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Everything posted by OxManZomboid

  1. OxManZomboid

    Noise Works

    dude can you IMAGINE what it would be like if ALL assets are 3d and appear real time... wow not sure if that is the route they are taking buy man how cool would it be if book shelves/counters/dressers ect had more physicalized set ups to where you can see the actual items in/on them.... i dont even wanna think about it it sounds so cool. Just having inventory items alone showing up on counter tops/ and even the floors will be crazy! good zomboid! +1 spiffo
  2. I was kind of hoping this post was just gonna be called 'diabetes' and then the post would just say "I have diabetes" but as far as your suggestion goes... uhm... yea why not I guess. I usually don't like when games get too specific with kinds of diseases to be honest though. especially a zombie game like this... I think that would actually detract to some degree from fear of infected... I think I get why you would want it though so im not hating it. just think they would be better off putting emphasis on the symtoms rather than the condition if
  3. Hey Zumbo, I just thought of this recently after reading a couple of threads of people asking for a less punishing death mechanic. I dont really know why, because I am generally in favor of more hard core roguelike experiences, but for some reason the idea jumped out at me, Essentially. same exact system we have now. but instead of requiring a character to die before playing a new one on the save file. we would be able to make as many (or a contrained number if needed) but in theory as many characters as we want to make on the same save at the same time.
  4. I agree with the idea about the water bottles all being grouped up being strange. cant say im in love with the stacking menu right now as it is, but that stood out from my end too
  5. I like the rental store idea a lot. I don't believe depression is something we should see make the game easier in anyway. reason I say to make depression's effects more 'difficult' is because currently like you said movement and transfer speed effected... kinda low on the totem pole of significant changes to gameplay in my opinion.\ I do think that animations for moodle states would make slowing down character and transfer speed more "engaging" which is satisfying, meaning funnily enough animations can sometimes stand in for gameplay. but the essence of
  6. dont they have an air conditioner though? heard it wasn't working or something... may be wrong though
  7. I really hope they explore a bit into what they could possibly do with these kinds of effects moving forward. I like trombone head really like the overlays mod, but after seeing the weather effects I think you guys could do a great job adding in more 'interactive' overlays. for instance druck blurs the characters vision cone (maybe slightly behind as well) or heat having a sort of wabbling effect would really neat. it would be greeteeeeeeeeeeeet!
  8. I really like this idea, I had thought it would be cool too see small moodle sized bubbles pop up after pressing a specific key like tab and all the interactables in your view would sort of hover opaquely around the object. hard to describe exactly in words but just think of resident evil's looting system but with little icons indicating what the container is. heck I even thought it could be cool to have items in containers pop up in this way as we "search" through them. But yeah I agree with certain angles making it hard for us to interact at this point
  9. I can no longer ignore you're cursed looking character!!
  10. So I have been trying to play the game at a lower resolution than my monitor (I have 1440p and have tried playing at 1080p) after realizing that playing at 1440p doesnt allow for me to zoom in as far into see the character as 1080p. unable to play borderless windowed now because the game wont scale the borderless window to my screen I decided to bite the bullet and go fullscreen. problem is now whenever I window out of the game there is a chance that my character loses all his textures and the player models feet seem to connect in a glitchy way. I should no
  11. currently we only get three options (shift, control, and control + shift?) which are kind of awkward in there own way. thank you!
  12. Please add in the ability to assign alternate key for a single action at some point, certain controls would be nice to bind to both my keyboard and mouse
  13. not the tutorial for sure, and I really cant tell on your screenshot kappato. and also i have no idea what settings would be problematic... hopefully someone can help with this
  14. technically all food is "reusable" in the sense that we can eat it in parts, and surely you dont mean reusable in the sense that we will regurgitate and recycle.... do you?
  15. btw i am probably just dumb and don't understand what a computer is. but yeah im perplexxxed **just played around with dpi settings and it didnt help with the problem unfortunately
  16. So hopefully this will illustrate what I am saying. the first image is what the game looks like in 1440p and the second is how the game appears in 1080p essentially I would get another zoom level in 1080p problem is 1440 p has benefits like HUD and fullscreen modes. also my PC just seems to run it "better" 1080p is good but I have to do full screen mode and its a hassel. my suggestion is to allow for another zoom level for 1440p higher so the zoom matches.
  17. I love the idea of drafts. hopefully they plan to add new idle animations for actor states, like cold. That way If i leave the door open and forget i can see my character start to get chilly
  18. I recently posted about this in discord hoping to find some support but it seems like this might not be implemented as of now, so I figure I could add it here to the list. simply when playing in higher resolutions allow for players to zoom in as much as lower resolutions. Seems like at this point playing in 1440p you lose out on a whole 25% on the zoom which can add a ton to atmosphere in the game. (I can only imagine what 4k might look like) Biggest issue here for me is how UI scales when I dont play in native resolution as well as other problems, like the
  19. I voted that i wanted this in your poll, but so you are aware... I was extremely tempted to con you into believing the developers have had enough of this escargot!
  20. I agree strongly with the sentiment about the hud. its good in places. like really suits the game. but in other areass please do something about the menus that are attached for no good reason for instace.. skill health protection.... love you TIS but thats'anogood! mario
  21. make part 3 tie into exhaustion in some way and ill be happy
  22. I get why you posted this wiki after thinking about it for a second.. like "check this cool watch out for reference." But I couldn't help but think you were attempting to explain what a wrist watch was to the devs lmao
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