Okamikurainya Posted November 17, 2015 Share Posted November 17, 2015 This was pointed out to me by someone I was introducing the game to and honestly now that I see it, it baffles me as to why it isn't in the game. What I mean by non-trait skillpoint spending is that I've often ended up with one skillpoint remaining during character creation with nothing to spend it on. It would be nice if you could take that skillpoint and add one point to a skill category of your choice. What do you think? Link to comment Share on other sites More sharing options...
Zorak Posted November 17, 2015 Share Posted November 17, 2015 it would be hard to ballance.a 1 point in nimble is not same as 1 point in aiming or carpentry.if you have 1 point left its not a big deal.Perhapse more traits with odd cost would help better.Or some system to spend those points on starting gear, so instead of getting some traits you can start with a gun, ammo and more food. bobchaos, Geras, Okamikurainya and 1 other 4 Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 17, 2015 Author Share Posted November 17, 2015 Yeah, equalizing the trait costs would go a long way. a 1 point in nimble is not same as 1 point in aiming or carpentry. For Carpentry maybe, but I've never really noticed nimble or aiming doing much for me until they're much higher, even then nimble is such a background ability that it often passes over my head. Aiming is currently ridiculously nerfed. XD Link to comment Share on other sites More sharing options...
Teesee Posted November 17, 2015 Share Posted November 17, 2015 The idea of a 1 point "starting kit" would be a nice way to help balancing the skill points. Or it could be a positive trait called "survivalist" that would cause the spawning house to hold more useful stuff like an axe, water bottles, canned food... Enough to make maybe the first couple days easier, but no longer. To have the same option as a negative trait, you could have some kind of "bum" trait which would cause you to start almost naked and with no stuff in da house. Geras and Zorak 2 Link to comment Share on other sites More sharing options...
Zorak Posted November 17, 2015 Share Posted November 17, 2015 The idea of a 1 point "starting kit" would be a nice way to help balancing the skill points. Or it could be a positive trait called "survivalist" that would cause the spawning house to hold more useful stuff like an axe, water bottles, canned food... Enough to make maybe the first couple days easier, but no longer. To have the same option as a negative trait, you could have some kind of "bum" trait which would cause you to start almost naked and with no stuff in da house. Or that starting occupation gives you some gear.like police officer pistol and 9 mm ammolumberjack - axedoctor - some meds etc. Okamikurainya 1 Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 18, 2015 Author Share Posted November 18, 2015 I've got the mod that does that already, it seems like a no-brainer that it should be added in but then again I guess it throws balance to the wind... Not to mention I think the idea for the game was that everything happened while you were taking a long nap on your day off. XD Link to comment Share on other sites More sharing options...
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