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Found 51 results

  1. Not sure if this one was already suggested, but here goes. When a player dies, they drop their weapons, I think. Correct? ( Haven't really died enough to be 100% sure. ^_^' ) Anyways, what if there's also a chance that, upon dying, they wind up KEEPING that weapon in their hand(s)? Doesn't necessarily mean that the zombie will be able to USE it, though, as... y'know... ZOMBIES. No "Learning". Only "Eating". (Though a pistol-holding zombie's finger pulling the trigger COULD be a threat, though mostly because guns are freakin' LOUD...) But what if y'all made it where, instead of dropping their weapons, survivors' zombie forms hold onto said weapons, at least until they start "Reaching" after the living survivors when close enough, to which they THEN drop the items, instead? This way, we could easily spot the "Dead Survivors" who may very well have valuable loot, as well as add a bit more variety to the zombie hordes, without necessarily making things that much more difficult to deal with, and yet, also make things simpler for "Loot Priorities" when it comes to looting a dead horde. Perhaps in addition to that, the zombies that DO spawn with weapons could also be holding onto them, so that we don't "Magically pull an Axe out of a zombie's arse" when looting the dead bodies... and besides that, it could also add a bit of variety to the "Survivor Zeds" whenever the backpack updates roll out, so we see a bit MORE variety between the "Bag Carriers" as well. Anyways, just a small idea I had. Didn't see it in the "Common Suggested" thing, so figured I'd throw it out there.
  2. Zombie Duplication Mod

    Hi all. I've made a mod in which killing a zombie spawns two zombies nearby after a short delay unless the original zombie was on fire. There will soon be options for whether fire should stop them respawning, the delay before the new zombies are spawned and the distance they should spawn at. My hope is that this could lead to some interesting gameplay by forcing you to think about whether it's worth killing one zombie now only to have to deal with more in a few seconds. If you have any suggestions or feedback then please do voice them so that I can improve the mod. This works on the latest IWBUMS (as of the 20th of June 2017). To install all one must do is put the zip into their Username/Zomboid/mods/ folder, right-click it and select "Extract All" in the drop-down menu. Download (Full Package) Other versions returning soon... Download (Kill it with Fire {No positional change}) Download (Delay Only {No position change} [No Fire]) Download (No Delay {Or positional change} [Or Fire]) Download (Build 23)
  3. Changing zombie lore during a game

    Hi all, First time posting. I was wondering if there was a way to change zombie lore during a game? Is there a lua table for this? As an example lets say I wanted to change zombies from fast shamblers to shamblers depending on an event in game, is that possible or is it something that can only be set at the beginning of the game? If there's no global table that effects all zombies in real time then does each zombie have it's own settings table I can potentially loop through and change? Hope that made sense. Thanks for any responses.
  4. I started my own zombie apocalypse survival site that uses modern d20 D&D skill set and dice rolls, but I was thinking of adding more to it, or changing it up. I wasn't terribly sure if I should have used the ability score range as well, so I left it off during the soft opening. Anyway, I was looking for a few more players to join the game - or even input from other players and DMs to see what they think! We have a fully loaded shop for purchases, many ways of earning XP, lots of quests and missions, and the option to create your own location and group. Any and all input and creative criticism is encouraged, since I can't always see things from a new comer's point of view. ->Time of Dying - A Zombie Apocalypse Survival RPG Forum<-
  5. Hey i just wanted to say that with the introduction of metal and metal working, would the Devs eventually put in canning your own food? It seems like a simple process... I even found a video about it xD There can be canning machines found, (rarely) through out the urban areas, they require electricity so with the addition of the generators and gas it would make a great addition to the game. You would have to start farming early on and then you can make your own food storage for late game. Also i'd also love to see a way to create a makeshift fishing rod from nothing but what you find in the wilderness. That brings up a new way of making string or rope, from vines or just from zombie's clothes. Anyway i'm sure these ideas have been posted before but i'm just bringing it back up.
  6. aZombie Dead City download : GooglePlay Kill all the zombies or they will kill you. It is a question of life and death. And there is just one step between life and death. Don't be on the other side. Be brave, save the humanity and stop the apocalypse. You can do that, you must do that, you are the last hope for this fallen city. All depends on you, all the people believe in you, don't fail them. You don't have other brothers in arms that can help you. You are all alone in the city of death. Prepare for the real zombie tsunami. It won't be easy, but you have to be brave. Remember, you are the only hope for this city. Do not let that walking dead people rule the city. There is no other way, you must become a true zombie killer if you want to stay alive. There is no time, you are in the dead zone and you must start your mission now. If you don't want to be dead then pull the trigger and start shooting your enemies. Death is all around you, dead people are all around you and you are the main target to zombies. There are a lot of them and you are, on the other side, all alone. But you must fight to the end and you need to stop zombie outbreak. Choose the weapon and get ready for zombie waves. Start playing this zombie shooting game for Android and, you can be sure that you will have great fun, like never before in your life. Choose the right weapon for you, start shooting and stop the dead enemies impact. Great collection of weapons we have prepared for you. Here you will find a pistol, shotgun or sniper, assault rifle or submachine gun or knife to choose from. But, these weapons are not free. You must earn money or gold to buy them. A lot of missions, a lot of weapons and a lot of zombies are waiting for you. All of this you will have with one of the best zombie games for Android ever. Now you know what you can expect from this zombie shooter game. And we think that there are enough reasons to start playing it. So, download now aZombie Dead City and start your mission. Pretend that you are the real commando and that you are staying at the frontline all alone. Now, with this first person shooter game, it's easy. Features of aZombie Dead City: - a lot of missions to accomplish - a lot of zombies to be killed - a lot of weapons to choose from - a lot of items to be unlocked - realistic sound effects - high resolution graphics - stunning game music You can visit us on: Facebook Twitter Instagram Google+ and write some suggestions and your impressions about aZombie Dead City. Contact us on e-mail: eweapons@yandex.com ©2016 eWeapons™ aZombie Dead City application has been created for entertainment purposes only.
  7. i can't figure out how it works. Do zombies even have HP? or each attack has a certain chance to kill? zombie:getBodyDamage():getHealth() will return 100 even if i first attack the zombie several times. And I don't see anything Health or HP like in the actual IsoZombie class. So where is the zombies HP stored? or do zombies even have HP? getOverallBodyHealth() always returns 100 aswell
  8. Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
  9. Zombies dont spawn on the map

    I did all the action as it was in this guide (http://theindiestone.com/forums/index.php?/topic/16786-how-to-update-your-map-mod-to-include-foraging-and-zombie-respawn/) But, zombies dont spawn on the map and they rarely spawn in the houses. I have ZombieSpawnMap.png, objects (nav, farm, forest, etc...), everything is ok... What is the problem? If need, I will make screenshots. Thanks. UPDATE: I fixed it. Problem was with ZombieSpawnMap.png, it was at a lower resolution than would be.
  10. First of all, I wasn't sure where to put this, so if an admin wants to move this to a better fitting category, that'd be great. So I, like many of you probably did, made a mistake when choosing Sandbox options for the first time for a playthrough. Maybe you didn't choose enough zombies (guilty as charged), maybe you just want to tweak a few settings. Whatever. Well, on discovering that the Save Editor mod didn't work, as it was for an older build, I was slightly disappointed. My big fort would have nothing to be tested with. So I searched around and found bits of information that allowed me to finally come up with a temporary solution (temporary as in, until in- or post-game editing is added to the game, if it will be). So without further ado... Step 1 Make a new game with the options you want, the character you create doesn't matter, as it's your "main" character we want. Once you made it in game, save and exit. Step 2 Navigate to your Zomboid folder. Mine is in C:\Users\*User*\Zomboid where User is your Windows User. For Macs, I'm sorry I don't know, but I'm sure there's one, you might have to Google around for it. Go into the Sandbox folder (and be careful here) and grab the newly created world folder and your main world folder and back them up somewhere, the desktop is fine. Somewhere where you know where they are. Step 3 I hope you didn't close your Zomboid folder, we still need it! Go into your main world folder and copy the map_p.bin file, it should be at the bottom if you filter by name, a-z. This is your player file. Copy that player file to your new world you created, and replace the other map_p.bin file. You've successfully transferred your player to a new world! **Below is an optional step for replicating the world if you've interacted with it in ways you want to keep the same.** *If all you wanted to do was transfer a character, you can stop reading and go and play with it in his/her new world!* But wait, I had stuff on the ground, stuff in storage, a fort! Where is that? Well, for that you need to do one additional option Step 4 From your main world folder, you need to copy all of the map_####_###.bin files, all of the map_ files that have numbers trailing them. These are your edits to the world, whether by you, the erosion mod, zombies or whatever. Copy all of them. The best way to do it is to select all (control + a for windows) and then deselect any files that don't say map_####_### (the amount of numbers may vary, but that's how they look to me) Copy those files to the new world you made with the new settings. Make sure if you moved your character when checking if it was in the new world that you don't start the new world up and become stuck in your fort or something (again, guilty as charged). If you ever want to make everything the same before all of these steps, then you would navigate to those backups I told you to make, copy the map_p.bin and the map_####_### files (if applicable) and paste and replace them in said world in the Zomboid folder. If you made those backups (which you should have, because I specifically said to) you will never lose your character and world, they'll always be there if you make a mistake or wish to return immediately (obviously if you interact with the new world but then choose to go back, if you copy and paste the backup, those actions wouldn't have been done. An alternative would be to copy the map_p.bin from the new map as that would be the "latest" character. This could be pretty exploitative, but it's up to you how you want to play your own game. Perhaps you want a new character to replace the old one (because of the Build 31 professions update), why not drop everything on your current character, create a new world with a new character and just copy the old map_####_### files over so you get everything your old character had? Really sandbox is just that: a sandbox which you create your own rules, your own story, your own game. Why be limited at the start? Enough rambling, hope you guys have fun with your new settings, new world, refreshed zombie spawns e.c.t! I hope your fort gets tested to its full extent and you get rekt! Or whatever your new plan is for the new world!
  11. I find it unrealistic that I can push a zombie hard enough to send him 2+ cells away and he still has enough coordination to stay on his feet. I know our characters lose strength through exertion, but the zombies in PZ have better equilibrium than a Flying Wallenda crossing a tight rope. I don't mind if zombies getting knocked to the ground have their rest period shortened if this is added. Zombies that I've knocked down should recover quicker anyways, because they don't suffer from pain or any other standard weaknesses from being pushed to the ground Also it would be good to be able to connect hitting a stumbling zombie when they're falling backwards. It annoys the hell out of me that when I push a zombie into a corner, it's trying to stay standing animation goes into affect and my attacks don't register. Players should be able to hit a zombie with weapons or pushing at all times. When a zombie goes into that mode, it should be very easy to knock off balanced zombies down even when over exerted. And since I'm throwing out zombie fixes, when one falls from the second story it should either automatically become a crawler or on a very lucky chance die from brain injury. Its good that IS added that when they hit the ground they lay on the ground before recovery instead of just landing on their feet and immediately return to going after you. All that's left is to add in the damage zombies take from falling.
  12. Zombie slaves

    If I've got a lot of stuff I want to take with me, too much for me to conveniently carry, I might want to get somebody else to help me out. The problem, though, is that everyone else is infected with a disease that means they don't care about me anymore. It doesn't matter what I say, all they do is follow me and try to grab and bite me. But wait! Whatever mind-altering ailment they are affected by means the zombies will follow me whenever possible. There is no need to ask them, nor to be polite. The only problem is what would happen were they to get their hands on me. So here's me idea for how to recruit my sickly neighbours as porters. After picking out a fast, strong-looking zombie, I catch him in a trap, or use a Y-shaped stick, or use a "martial artist" trait, or a "policeman" trait, or good armour, to wrestle him down and tie him up. I then wrap his hands and make him wear plenty of mittens to stop him from scratching anything, but leave him with the use of his arms in case he falls over or needs to climb. It might make things easier to tie his hands together in front of his body actually. I then make it so he can't moan and attract other zombies, perhaps by bunging up his throat, and prevent him from biting by doing whatever is sensible with my materials, maybe I tightly wrap his head so that his jaws stay shut after removing the teeth, or use leather straps and a mouth-cage, or something like that. I then make him wear distinctive clothing so that I know it's him easily. Finally, he is given a hiking backpack and made to follow me on a leash. I can then tie him to something while I am looting things or cutting wood, and untie him once I've given him his load to carry. A few slaves like this wouldn't be too hard to manage if they were all tied to each other like slaves, perhaps each tied to a long pole by their neck to keep them together. Without governmental interference there shall no longer be any law to prevent slavery, and zombies would make ideal slaves. They never need to be fed, and will even follow you if they lose both their legs. I don't know if they age, but if they do eventually die of old age then that'll be more good news that bad news, because the zombies'll be mostly gone!
  13. Intro To The Idea: My friend and I were talking today when out of nowhere he came up with an amazing suggestion for Project Zomboid. I am sending it out to y'all for him as he isn't the greatest zomboid fan (having only 5 hours in). His idea was the possibility of finding back-up generators scattered throughout muldraugh. If TIS (The Indie Stone) does end up adding negative zed levels, ie basements, then there will have to be something occupying these spaces other than a garbage can or a couple of spare nails. Imagine you have spent several weeks on a new character, preparing for the oncoming winter months of starvation, when suddenly the power goes out. You don't worry about it as you have stocked up on canned goods. Just moments later you hear a low humming coming from a near-by home. Running in to find the noise, you see a staircase downward, at the bottom: a backup generator. You rush to turn it off but know the zed have heard and are already on their way... This would add so much to the game as it would influence the player to loot nearby houses as some people (like myself) don't do that in fear of an alarm sounding. These generators wouldn't be too common but not too rare, just over the frequency of alarms. The player staying in a nearby home would be tempted to raid and check for a backup generator just to make sure hoardes wouldn't flood their area once the power went out. The Backup Generator Details: To prevent the misuse of said Generators, they will only be able to be turned off. Due to the utter gamey-ness of so many players, this will be beneficial towards the game. It wouldn't be able to be moved as it would have been welded or attached quite snuggly into the house with a Co2 filter. They would; however, be able to be siphoned from to fill up your own gas tanks. Other than that they will do nothing else. This may seem like a bummer but combined with the rest of the game it is quite potential. Conclusion: I would love to see what y'all think and hope to see this along with many other things added to the official game. Thank you for reading this and comment below on what you think.
  14. With Build 32, it's virtually impossible to burn corpses without destroying the entire known world. So I'd like a fix to this. Maybe something that just takes the sheet of paper, lighter and gas and uses them appropriately, but just transform the corpse into the ash pile, skipping the fire part altogether. Or perhaps just a right-click and "delete corpse" option. Really need this for my role-playing game I'm doing. Thanks to anyone who shows interest!
  15. Zombie-reanimation Sandbox Option

    Hello remaining few! How do you like reanimation as a new respawn method? The Option 0-100% respawn rate in the Zombie Options would be cool. Zombies lie down for 2-3 days after a kill, and then stand up again. The only way to kill them is by fire, so better be cool with that matches and gas. As in RL, your life depends on gas. :3 I know devs doesnt like reanimation, but i think its an simply and intelligent way to make the lategame interesting and unpredictable. Also a nice way to turn the early game into a nightmare.
  16. I've lurked here and on the old forums pretty much since PZ began. Never felt the need to make an account until now, but I need to get this off my chest. Zombies in PZ used to terrify me. The days of the tutorial, baldspot and Kate, the looter... The first time I left my oven on and the house caught fire, waking up to a hundred zombies at my door. I freaking sh*t myself. I barricaded myself inside my house and inside my room. They eventually got in. I've never been so excited to die before. I'd never experienced anything like it. I was hooked. The next time I thought I'd steal the looter's shotgun, better weapon right? Oh hell no, every shot attracted more zombies until my measly rounds were all gone. I was eaten again. It was amazing. I was so scared to just go outside. But the more you play the game, and the more in tune you become with the meta, the weaker zombies become. They're not even a threat anymore, they're a joke. It wasn't long before people were one-shotting zombies with the fireaxe and surviving for over a year. Just Youtube anyone that plays PZ, you can rally a thousand zombies with a shotgun and just run rings around them. Just one example: I propose a revamp. My first small change - make the zombies lunging speed slightly faster than your character is able to walk backwards, to prevent the ability to just kite and shoot. So when they're within 5 metres of you, they suddenly get faster. Note - I am aware they already do this, but their lunging speed is still slower than you're able to back-pedal, so it's not scary at all. But my biggest change would be to implement a more Walking Dead style of zombie: the more zombies that are grouped up; the faster they become (but only when they see you). Just 1-2 zombies? Shouldn't be a huge problem to deal with. 5-10? Starting to speed up, a fast shuffle. 25+? They're almost breaking into a run. But you should still be able to out-sprint them. Second big change would be the distribution. Again taking Walking Dead as inspiration, zombies need to be fewer, but the horde needs to be massive. I am aware you can change the settings for amount of zombies, but it's either tediously empty, or unable to breathe. It would be nice to have both, the feeling of relief and desertation, with the constant worry of a huge horde just suddenly appearing. Coupled with the new speed mechanics I proposed - this would always be a threat. I want to feel like I have to run or hide from huge groups of zombies. Not moonwalk away without a care in the world. As far as I'm concerned, this is the only way to bring tension back into the game. The most stress I ever have is finding a nice home-base. That's about it. I want a horde to scare me again, I want to hide in my base peeking out the sheet-covered windows, worried that they'll see me. Not loading up my shotgun to tediously lure them away. I love PZ, it has the potential to be the ultimate zombie survival simulation ever made. But right now, it's just pac man wielding a shotgun, with crippled ghosts.
  17. Hi guys! Been a while since I was active, but RL is taking it's toll! Fortunately I found I Shall Remain (ISR) on Steam and was able to play it quite a bit. Yes, I have abandoned PZ as it's to addictive for me and disables my real life. About this game, even if it's an early access, the team does a great job, constant updates and fixes, are very active and a guide has been posted. As a zombie, post-apocalyptic , RPG fan, I Shall Remain caught my attention, but I was a bit skeptical about it being early access. There are very good examples (wonder ), but also very bad examples (releasing "final" game just to catch a holiday sale), but I gave it a try! I wasn't disappointed at all! You got zombies (d'oh!), progressive skill gain, great story, weapons from bare fists to sniper rifles, you can play solo or pick up teammates as you advance and even the graphics are really good. As for the mechanics of the game, those are pretty complex and get even more complex if you choose harder difficulty setting and/or to play alone as there's a lot of micromanagement involved. As for the story, some people may get offended as it's about the end of WW II and the Germans managed to release a deadly virus (z0m81e) in the US, but I'm not giving any extra spoilers. There's some balancing to be done, but they are constantly working on that; if you get the grip of the mechanics it may become easy, but some people admit that even normal difficulty is to hard. PZ did a great job and has a great community; I still remember the first time I played it on that tiny map and dying to much. But, from that tiny map, we ended up having multi player! From my opinion, I Shall Remain has great potential, but lacks the awareness and I really want to see this project thrive and, maybe, just maybe, evolve to a state where we'll have multi player as well! So, if I got your attention, at least take a look at this game and share some thoughts about it! If you have doubts or questions, feel free to ask; I managed to finish the game and I have some knowledge of the game's mechanics! Cheers and, together, we can survive the apocalypse!
  18. Zombie-survivor loot

    I think it'd be good to have zombies drop items useful for survival (and it's pretty easily explained, since survivors die away eventually, while probably carrying supplies on them). So they might have food cans, tools, basically anything that a player would carry around. I have never found food cans on corpses yet, and rarely they had some tools on them (if ever). What I tend to find is useless stuff like lipsticks, medalions, etc. Of course, it'd have to be on rare occasion, since majority of guys died during the beginning of the Apocalypse, I guess. Maybe some of them could carry hiking bags full of that stuff... Also, that'd help them MP players a bit, because screw the respawning loot =\ What do you think? Edit: BTW, you have to risk your avatar's life to cut through a horde before you find something useful, which would be pretty balanced, wouldn't it?
  19. I would love an option that add photophobic zombies in sandbox mode. That would be awesome with the combo Sprinter + Photophobic! I am Legend - zombie like, if you saw that movie.
  20. Server Settings. Respawns.

    World: Is the loot respawn and zombie respawn real life days or in game days? Cause if its in game days don't think its working correctly. Been several months and no loot has respawned. And i have it set per week. Thanks,
  21. Clicker and runner skins.

    I'm currently watching Cry play The Last of Us on youtube right now, and since the second game may have been revealed I thought it would be a cool idea to make the zombie skins look like Clickers and regular zombies. Jut a thought I had that I thought would be cool.
  22. Zombie Life! (24/7 US PvE Server) *Now with the Walking Dead Prison!!! Server Status Status : ONLINE (the server is whitelisted as of now! Please join teamspeak or message me to be added) Address: 198.12.65.34 Port: 16261 Teamspeak 3: chi-voice2.fragnet.net:10069 Website: www.zombielifepz.enjin.com The Walking Dead Prison Get ready for some serious excitement. Community member Leolvanov did an excellent job at creating TWD Prison so I have added it to the map. It is located just north of the logging company in Muldraugh, KY. The players now spawn at the prison. This is a safe zone and PvP is not allowed unless an event has been created. This area will be dense with zombies so it is best to stay inside if you spawn here. You can always venture out, but don't say you weren't warned! Please feel free to join us in the fun. Thanks and take care!
  23. Anxiety on Scratch

    I wanted to point out that it is too obvious to the player when you are infected from a zombie scratch or bite. When you are not infected from a scratch, you notice right away because: 1. You are not gradually losing health 2. Your character does not become anxious My suggestion is that a scratch or bite should be less immediately obvious and should be more of a mysterious outcome until one is sure that they are not infected. Whenever one gets scratched or bitten, they should become anxious regardless if they are infected or not.
  24. Wandering hordes

    Hello, now I was sure this would be suggested at some point or another, but I haven't really seen it around in suggestions anywhere, if it was I'm sorry I did look through the list somewhat. Anyway, I was thinking, anyone who survived for decent amount of time currently probably would feel the same. So right now once you get set up, build or secure your safe house, stack up food, get a farm going, the game really loses a lot of its former tension and gives you very little reason to go out there again, instead people just hunker down and enter sleep/wake/sleep/wake/harvest/sleep/wake cycle. And there is really no in-game event that really prevents the player from doing that, the threat is suddenly gone. So here is the actual idea, world in the game actually every now and again spawning a horde out of the view of the player or just on the edge of it, that would wander in the general direction of the players safe house and as time went on the hordes would get bigger over time and more resource consuming to deal with, I think it would give people who have survived for extensive periods something to do, something to worry about, something to have to constantly deal with instead of simply hiding in their cubbyhole and never coming out of it, also it would be a reason to get back out there and look for resources to fight back the horde. After all, the game always begins with "There is no hope of survival, this is how you died". Or a little bit less invasive version would be having several hordes on the whole map constantly wandering from place to place randomly, having big numbers(most likely several hundred at a time) it would be something you cant just deal with by picking of one zed at a time, but rather it would be a threat that would exist with a chance of one day arriving at your door, where you would have to sit behind barricaded windows and pray they don't know you are in there. Now feel free to tell me if you like or dislike the idea, I just thought as someone who have survived for months on end and didn't have anything to do, it would be something to spice it up a little bit. And to add last, I did try to play with High/Insane amounts of zombies, to me it really makes the game more of a chore where you have to get out bash a few, rest, bash a few, rest etc. etc. I like the base normal amounts of zombies/survival mode, that you can dodge and avoid instead of having to go rambo every five steps just to get to another house.
  25. Hello. This is a request for a sandbox option. I would like to gather resources, build a safehouse and test it with a horde. Now I can set a starting zombie population. When I set it to low, it will always be low, so I'll get bored fast. If I set it to insane, I won't have an occasion to build anything. Could you add an option, that I could start a new game with lower population and it would increase over months? I think that would be cool. Cheers.