Unamelable Posted August 26 Share Posted August 26 I'm very intrigued by what the developers have notified about Ragdolls. In an isometric game where everything was originally built on pixels and 2D sprites. If it will be dummies that will interact like in Half-Life 2, it will be a disappointment. I remember how ragdolls worked in GTA 4 or Left 4 Dead. And I would like to have something like that, because in Project Zomboid we have 1 death animation in 4 dimensions. After all, killing zombies is 60% of gameplay, which desperately needs improvement Link to comment Share on other sites More sharing options...
puppers Posted August 26 Share Posted August 26 Ragdolls for trees being chopped would be cool and things like that or for fun theories like when can i bounce the tennis ball Link to comment Share on other sites More sharing options...
Headshotkill Posted August 27 Share Posted August 27 Would be interesting if ragdoll physics also work when zombies are alive, imagine 10 of them trying to squeeze through a door at the same time and getting stuck in a large pile up. Link to comment Share on other sites More sharing options...
Spookykid Posted August 30 Share Posted August 30 I don't want anything to different though, a small update on character models would be nice though. I just want electrical to be done Link to comment Share on other sites More sharing options...
katyswift468 Posted August 31 Share Posted August 31 On 8/26/2023 at 4:32 PM, Unamelable said: I'm very intrigued by what the developers have notified about Ragdolls. In an isometric game where everything was originally built on pixels and 2D sprites. If it will be dummies that will interact like in Half-Life 2, it will be a disappointment. Mapquest I remember how ragdolls worked in GTA 4 or Left 4 Dead. And I would like to have something like that, because in Project Zomboid we have 1 death animation in 4 dimensions. After all, killing zombies is 60% of gameplay, which desperately needs improvement Unlike the internal collision system, a physics engine calculates objects' body dynamics and emulates "real-life" interactions between them. Link to comment Share on other sites More sharing options...
ZombieHunter Posted September 2 Share Posted September 2 Rag Dolls in GTA 4 + 5 - uses Euphoria Which is really advanced tech. I would imagine Zomboid instead use something more common - Havok physics. Havok is more the defacto tool for rag doll. Link to comment Share on other sites More sharing options...
Unamelable Posted September 2 Author Share Posted September 2 Havok itself is outdated physics add-on. It would be logical to use any other open-source project to make it possible. If you never put cans in a box, and didn't interact with it. You probably don't know how havok works. Now imagine 100+ zombies laying on the ground, trying to simulate collision interaction. Link to comment Share on other sites More sharing options...
ZombieHunter Posted September 2 Share Posted September 2 Havok is still used in major AAA games Borderlands 3 Destiny 2 Death Stranding Demon Souls etc Link to comment Share on other sites More sharing options...
nerdenocity Posted September 2 Share Posted September 2 oooh. i think using Havoc could be more of a thing for the workshop maybe? but still, extremely cool idea here. Link to comment Share on other sites More sharing options...
GodHatesHaloWaypoint Posted October 21 Share Posted October 21 On 8/27/2023 at 4:45 AM, Headshotkill said: Would be interesting if ragdoll physics also work when zombies are alive, imagine 10 of them trying to squeeze through a door at the same time and getting stuck in a large pile up. It'd also make throwing them off tall buildings twice as fun lmao. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now