Stormy Posted December 14, 2013 Share Posted December 14, 2013 Been working off and on with this for a while now. Scraped enough together for a short video. http://youtu.be/cmrYgd1Ys9c If indoors, explosions fill the space they're in. I think fire is turned off in the version of zomboid I'm running. There are a few things I'm still struggling to work out such as knocking back zombies; Sprites are drawing in a funny way; really should be animating the explosions. I also need to factor in the z axis and door/window destruction. EnigmaGrey, RoboMat, JaxTheGuy and 2 others 5 Link to comment Share on other sites More sharing options...
LeoIvanov Posted December 14, 2013 Share Posted December 14, 2013 Potentially another mod to be integrated into the vanilla game right here... Link to comment Share on other sites More sharing options...
GoPeTo Posted December 14, 2013 Share Posted December 14, 2013 Good idea and nicely done. Link to comment Share on other sites More sharing options...
silents429 Posted December 15, 2013 Share Posted December 15, 2013 Dat ingame studdering...Anyway, Any possible way of making the explosion look a bit more natural? Or are you working on that last? Link to comment Share on other sites More sharing options...
RoboMat Posted December 15, 2013 Share Posted December 15, 2013 Great job as always Stormy! Dat ingame studdering...Anyway, Any possible way of making the explosion look a bit more natural? Or are you working on that last? Which stuttering? Also:Sprites are drawing in a funny way; really should be animating the explosions. Link to comment Share on other sites More sharing options...
ApolloDiaspora Posted December 15, 2013 Share Posted December 15, 2013 Problem being, propane bottles like that don't explode when shot at. Though, this would give you the excuse to craft explosives yourself Link to comment Share on other sites More sharing options...
Fj45 Posted December 15, 2013 Share Posted December 15, 2013 Problem being, propane bottles like that don't explode when shot at. Though, this would give you the excuse to craft explosives yourself Maybe if you had a LMG with incendiary rounds. And several hundred propane tanks. Link to comment Share on other sites More sharing options...
Stormy Posted December 15, 2013 Author Share Posted December 15, 2013 Problem being, propane bottles like that don't explode when shot at. http://youtu.be/5Yqp2tpR9ws Link to comment Share on other sites More sharing options...
RoboMat Posted December 15, 2013 Share Posted December 15, 2013 Realism ... ain't nobody got time for that. But this opens up a lot of possibilities ... claymores, landmines, grenades - can't wait Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 15, 2013 Share Posted December 15, 2013 Hey Stormy, great work ! In IsoGridSquare you can find an explode() function, with the power and stuff, I use it to explode house when you have alcohol, petrol and stuff inside container set on fire Link to comment Share on other sites More sharing options...
Stormy Posted December 15, 2013 Author Share Posted December 15, 2013 Hey Stormy, great work ! In IsoGridSquare you can find an explode() function, with the power and stuff, I use it to explode house when you have alcohol, petrol and stuff inside container set on fire I think in that one you're looping through the surrounding tiles without taking into account walls that might be blocking the route. I could be wrong and have been wasting my time. Link to comment Share on other sites More sharing options...
d00de Posted December 15, 2013 Share Posted December 15, 2013 Veery interesting idea! Surely that can be useful! +1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 15, 2013 Share Posted December 15, 2013 Hey Stormy, great work ! In IsoGridSquare you can find an explode() function, with the power and stuff, I use it to explode house when you have alcohol, petrol and stuff inside container set on fire I think in that one you're looping through the surrounding tiles without taking into account walls that might be blocking the route. I could be wrong and have been wasting my time. I think I added a isWallTo test for each explosed tiles, but it may not be in that version (or it's lost in my experimental build ) Link to comment Share on other sites More sharing options...
Erik Posted December 17, 2013 Share Posted December 17, 2013 Realism ... ain't nobody got time for that. But this opens up a lot of possibilities ... claymores, landmines, grenades - can't wait Will problaby just be something called "Bomb" since you dont like using specific names amiright? Link to comment Share on other sites More sharing options...
JJStorm Posted January 2, 2014 Share Posted January 2, 2014 Hey man want any sprites for this, I can do them Link to comment Share on other sites More sharing options...
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