools yourself. But if we talking about zomboid. Core game. ZOMBIES. They just gonna ignore that fact that core element of game? Yes i can upgrade cattle breeding, crafting, smithing. Make a personal comfort zone that I explore. And I will still get bored because there are still no NPCs in the game. And the only entertainment for players in this game is killing zombies. Of course you have to scavenge remnants of what is left of civilization. But I think the team is going in the wrong direction because they are trying to make Rust instead of Zomboid. Let's say they did everything, added Animal NPC's, Human NPC's, Crafting and wildness update. Generation beyond Kentucky. What's left of the zombies? We don't have any enemies, only people who are aggressive to us. If at the end we remove the zombies, let’s say several years have passed since the apocalypse and there are extremely few of them. What will happen then? It won't be Project Zomboid anymore.
  21. Just don't play MP combat, its absolutely terrible
  22. It is impossible to distinguish the weather from sunny and cloudy. It would be logical to add a “yellowish” filter that would show a sunny day (such a similar filter is already available at sunset/end of day). I think for now we can limit ourselves to a regular filter. Since the engine does not yet know how to work with dynamic light sources
  23. If the character has an incomplete can of gasoline in his inventory. The character will fill only one canister despite the "Fill All" function
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