C-Twelve Posted July 7, 2023 Share Posted July 7, 2023 (edited) Since new voice-overs are going to be added in build 42, an idea has come to mind. That is a new negative trait: Moaner. It would have an effect when the player has a mildly serious wound / infection. The character would make pain noises sometimes, that may attract zombies nearby. Other way this trait could be made is that whenever the player gets an injury, for example, when jumping through a window with broken glass, the character makes a pain noise. That noise should also attract zombies. Edited July 7, 2023 by C-Twelve Papa Juliet Whiskey and Axezombie 1 1 Link to comment Share on other sites More sharing options...
PoshRocketeer Posted July 8, 2023 Share Posted July 8, 2023 Careless whispers Link to comment Share on other sites More sharing options...
Axezombie Posted July 8, 2023 Share Posted July 8, 2023 (edited) Loud talker as a negative trait Low talker as a positive trait Does what you said but also would work when your character is talking/shouting, in MP for example when you use /say or with NPCs Edit: After reconsideration I wonder if low talker could really be a positive trait, it could be problematic in some situations... Maybe you're right, a negative trait only could be enough. Edited July 8, 2023 by Axezombie Link to comment Share on other sites More sharing options...
getstoopid Posted July 8, 2023 Share Posted July 8, 2023 I'd like to see something like low pain threshold with uncontrolled screaming when you get injured and high pain threshold respectively Link to comment Share on other sites More sharing options...
Papa Juliet Whiskey Posted July 11, 2023 Share Posted July 11, 2023 I can dig it. Cool idea. Link to comment Share on other sites More sharing options...
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