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Everything posted by getstoopid

  1. There is a dedicated server included, but never used it. I use a docker container for me and some friends ("afey/zomboid") - easy to host and manage, needs no maintaining and just works (aside from server state info which we don't really need).
  2. As for the newbie-introduction - it would actually take much from the game that makes it great and frustrating at the same time in your first tries to survive. I would agree that normally a game where you need to die many times to learn the basics of the game is a really bad design. However in pz it's exactly what this game is about. It is about exploring your possibilities and the "no-no"s and "do it better the next time".
  3. Interesting idea... should be a sanbox setting I think and maybe have its own setting when it will occur and with what chance. If it does would it be every tap or just some? Or all in one town?
  4. That would make sense of course but it would also reduce the necessity of some of the tools which would in turn make the first days way easier. If there would be a chance to injure yourself by being unskilled and increased by using (bad) improvised tools then there would be a tradeoff and I think it would be ok to implement.
  5. There is a mod you can use for the time being. https://steamcommunity.com/sharedfiles/filedetails/?id=2737665235
  6. especially since a bite already leads to your death... a broken bone on top would not make much difference, I guess.
  7. I'd also guess that this is likely caused by a mod, also never seen such a moodle even with massive encumberance while wearing two duffles and armor. But maybe you could tell us which mod it is, with some tweaking it actually could be fun I guess *g "Fun" as in Project Zomboid fun...
  8. I would not really understand why a zombie could cause a broken bone under normal circumstances? What other deep wound than a bite or laceration would be reasonable? I actually like the idea of risking some other unexpected wounds like a tiny chance to inflict a laceration while crafting something with low skill or even break a bone when disassembling something and "fail" or a bleeding cut to the hand when using a knife. But zombies?
  9. Yes some sort of slider/percentage setting would be nice to have
  10. I like the idea of makeshift power generators with high electrical skill
  11. Would make sense to have in nearly all public buildings and even some (a few) private houses, at least in the kitchen.
  12. Not only the looks do change but also the stats. Crates for example have more capacity with higher carpentry level (40-60).
  13. I totally agree with you that the game needs more ways of dealing with the zombies. It should give me more options to distract a horde or lure them into a nice mass-killing trap or whatever. How you build up your character, yes that's what I was talking about! =) But then what I don't get is why you take your buddy in the middle of a zombiehorde going slayer-barbarian-hero on them and ranting about him dying... if it was his story to lose his wits and start rampaging or just being that type of guy who always dreamed of this than it's also his story to die eventually caused by this one misstep. The only question is when will it happen... no small chance of surviving a bite would change that, no? The only thing that may change is that you got this one heroic bastard who even defied death the first time he got bitten! HA! Well, two weeks later he died after the second one *g
  14. Yes you are right and I mean you said it yourself: that's not apocalyptic.. your playstyle. You run around killing whatever is in front of you deliberately ignoring the state of the world, and why? Because you don't get attached to your character. The reason why we would be in despair and terror is because we fear death (or worse) and maybe not even our own but the death of our loved ones... friends, family, fellow survivors - our pack! You would care and your death would mean something as would your survival. You would try to reshape your small part of the world you live in to return to something like a normal life "as it was before". I honestly don't think you would play this game any other way if you had "only" a 97% chance to die from getting bitten, why would you - the character is just a pile of skill values, layered armor and a weapon.. no personality.. it would just be an annoyance to wait a few days and than die anyway most of the time. I admit the game in its current state gives you not much reason to be emotionally attached because your character lacks background and the only thing you can do for now is providing it yourself, think about your character - immerse yourself. React to your characters moods, not by minimizing the game-mechanical disadvantages but with empathy. Let your character do as _you_ realistically would. The game is what you make of it! Try a role playing run for example, maybe with friends. Can be a lot of fun and helps identifying with your character and make him/her a living person you can actually care about. I agree with one thing though - simply surviving in the wild is too easy most of the time, there would be plenty more ways to die horribly out there aside from walking corpses eating you.
  15. There are many mod errors - you should search for "ERROR" in your console.txt and remove all mods that cause errors. Maybe you can add them back one by one (in another load order) to find the real problem
  16. *staring at the picture hearing the song "Maybe" in his head... g
  17. Thank you for this interesting video, I had no idea O_o
  18. Why the heck would a rabbit "explode"?! The only thing that happens is that you have plenty of work preparing this rabbit because you have to poke all the tiny pieces out of it
  19. Yes normal cloathing should be unlocked and maybe some minor protection like denim shirts too...
  20. Well that's basically the main idea of the game... in a real zombie apocalypse you wouldn't run around, shouting and shooting at everything that moves because IF you'd get bitten it would be the end of you and you know that. And that's what this "zombie apocalypse sim" is all about - how does everyday-bob cope with the situation, when does he get sloppy and how will he go out...
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