Dogz2k8 Posted November 11, 2013 Share Posted November 11, 2013 maybe no okay... what do you guys think should there be an option in sandbox to add bandits? (I would honestly love that) or maybe you could become a bandit and you can "rob" people (npc's) and the word would get out your a BANDIT and people would shoot or insta kill you with a FRICKIN BAT WHY DID YOU HAVE TO KILL ME DUMB NPC! you on sight or maybe if your a bandit other bandits wont shoot you and you can team up with them now this is just a small idea I had (I dont really know if this would work in pz) but its just an idea tell me what you think. (oh and also the bandits would be rare) Link to comment Share on other sites More sharing options...
CliffExcellent Posted November 11, 2013 Share Posted November 11, 2013 This has been in older versions and will presumably be back in with the NPCs. Being a bandit probably wouldn't cause other NPCs to kill you on sight though, unless they've all been warning each other over Skype. Gammlernoob 1 Link to comment Share on other sites More sharing options...
Dreadhawk177 Posted November 11, 2013 Share Posted November 11, 2013 I've got a feeling that most of the NPCs are going to be really annoying when they are finally implemented. I will probably want to kill them anyways, just to prevent them from looting/consuming an entire area of goodies... Link to comment Share on other sites More sharing options...
TheCenturion Posted November 12, 2013 Share Posted November 12, 2013 I'm hoping there will eventually be different 'group types' of NPCs. Some that move about like nomads, some that set up a base, groups that seek others to join and those that prowl about, picking on others. It'd be nice to have NPCs that prefer to work alone too. Just my thinking, not sure how viable it is for that amount of complexity (since interactions between the groups could be tricky)... Fj45 1 Link to comment Share on other sites More sharing options...
Kajin Posted November 12, 2013 Share Posted November 12, 2013 If I remember correctly, how NPCs act would mostly be based on what sorts of personalities they have. The goal is supposedly to create an open world where you're never sure how things will turn out because the different NPCs will act differently to different situations and stimuli. Link to comment Share on other sites More sharing options...
Dogz2k8 Posted November 12, 2013 Author Share Posted November 12, 2013 This has been in older versions and will presumably be back in with the NPCs. Being a bandit probably wouldn't cause other NPCs to kill you on sight though, unless they've all been warning each other over Skype.Or teamspeak! and also I have played the older versions and I never really seemed to find "bandits" the only time npc's kill me is when I keep saying join my group join my group and then they insta kill me with a meele Link to comment Share on other sites More sharing options...
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