LDWoodworth Posted February 5, 2015 Share Posted February 5, 2015 The game uses a fog of war to simulate your characters field of vision. Could we get a Tunnel Vision trait that gives you a narrower field of view like, 90 degrees rather than 120? Similarly you could have a Great Peripheral Vision trait to bump it out to 150 degrees. Gustav, ToastedFishSandwich, ModdedTibby and 5 others 8 Link to comment Share on other sites More sharing options...
ModdedTibby Posted February 5, 2015 Share Posted February 5, 2015 That does sounds pretty sweet LDWoodworth 1 Link to comment Share on other sites More sharing options...
Svarog Posted February 5, 2015 Share Posted February 5, 2015 Would fit in nicely to the upcoming trait overhaul ModdedTibby and LDWoodworth 2 Link to comment Share on other sites More sharing options...
daorkboypl Posted February 5, 2015 Share Posted February 5, 2015 There is the trait like that in-game. Don't remember the exact name, but it says it increases view cone. LDWoodworth 1 Link to comment Share on other sites More sharing options...
LDWoodworth Posted February 6, 2015 Author Share Posted February 6, 2015 There is currently Eagle-eyed and Short-sighted, which lengthens and shortens the view cone more than it affects the width, which I think is only slightly effected. This would be rather similar but more emphasis on widening and narrowing the view cone rather affecting the depth. Makes for more blind siding. There is the trait like that in-game. Don't remember the exact name, but it says it increases view cone. Link to comment Share on other sites More sharing options...
Houski Posted February 6, 2015 Share Posted February 6, 2015 It would interesting if part of the panic feature included a "tunnel vision" feature. LDWoodworth 1 Link to comment Share on other sites More sharing options...
LDWoodworth Posted February 6, 2015 Author Share Posted February 6, 2015 It does I think.Extreme Panic "Accuracy and vision severely reduced" It would interesting if part of the panic feature included a "tunnel vision" feature. Link to comment Share on other sites More sharing options...
Houski Posted February 6, 2015 Share Posted February 6, 2015 For whatever reason, my character has simply stopped panicking. It happens only if he's followed into a home by a zed, and then, only rarely - so I haven't noticed this. LDWoodworth 1 Link to comment Share on other sites More sharing options...
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