Fortport Posted December 3, 2014 Share Posted December 3, 2014 I would just like to say, that I love that this game is getting some sounds.. but then, with all the small stuff (like opening and closing bags) some things really jarred me.How come I don't hear anything when I close or open curtains? How about put up a curtain, too? I don't think I hear anything when I forage either. (Not sure about that, but the curtains, yes.)Not to mention climbing through windows, hopping fences, (fishing? I don't know, I haven't fished, but I'm pretty sure you don't hear the reeling and stuff. Unsure.) There's no sound when traps catch something. Metal doors sound no different than wooden ones. I don't hear anything when I dump stuff on the floor, or when I use disinfectant. Yada-yada..I just think these things bring us that much closer to a simulation! I would just get all tingly and happy to hear these. Footmuffin and Gustav 2 Link to comment Share on other sites More sharing options...
King jjwpenguin Posted December 7, 2014 Share Posted December 7, 2014 It is a neat feature but i could careless. i would like it too but i rather have cars or better AI before they add sounds to putting up curtains and etc. Just an opinion but that's what i have to say on the topic Link to comment Share on other sites More sharing options...
Suomiboi Posted December 7, 2014 Share Posted December 7, 2014 It is a neat feature but i could careless. i would like it too but i rather have cars or better AI before they add sounds to putting up curtains and etc. Just an opinion but that's what i have to say on the topicThey have a separate sound guy who they hire to do sounds on occations, so it wouldn't be that much off of dev time. And to add a new sound system called FMOD is going to be implemented soonTM. It's basically a sound engine that adds more directional possibilities, echoes, delays and such to already existing sounds. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted December 8, 2014 Share Posted December 8, 2014 Oh cool. didn't know that. Link to comment Share on other sites More sharing options...
Fortport Posted December 9, 2014 Author Share Posted December 9, 2014 Mhm. It definitively takes time to make all the sounds.. but I can't help but want to hear papers flicking in my book, or newspaper. Not to mention the new soundscape coming out. Link to comment Share on other sites More sharing options...
Fortport Posted December 9, 2014 Author Share Posted December 9, 2014 I've decided to make a list of sounds I feel like the game lacks, to make this post less vague for developers!Mentioned above: pages turning when reading books or the newspaper; scribbling when writing on notepads, sheets of paper, etc. Preparing food/butchering, vague sounds of cutting vegetables, gutting an animal, etc. Foraging, e.g audible rustling, twigs snapping, shaking branches and stuff falling off. Plastic crackling and foil sheets being popped open when waiting for the progress bar to fill up after selecting "take pill." When it fills, you hear a gulping sound. Dressing and undressing. Vague fabrics rubbing together and zippers being pulled. Splashes when you pour something out on the floor/ground. Unfastening the cap on a water bottle before you drink from it, or the plastic sides popping subtly when you're done. Like in real life. Opening containers, this is a big one! The sound of a fridge door coming open, and slamming shut.. or its electric hum when idle. Sound of a trash-can lid being pried off when you peek in the garbage, lockers clicking, drawers sliding out and back in, etc, etc. This makes looting a more satisfying experience, since you do it all the time.. the fact you hear nothing but your bags while you do this, feels empty. Climbing over fences and through windows, wired fences could jingle, the sound of feet hitting the ground when you scale it. Weapons sounding different! The same-old, generic thwack sound makes combat feel plastic. Golf clubs having shrill, metal impact.. baseball bats that have a wooden crack with their deep, rib-shattering, crunchy thumps, etc. Dropping items. Even if it's generic, and there's no variation, something is better than nothing. Stringing up, closing, and opening curtains. First-aid sounds. Picking glass out of wounds, dumping a bottle of disinfectant, wrappingbandages, etc. More global sounds, but not quite ambient. Generators humming, lights buzzing, a distinct sound when a horde is migrating outside.. like indistinct marching, and an ominous chorus of moaning. Traps snapping shut with their prey, as well as the sound of the animal that had died inside. Glass crunching under your shoes when you walk in front of a window that was shattered. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted December 10, 2014 Share Posted December 10, 2014 I like the idea dont get me wrong but i just thought it would take away precious time and/or money. Still like the idea. Link to comment Share on other sites More sharing options...
Fortport Posted December 10, 2014 Author Share Posted December 10, 2014 I like the idea dont get me wrong but i just thought it would take away precious time and/or money. Still like the idea.I guess this is more for after the game's finished, perhaps? Hm. Right now, it's really ambitious to attempt with what PZ has on its plate right now. And it's a big plate. Link to comment Share on other sites More sharing options...
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