Nazarito22 Posted October 11, 2020 Share Posted October 11, 2020 (edited) I little bit working in photoshop and prepared for community and developers this picture. I would be add more directions for roads. I think it will give more stuff for map makers and maps will be more realistic and more interesting. However, the last words are for the developers. Right ? Edited October 11, 2020 by Nazarito22 SonGurke and TrailerParkThor 2 Link to comment Share on other sites More sharing options...
numbersixthecat Posted October 12, 2020 Share Posted October 12, 2020 Having 45 degrees road elements would be a good addition imho. TrailerParkThor and Nazarito22 2 Link to comment Share on other sites More sharing options...
Nazarito22 Posted October 13, 2020 Author Share Posted October 13, 2020 15 hours ago, numbersixthecat said: Having 45 degrees road elements would be a good addition imho. Teoretically , we can create 45 degrees road but without trafficline, borders, sidewalks, traffic lights and another road elements. But we must use 45 deqree tile of asphalt top and bottom on the border of asphalt with something, now. It's not comfortably. Link to comment Share on other sites More sharing options...
Nazarito22 Posted November 13, 2020 Author Share Posted November 13, 2020 Hope this feauture will add after muliplayer in 42.xx build. TrailerParkThor 1 Link to comment Share on other sites More sharing options...
Toshis Posted November 14, 2020 Share Posted November 14, 2020 (edited) It might be complicated to implement. PZ has invisible grid and all objects, structures and some game mechanics are tied to that grid. For example, trees can grow on dirt tiles and not on asphalt tiles. Irregular angles break that grid, it becomes hard to tell which tile should be allocated to dirt and which to asphalt. Another example, if grid tile partially covers dirt, partially asphalt, should player be able to dig dirt on that tile or not? There are many various problems that would appear. It would also be nice to see rounded corners on roads, but it wouldnt be as easy to do it is it might seem at first glance. It could be done, but its quite complicated. Edited November 14, 2020 by Toshis Link to comment Share on other sites More sharing options...
OxManZomboid Posted November 14, 2020 Share Posted November 14, 2020 I voted that i wanted this in your poll, but so you are aware... I was extremely tempted to con you into believing the developers have had enough of this escargot! Link to comment Share on other sites More sharing options...
Nazarito22 Posted November 16, 2020 Author Share Posted November 16, 2020 On 11/14/2020 at 3:32 AM, Toshis said: It might be complicated to implement. PZ has invisible grid and all objects, structures and some game mechanics are tied to that grid. For example, trees can grow on dirt tiles and not on asphalt tiles. Irregular angles break that grid, it becomes hard to tell which tile should be allocated to dirt and which to asphalt. Another example, if grid tile partially covers dirt, partially asphalt, should player be able to dig dirt on that tile or not? There are many various problems that would appear. It would also be nice to see rounded corners on roads, but it wouldnt be as easy to do it is it might seem at first glance. It could be done, but its quite complicated. If grid tile partially covers dirt, partially asphalt, player can't dig that grid tile. Rounded corners on roads - it easy for implementing, just add new rounded tiles. Link to comment Share on other sites More sharing options...
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